Showing posts with label Merchandise. Show all posts
Showing posts with label Merchandise. Show all posts

Sunday, April 26, 2026

2026 McFarlane Toys Martian Manhunter Family of Figures

My understanding is that McFarlane Toys is going to lose their license to produce DC Comics action figures later this year. Whether it's severe restrictions on which characters they can produce in these final month, or the company losing its mind, their final year selections are deep cuts. There can perhaps be no greater evidence for this than their being multiple Manhunter from Mars-related offerings. Actually, the Ryan Kendall figure is the greatest indication, since he starred in the only Black Condor title ever produced 34 years ago that was cancelled after only one year despite being drawn by Rags Morales. This material has never been collected, he was killed off two decades ago, and there is no appreciable fan base for what looks like a dollar store knock-off of the Total Justice Hawkman. So of course I'll pick one up if I find a substantially better deal than the $26.99 initial asking price.

But again, what piques my interest and prompted this post was the J'Onn J'Onzz connection, which begins with the new Martian Manhunter DC Comics Page Punchers. I have to confess that I've rarely been wowed by the sculpts on the McFarlane DC figures (obviously excluding Ambush Bug & Cheeks the Toy Wonder.) Aside from using a similar lime green shade as on my beloved Super Powers figure, the only reason I'd buy this Manhunter is the novelty of the smaller format. Well, that and the cloth cape with folded-down collar. I also found it odd that rather than reprint a solo comic for the Alien Atlas, it was a Dan Jurgens Justice League with the crazy convoluted origin of Bloodwynd. Well, about that...
McFarlane will produce the greatest mass market Bloodwynd action figure ever, mostly because it's the only one ever, setting aside some nice custom jobs that I've seen over the years. It's designated as a "Red Platinum Edition," which is code for "overpriced GameStop exclusive" at $34.99 (the Manhunter is a still bogus $27.99, btw.) Sh'yeah, right. I will inevitably own this toy, probably when m'boy Fixit snags it for a fiver from one of his many thrift scene connections in a year or so. Besides essentially possessing J'Onn's body for a time (maybe-- it's a very confused story,) Bloodwynd also served in the same short-lived League iteration as Black Condor.

The connections don't stop there, either. The Martian Marvel beat up Captain Marvel in an iconic JLI bout (adore the cape, not digging the spikey hair.) Aztek was a JLA teammate (why did they sculpt his helmet like a Dragon Fruit?) The DC Direct Eclipso was maybe that line's best sculpt, and the Sleuth from Outer Space was prominently cover-featured in the final issues of his solo series, with this McFarlane pass being the closest anyone has come to his look from that period (though this is more JSA/Robinson JLofA.) Bronze Tiger dated Gypsy and trained her in the martial arts. Say, why hasn't anyone ever done a Martian Arts pun? I'm a big Ben Turner fan, but this New 52 design barely registers as the same character, plus I understand that he was a were-tiger? Jeez, the New 52 was dumb as a bag of hammers.
Miss Martian is the most obvious Manhunter Family brand extention, if not necessarily the most accurate. She was created for Teen Titans, best known from the Young Justice cartoon, and fell off after barely brushing against J'Onn J'Onzz in books like Brightest Day. This is another $34.99 job, so unless I opt to buy the other two Page Punchers, I don't see this one coming home. She's had a few figures now, and I haven't bought any yet. Honestly, my female alien telepath of choice from this lot would be Saturn Girl, which also has a funky sculpt, but I have a great affection for the post-Zero Hour "Archie" Legion and no Imra Ardeen representation to date. I also have to say, as much as I hate those awful "drawn" statues with the fake comic book linework on them, but I flipped for the Gangbuster. I couldn't care less about the character, but this was a perfect example of how to employ that technique.

Wednesday, September 24, 2025

2001 DC Direct Red Tornado and Martian Manhunter action figure promotional poster

I had a very busy day, but also felt like I rested up after, and felt a swell of energy going into the night. I spent it replying to the Fanholes Podcast's final episode covering the "Titans Hunt" story arc. During that effort, I began to feel quite unwell, and at times thought that I may vomit. This was no fault of the Fanholes (the language is saucy, if you're the easily offended type,) but it did much diminish any ambitions that I had here. I also wasted a bunch of time trying to find a New Titans tie-in appearance, but that well was very dry, pre-Miss Martian.

Anyway, here's a comic store poster advertizing a Martian Marvel action figure that I ordered for my shop and have lovingly kept with me ever since. I don't adore it as much as my childhood Super Powers or my adult Hasbro JLA 9" Doll (I own at least 3, two boxed,) but it's higher than 1998 Hasbro. Yes, even with DC Direct's very McFarlanesque tendency to break at joints with the slightest provocation (multiple immobilizing knee surgeries.) I probably hung this one in my store, but not definitely. I don't seem to have kept a copy. Sorry that they of course had to feature him with "The Usurper" (though I've softened on Reddy over the years. By the way, some dude is on eBay selling "mini-posters" that are just pages of ripped out of the 2005 San Diego Comic-Con International program book, featured in our own art gallery.

Sunday, September 21, 2025

1987 Cromy Super Amigos Match 4 Nueva Edicion Manhunter card #E3

"This Martian came to Earth as a result of a failed special experiment. Once here, he decided to ally himself with the forces of good."
There's definitely international representation for the Martian Manhunter in comics and merchandise, but not so much in the '70s and '80s. The Sleuth from Outer Space was largely out of print in the States, and a lot of overseas goodies were based on José Luis García-López's DC Style Guides, which did not substantially feature J'Onn J'Onzz. Solo Alien Atlas art was produced by persons unknown in 1984, presumably anticipating his inclusion in the Super Powers Collection. The Argentine company Cromy produced Super Powers licensed materials under the Spanish language Super Friends banner, carrying over from the long-lived TV cartoon, and serving as a catch-all term for super-heroes (Spider-Man gets mingled with this stuff, for instance.) Cromy produced things like small jigsaw puzzles and sticker albums in the '80s, but again, using art from earlier comics and the 1982 Style Guide. This included their 1984 match game, but later Super Powers additions were part of a "New Edition" offered three years later. Somewhat curiously, we did not get Detective Martiano, as was often the case in Spanish language territories, but instead simply "Manhunter." This despite the Goodwin/Simonson Paul Kirk having been previously trafficked in Argentina under that singular name. It was striking to see a relatively obscure '70s character in the mix, so I thought he must have been big down there. Not so much that he couldn't be supplanted by the Martian variety, who joined a refresh heavy on Gods and Teen Titans New.

Saturday, September 20, 2025

2016 Cryptozoic DC Comics: Justice League - Model Sheets #MS8 - Martian Manhunter

You might say, "Hey Frank, aren't you glad to have another chase card featuring a classic style J'Onn J'Onzz to help fill out your month of posts?" If you know me at all, positivity is not my default, so who are you and why are you making suppositions on my blog? The base set is only 63 cards with 5 cards per pack and 24 packs per box. That means you're only getting one base set at most per box. The Model Sheets chase subset is one in three packs, so the odds favor your being at least one card short of completion out of a box. These cards are just reprints from the 1980s DC Style Guides, which were already fairly accessible online, have been used constantly on 21st Century licensed merchandise, and they've mostly all been collected in a hardcover edition within the past year (I bought two.) Having familiar stock images (which I'm not even confident are by the same artist) remixed on a trading card is not getting me high. Also, they keep making Manhunter the eighth card in these subsets, despite being one of the seven founding members. It irks.

Friday, September 19, 2025

2016 Cryptozoic DC Comics: Justice League - Blank Cover Box Toppers #BT8 - Martian Manhunter

I knew that I was going to leave the JLX post up overlong, because I wanted to copyedit it to promote on social media, and because I spent too much time writing the dang thing to bury it. I had an early day at work, and figured I'd knock something out in the evening. Then when I got home, I worked on organizing my comic box, then took a "nap" until 11:58 p.m. So I figured as an 11:59 No-Prize "daily" post, here's a mostly blank trading card. Cut. Disposable. Move on.

But wait. This very much had the potential to be annoying, as one of nine chase cards in the subset that come one per box. Further, they're literally in the box, because they measure 3½" X 5", which is too big to fit in a pack but dinky for a postcard, much less the blank sketch covers its emulating. Why would anyone want this atypical, difficult to store nonsense? Oh-- because it has the 1980s Martian Manhunter logo used on his Super Powers figure card and few other places pre-21st Century retro merch. Also, it combines that logo with the short-lived DC "peel" logo, which has its fans. If you're a lettering nerd, this is tough to beat on the obscure combos tip.

Friday, September 12, 2025

2022 Cryptozoic CZX Crisis on Infinite Earths - CZX STR PWR #S09 - David Harewood as J’onn J’onzz Printing Plate Black

It's pushing 5 a.m., I'm glad that I'm at least attempting to catch up on my rest while waking up in the 3 o'clock hour with full intention to catch a few more hours of Zs this morning, and I'm in No-Fs mode on today's post. I put a bunch of long eBay URLs in a text doc while researching those live action trading cards, and now I'm deleting the last of them specific to that research. This is the same image as CZX STR PWR #S09, but news to me, they started throwing the actual printing plates for individual cards into packs as chase variants. It makes me wonder why comic books never got around to putting color guides into blind/black bags-- probably because the dimensions are too big to fit without folding. No disrespect to colorists, but I never "got" color guides as a collectible, though this amuses me in a "use everything but the squeal" way. I assume these are one of a kind, excepting that there are individual plates for black, cyan, magenta, and yellow. I guess the biggest surprise to me in the age of laser printing is that we're still using individual color plates in the process at all. Is that a necessity for the holofoil?

Thursday, September 11, 2025

JLX in The Amalgam Age of Comics: The DC Comics Collection (1996)

The plan for yesterday was to draft a larger post on the background of the Amalgam Comics stunt, halve that as appropriate, and then spin off narratives for the Wonder Woman titles and Martian Manhunter in JLX. What I hadn't considered was that Wonder Woman was far more central to the Marvel Versus DC event, and had more expansive lore within the Amalgam Comics pseudo-verse, meaning her side of the story dominated so fully that I simply ran out of time and energy to give a Martian perspective. There's an additional, anniversary-appropriate irony... I apparently never covered DC Versus Marvel on this Blogspot/Blogger/Google incarnation, only my oft-referenced-during-anniversaries WebTV incarnation from the late '90s / early '00s. What a reminder that I've been doing this too long, that I assume the presence of my DC Message Boards-era, 20th Century content here. One of the running jokes was that I was supposed to migrate all that WebTV content here and save myself work, instead of re-doing... well... clearly not everything. I wonder if I can even still run the CD a buddy burned to back the site up using a web crawler in 2000? Anyway, I'm not inclined to repeat myself, so if you want background, read it at Diana Prince as the New Wonder Woman.

While there are some notable characters dating back to the (falsified) Golden Age of Comics like Super-Soldier and Diana Prince, Amalgam Comics seems largely built on a (retconned) Silver Age. Super-Soldier (human Clark Kent given powers from materials found by scientists in a Kryptonian rocket) was put on ice until modern times, awakening to find his powers diminished by lingering radiation from Lex Luthor's K-bombs. In order to combat superhuman menaces, Kent put together a team that would counter them "without alliances to a particular country or political group." This team would be the Judgment League Avengers, or "JLA" for short. They consisted of Dark Claw, Captain Marvel, Angelhawk, Canary, Goliath, and Hawkeye. Their sometimes ally was Mariner, a combination of Namor and Aquaman who lived in the undersea city of Poseidonis with his wife and child. Poseidonis was mysteriously destroyed, taking everyone by Mariner in a cataclysm. The mourning Mariner launched two mission: to combat pollution to his water by the surface world, and to find the lost city of Homo Superior, Atlantis.

Mutants are present in Amalgam Comics, but seem to be more marginalized there than at Marvel. Even the JLA are somewhat discriminatory towards them, with members hiding their mutant genes from fellow heroes. However, the JLA also battle anti-mutant bigots like Will Magnus, who used his technological genius to build mutant-hunting robots called Sentinels. Will Magnus was motivated by his hatred of his brother Erik, who in the guise of Magneto formed The Brotherhood of Mutants. Will Magnus also created more humanoid automatons, like the Setinel Jocasta, who he tested by having her infiltrate the modeling industry under the name Millie. At one point, Will Magnus tried to infiltrate the JLA with a synthezoid spy called Crimson Whirlwind, but creation was turned against creator. Another mutant group was X-Patrol, led by a time-traveler from an apocalyptic future named Niles Cable. They are attempting to improve the fate of their kind, with each successful mission changing the history of Cable.

In the series JLA: The New Blood, the Avengers started to address the rising visibility of mutants by adopting more out members to the team. Among the earliest mentees were Firebird (The Green Flame + Phoenix,) Apollo (The Ray + Cyclops,) and Wraith (Obsidian + Gambit.) They were soon joined by Mercury (Impulse + Quicksilver,) Runaway (Gypsy + Rogue,) and Nightcreeper (The Creeper + Nightcrawler.) Among their enemies and frienemies were Lord Nimrod and his X-tremists, Ms. Tique's Brotherhood of Injustice, Sunstorm, and Metamimic, while a rival JLA spin-off group was Extreme Works. I'm not clear on their relationship to The Brotherhood of Mutants, but that team was murdered by Sentinels. Recently, the members were reborn in robot form as Magneto and the Magnetic Men.

Most recently, Mariner was framed for a mass murder, and the U.S. Government ordered his capture and imprisonment without trial. This created a rift between the Judgment League Avengers and their mutant new blood, who under the guidance of the notorious criminal mastermind Mr. X, orchestrated a jailbreak for Mariner with the renegade "JLX."

Wednesday, September 10, 2025

2022 Sanshu DC Extended Universe Series 1 #DC-C-024: Martian Manhunter

I had intended to do another Amalgam blog today, but the Zoltar profile accidentally posted on the draft date rather than on the 9th, so some of you may have missed it. Also, Wonder Woman in The Amalgam Age of Comics: The DC Comics Collection (1996) was waaaaaay more involved than I had anticipated. So here's another fancy live action J'Onn J'Onzz from the Supergirl TV show in trading card form instead. It's a fun holofoil card with bonus comic book imagery, but if I'm being honest? It does not look legit to me. The undated copyright notification doesn't pass the smell test, and it's giving Temu vibes. If I'm being overly suspicious, hit me up with deets in the comments.

Monday, September 8, 2025

1996 SkyBox Amalgam card #19: “Mister X”

When DC vs. Marvel was released, I was so ignorant about Martian Manhunter that I thought Mr. X was a wholly invented character. I just figured that when the two universes briefly merged, combining characters/concepts/histories into a new reality, that Professor X / Martian Manhunter just happened to look like Tony Stark. Only later did I get educated on Marco Xavier, who is mentioned on another card, but sadly the Alien Atlas was otherwise absent from the set. This was not our first time seing Howard Porter draw J'Onn J'Onzz, but it was his first pairing with John Dell in the style that they would eventually employ on JLA. I suspect that the gorgeous job done on the JLX one-shot paved the way for the blockbuster pairing with Grant Morrison.

Sunday, September 7, 2025

2018 Cryptozoic Supergirl Season 1 Authentic Wardrobe Dual Relics card #M05

Last in the immediate series of "is it though" trading cards featuring David Harewood as J’onn J’onzz (there are a few more) is this chase card with an unspecified snippet of presumably screen-worn wardrobe. The card pictures the Martian Manhunter, and references "J’onn J’onzz," but the actual source is unspecified. Maybe there was a heroic costume that was all worn out, but it's just as likely this was some DEO uniform, or his drawers for all we know. The thing is, this is one of 49 such cards produced-- so rare that few could reasonably expect or afford to complete a set. That can of artificial scarcity maybe puts the lie to this being a "trading card" when it's more a piece of memorabilia that was barely circulated alongside trading cards.

Friday, September 5, 2025

2016 WBEI San Diego Comic-Con Exclusive Supergirl Martian Manhunter Foil Promo Card

I'd pretty much decided that I wasn't going to do a post late on a Friday night, knowing that there'd be few interested in reading anything over the weekend. However, Kevin from New Orleans asked about whether there were any other trading cards featuring David Harewood as J’onn J’onzz in Martian form, and I figured a quick peek wouldn't do any harm. As it happens, the answer is kind of yes and no. For instance, the Supergirl TV show began in 2015, with the Martian Manhunter reveal coming in December. The season wrapped in April of the following year, with the physical media set released in August. The San Diego Comic Convention occurred on July 21–24, and this metallic foil trading card was given away at that event. It's got many of the key points of the Invisible Sleuth's role in that season on the back of the card, but it's just a free promo divorced from any set. Does it count as a trading card if it was never circulated as such?

Thursday, September 4, 2025

2022 Cryptozoic CZX Crisis on Infinite Earths - CZX STR PWR #S09 - David Harewood as J’onn J’onzz

I took a powder after dinner, and want to take a few days' break from the Vulture-era content that I'll be generating over the next few weeks. Trading cards seemed to be an expedient way to go, but they've become so micro-niche that I can barely decipher what to call individual cards/sets. This one was apparently devoted to the CW television adaptation of Crisis that crossed over into several of their Greg Berlanti "Arrowverse" TV series. Obviously, COIE would require a budget likely well in excess of Avengers: Endgame-levels to accurately recreate, and a fifth-rank pseudo-network's entire seasonal slate would be priced at a fraction of that. I actually watched most of these, and mostly just remember the regular casts of all the shows pairing off to talk a lot on various common sets in plain clothes. Then occasionally a bunch of them would stand around in a warehouse space in full costume, punctuated with a handful of awkward cameos that hope you can at least recognize a 70-something portly Burt Ward with a theme song flourish, or still get a tingle from that one actress that played a version of Helena Wayne twenty years earlier. I was amused enough to finish it, if they hadn't broken the event up with a winter hiatus, and I never came back. It didn't help that the only one of these shows that I ever watched repeatedly and on purpose was Supergirl, and the crossover was at least two seasons removed from my having bailed on that. So, if you ever felt cheated by a lack of coverage here, just imagine 22 variations on this type of dismissiveness across multiple seasons. Or better yet, take the win and don't.

Monday, February 17, 2025

Warner Bros Store DC Heroes Lithograph by Mike Deodato Jr.

I've been saving this one for a rainy day/few months/whenever I could find more details on it. I think I stumbled upon it at an auction site, and swiftly downloaded the jpeg, but can't find it again. The best information I could Google was on a 2015 Legion of Super Bloggers post about a different DC Universe art print that made the rounds in the late '90s, which I'm confident was by Dan Jurgens and Jerry Ordway. As a side bit of business, they offered a tiny scan from a WB Store catalog and a larger black & white version of the Deodato print with their http branded over it. Given the featured line-ups, both pieces were probably produced in the late '90s, but maybe offered in the early 2000s? The Jurgens/Ordway one is very post-Zero Hour, which makes sense because they're the art team on that mini-series, and for all I know it was a spread within the book (but I'm probably confusing it with a more packed but also more pedestrian scene where the extended cast all show up in Metropolis.) J'Onn J'Onzz is also in that one, and just (lower) left of center, but also only a head peek out over Connor Hawke. It's a total cheat not to have the Alien Atlas a full head taller, with exposed Martian Man-boobs/cape/etc. It's also dull as dishwater, which is why I was in no rush to cover it here.

I was always a bigger Mike Deodato Jr. fan than I was for either of the other print's artists, having appreciated how his Wizard-certified hot Image-style supercharged my favorite run of the Wonder Woman title. I mean, he also kind of ruined that title by turning it into a bad girl t&a book, but his earlier issues were much more story-dense. But more importantly at the time, Deodato finally got fans to take the Amazing Amazon seriously as a contender at DC Comics, rather than the annoying little sister that only had a title to lock in merchandising rights. It was sometime around this period tht DC finally bought all of the rights off the Marston Estate and began promoting the concept of a DC Trinity with their whole chest, and I felt that Deodato played a role in that. Plus, I was simply excited by his Chromium Age style, and bought a bunch of lousy Caliber Comics reprints of his old Brazilian work (in a much different art style) with hacked out new covers (plus "his" Thor run, which was probably more a product of the Deodato Studio.)

The hierarchy of power in the DC Universe is more status quo in the Deodato piece, with a huge Batman & Superman trailed by a considerably smaller Wonder Woman, though she is catching up. Instead of accursed Zauriel (so very Post-Zero Hour,) this one has the short-lived gestalt Hawkman with large wings spread right behind Diana. I adore the Atom sliding down the Batline. There's still a tiny pre-angel armor Zauriel deep in the background, plus a No Man's Land Batgirl and mix of Titans that leans hard into 1999 specifically. I'm tempted to call it on this blog post, but will hold back in hopes of future confirmation.

I got to the WB Store whenever I could in this period, and figure I'd have bought this if I'd seen it. That said, stuff giclée were crazy expensive, and I didn't have a vehicle for most of this period, so my access was limited. Still, there's a full body Deodato Sleuth from Outer Space dead center on this image, so I think I'd have at least remembered seeing it before. If you have more information, please leave a comment, and I'd also maybe be interested if you're selling one (but not at a crazy giclée price?)

Wednesday, September 11, 2024

1986 FPC DC Comics Calendar Poster

Fellow children of the '80s likely longed for this swell looking calendar, featured in ads across various DC titles. It looked like a normal calendar, with 12 rectangular images of swell characters by top talents, incorporating the monthly calendar. There was a couple of cheats, in that the George Pérez New Teen Titans image was "zoomed in," obscuring six other partially visible sections, and obliterating a second. Further, all of those other images were barely more than postage stamps, and all of them were in black and white. It was a tantalizing tease though, including a Joe Kubert Sgt. Rock & Easy Company, a Gil Kane Sword of the Atom (featuring Princess Laethwen,) Keith Giffen Christmas with Ambush Bug & Cheeks, plus a very licensing on-model Superman (Ross Andru?)

It was produced by FPC, or The Federal Publishing Co. Pty. Ltd., who distributed black & white DC Comics reprints in the Down Under. In fact, the ad running, in the original U.S. comics, added the unusual shipping penalty of $1.50 extra outside Australia-- which is, y'know, all of us buying the original North American editions. Like, almost everybody on Earth is somewhere besides Ozzieland, which has less than 27M population, only 0.33% of the global population. I live in the state of Texas, with nearly 31M, and that's only one (admittedly populous) of 50 United States, and these things went to Canada, too (40M.) At $6.50 in 1985 dollars, that's $19.00 today, including shipping, which actually isn't that bad when I consider it. But it's pretty hefty for something expected to be thrown out on a year, which might be why I've never seen one in the wild. But also, it's a one-sheet poster, not a flip calendar, with the Marshall Rogers Batman & Robin crowding into four of the other images (molesting a small portion of the previously unobscured Titans portion.) Other characters revealed in the final release are Blue Devil & Amethyst by Paris Cullins, and... wait... that's it? A twelve month calendar with only eight images, because several months do double duty, and one triple. What a rip-off.

The image that I haven't discussed yet is maybe my favorite, though not without serious competition. Green Lantern John Stewart, Firestorm, Hawkman, Wonder Woman, and Martian Manhunter, drawn by Luke McDonnell and inked by Jerry Ordway! Wooo-we! That is quite the collection of choices cuts for ol' Frank-- enough for me to let my Texas (or at least my Slim Pikins) out just now. I really wish this art existed outside a sloppy, mangled sheet of paper. And it kind of does, as the original art is nominally available for trade or purchase. I'd miss that lovely Greg Theakston painted color, though I could overlook it wth those characters and that linework. But see, the seller doesn't actually post prices, and the listing is so old that for all I know it's part of the dead internet. I have enough trouble getting art and quotes from people face to face with me at conventions. I can't manifest the energy for "email me bro," so one of you can pursue it with my full blessing. I reserve the right to envy, however.

Monday, June 3, 2024

Lovens Vogtere Nr. 4 / Med Super-Klubben Nr. 32 (1988)

"But you know what the funniest thing about Europe is? It's the little differences. I mean, they got the same stuff over there they got here, but, it's just, just, there it's a little different. You know what they call a Justice League in Copenhagen? Lovens Vogtere." I may be paraphrasing. Run through Google Translate, that yields "Guardians of the Law," which I guess is in the ballpark? Based on my experience while visiting comic shops, the League didn't quite catch on in Denmark like it did here. As best as I can tell from internet searches and observed back issues, the League only ever received a couple of very brief runs under the publisher Interpresse: five issues in 1968 (sharing space with Supergirl & Grønne Lygte Hal Jordan,) and four issues in 1988 that collected more or less the contents of Justice League: A New Beginning (JL International #1-8.)

Faraos Cigarer was easily the friendliest, most elaborate and well stocked comic shop that I visited in Copenhagen, and they had much of the first run. Had I known that there were only five total, I may have considered springing 1500DKK ($224.27) for Nr. 1 when I saw it locked in a glass case behind the front door. I did get the Ill Mac the Kr. 60.00 Super-Helte Alliancen Klassiker Nr. 4 / Med Marvel-Klubben Nr. 51 (1984) with the black & white reprint of Avengers #100 and Thanos' debut in Iron Man #55 (don't tell Mr. Fixit!) If you can believe it, Avengers comics were even less in demand than Justice League ones, and I only found two total, one existing only because it reprinted a two-part Spider-Man guest appearance.

Both the DC and Marvel comics were published by Interpresse, at least until about 1990. That's where the Super-Klubben / Marvel-Klubben comes in, because most any DC reprint had a Superman shield on it, and the Marvel ones had a Spider-Man web. While the indicia indicates Lovens Vogtere as the title, a second title/number on the cover seems to indicate that a lot of these series were like Dell Four-Color, essentially a revolving reprint anthology with its own overarching numbering system. The four "Lovens Vogtere" issues weren't even consecutive, cover-noted as Med Super-Klubben Nr. 20, 24, 28, & 32. I'm guessing it was a weekly release that made the Lovens Vogtere installments a de facto monthly. Based on my research, these four issues (or 7 U.S. comics) may be the only Danish-language versions of this series.

Clearly, the final cover of the single issue I found was derived from the comedy classic "Moving Day," though the colors are much less vibrant and more peachy. Justice League International #7 was an extra-length 38 page story, involving an 8-page coda to the Gray Man story arc. That part is not included here, picking up with page 9 and titling the rest "Forberedelser" with new Lappan-esque lettering credited to John Lysmand.

There are no ads anywhere inside the comic, but at the center-spread the story pauses briefly for a Captain Atom Who's Who entry, and then a blurry, slightly-overblown reprint of the U.S. cover to that issue. After the final five pages of the first tale, "Flyttedag" begins at the turn of the page. Both of the inside covers offer black & white letters columns punctuated by S-Shields and a tiny Byrne Superman. The only advertisement is on the back cover, a monochromatic orange Modesty Blaise ad with red lettering on the logo.

I've still got about a foot tall stack of these comics, many bought as gifts that I haven't had the chance to give yet, and a few as "investments" that I couldn't resist (more because it would bug me to leave them behind and less any actual intent to sell.) There will be a few more Martian Manhunter specific ones when we get to the 60th anniversary, but I've been so lousy about posting lately, I wanted to give ya'll something a little special this time. While not the biggest Alien Atlas adventures, this edition does contain "Moving Day," probably the first comic story I read where J'Onn J'Onzz stood out as a character to watch (and laugh with.) An early favorite!

Monday, January 30, 2023

RBA #1 Veraldarvíg (March 2019)

When I first saw Pulp Fiction in 1994, a good fifteen years before I ever left the country, I fell in love with the "Royale With Cheese" discussion. I mean, the whole movie, but also, I still put mayonnaise on my waffle fries (but not french fries. I'm not a total heathen.) Now that I get to travel abroad with some regularity, I like to enjoy "the little differences" between countries. And being a lifelong comics geek, I always try to find some venue for a foreign four-color fix. Too often, I just muddle through imported copies of the same western comic book editions that I can find anywhere, or newsstand magazines that collect several modern comics, sometimes translated to local tongue. I find that more than a bit boring, because the older editions are much quirkier pieces of pop art, and I also like to find vintage material from the land I'm visiting. Ideally, I'll locate some hole in the wall on a back street that's the impure, adulterated experience. Like this multi-fandom spot in a quasi-strip mall in Reykjavík that looked more like a duplex, guided by a crude sandwich board sign from the sidewalk.
From visiting a local flea market and some book stores, it was pretty clear that Iceland wasn't historically big on super-heroes. There's a lot of Disney comics, adventure heroes like Tarzan, and of course the European staples Tintin and Asterix. This shop was no exception, plus a lot of fantasy, viking stuff, and some very quaint softcore behind a curtain that barely showed more than ankles and mid-drifts. Most of the stock were on wooden bookshelves, and as per usual, most of the western heroes were imports. I think I scored a hardcover annual a piece for my best friends-- I belive one was a British Hulk and the other a French Iron Man, or vice versa. I found a few oddball floppies stored in some sort of plastic clothing hampers for myself.
We eventually made our way to Nexus, the biggest comic/fan chain on the island. This particular location was in the basement of a multi-story mall, exactly where I would want it to be. You had to take a staircase that was flanked on one side by life-size statues of the Gal Gadot Wonder Woman, Spider-Man, and Deadpool. The view from the entry is deceptive, because the store snakes around to the left with expansive areas for more comics, gaming, and LARPing gear. They also had lit columns with stock images of Wonder Woman, Batman, Sailor Moon, Hellboy, MCU heroes, Darth Vader, and more. It was no Forbidden Planet, but London has nearly 9 million people to Reykjavík's 325K, so proportionately much grander, if taken on a per capita basis.
Most appealing to me was a small selection of trade paperback made specifically for Nexus stores featuring western comics translated into Icelandic. I texted Fryhole to see if he wanted Þór Bok 1, a trade collecting Thor: Son of Asgard, but he preferred a local Viking hardcover edition, Vargöld fyrsta bók.
For myself, I got a real treat, the first collection of the 1997 reboot of Réttlætisbandalag Ameríku, or as translated from Icelandic, "American Justice Alliance." We of course know it better as the start of Grant Morrison and Howard Porter's run on JLA from 1997. It collects the trades we know as "New World Order" and "American Dreams," as well as most of JLA Secret Files & Origins #1, under the title "Veraldarvíg," or "World Slaying." Period covers are reprinted for each chapter, and it appears Iceland was getting their monthlies more or less at the same time as us. Secret Files entries for the JLA members are used as interstitials to help with pagination.
After the first arc, there's the bio page for Superman Blue, followed by his short story "trial" for reentry into the JLA, so more or less in chronological order ahead of the membership drive in #5. Marian Manhunter's secret file by Don Hillsman III is ahead of the Neron/Asmodel two-parter. We continue on through #9, then the Starro lead story from Secret Files, and then the 3-issue Paradise Lost mini-series starring Zauriel by Mark Millar and Ariel Olivetti is also reprinted. My copy had a folded insert tucked into the back cover with the Multiversity map and advertising blurbs for other DC collections, which came standard for the edition based on copyright information in the trade's indicia. The package cost me 3,999 Krona or so, which would currently be about $28, though I think I paid more. Everything is pricier on an island. Anyway, a swell collection and souvenir. I wish there was an English language edition on glossy stock I liked as much as this one.

Monday, January 9, 2023

2022 McFarlane Toys DC Classic DC Multiverse Martian Manhunter (Gold Label) Action Figure Trading Card

I should be returning to regular blogging in 2023. This is partly due to my finally deciding against deleting my Twitter account, and therefore the primary (sole) social media outlet for promotion of the posts. My ambivalence on the matter following a months-long account suspension directly impacted on my motivation to produce work here. Secondly, my guilt at holding the circulation of Martian art commissions hostage, in some cases entering its ninth year of embargo, is being assuaged as I finally begin addressing jams long left incomplete by COVID lockdowns and my admitted diminished interest. I invested many thousands of dollars and countless man-hours into the intellectual property of an increasingly soulless corporation, but I can't resolve this decades long association without finally getting these artists' efforts out into the world. I'll start slow with these scans from a trading card included with an (I think?) Target-exclusive variant of the more broadly sold New 52 action figure released last year. I like the articulation and the hybrid Riley Rossmo/Joshua Middleton face, very much reflecting the most recent maxi-series. More importantly, Jose Fixit gave me a very impressive McFarlane Starro to place on his chest, giving the 7th Manhunter action figure on that particular shelf something unique to do. Technically the 8th, since my B'rett Custom Action Figure used a duplicate New Frontier J'onn as its base. I do wish they had (re-)produced art for the trading card rather than offer photographs of the figure I would have had to buy to get the card, and which may have yielded better scans. If you'd like a better look at the figure, try its website.

Monday, September 19, 2022

1997 Fleer/Skybox Justice League (JLA) Overpower CCG Box & Cards

I'm sure most folks into comics remember the big collectible card game boom of the '90s. Combining aspects of role-playing with standard card games, CCGs went over big, from Magic: The Gathering to Pokémon and beyond. As a comic book guy, I hated dealing with those people when I started retailing, though not nearly as much as the sports card types. Still, you have to know what you're selling, so I learned the basics of Magic, and even spent too much of my time and money on the first few Star Wars sets.

When I switched from helping manage one comic shop for another, one of my favorite crossover customers talked me into joining him in sampling the new digs' DC Comics Overpower cards. Even though DC was my preferred company, I had and maintain a dislike of Superman and Batman in that period, whose casts were the sole feature of the inaugural set. Still, I had a good time playing with my guy, and though he started to drift out of comics, a whole gaggle of kids had gotten interested in our wake. Before long, my shop was home to the only Overpower players circle in that town, and traveling to competitions elsewhere. I'm still close friends with one of those guys twenty-six years later.

Meanwhile, I'd begun buying cards from the Marvel sets, since DC's was weak sauce. The emphasis on the Batman family, filled with non-powered acrobatic detectives, necessitated the creation of an IQ ability. This prompted Marvel to update all their previously released character cards with vastly superior stats. DC responded with this JLA set, offering a more diverse selection of characters, plus expansions on their first set to dilute its suckage. I was delighted to finally have access to decent playable characters, especially Wonder Woman, who joined Captain America in a briefly unbeatable deck that combined overwhelming fighting ability with excellent defense. Orion, Wolverine, Sabretooth, Nick Fury, Ra's al Ghul and Azrael all offered support at various times with results favoring Marvel.

Alright, to explain the Overpower Collectible Card Game, we begin with Characters. Every player puts together a team of four Character Cards. Depending on an optional rule, all these characters may have to be either heroes or villains. J'Onn here is a Hero, as indicated by the "H" symbol at the bottom left of the card. Every character has a Power Grid of either 3 or 4 Power types, depending on what version of Overpower you are playing. All DC Characters have four Power types: Energy, Fighting, Strength and Intellect. They are then assigned a Rating in each Power type, roughly based on their abilities in the comics, and ranked from 1-8. As you can see, Manhunter is a versatile Character, with solid Ratings across the Power Grid, and the penultimate limit on Strength.

Martian Manhunter also has an Inherent Ability, a special power he can use just by being present on a team. His is "Teammates Training card bonus' are an additional +1." Training cards allow characters with a Rating of less than 5 to increase the impact of an attack in a Power type they're normally weaker in. As you can see, J'Onn can not only get the most out of his own Training cards based on his Power Grid, but also enhance his fellows'. You can best use Martian Manhunter in decks emphasizing Strength and/or the full spectrum of Powers. However, especially in tournaments, the total point value for all the characters' Ratings on your team matter. Since J'Onn is a 20 point character, you have to bring in a much lower point character for, say, a 60 point team. Your team will be disqualified if they run over an allotted point value. Also, if you play Manhunter against an 80+ point team, they will most likely have characters with 8 Ratings, where the Martian's highest Rating is a 7, limiting his offensive and defensive abilities against them.

While there are no artist credits on the cards, it's obvious Sal Velluto drew this one. Because of a uniform flatness in the coloring of the DC character cards, the rare instances of more vibrant tones like those found here really stand out. The combination of detailed rendering and hue makes this one of the best looking cards in Overpower, as far as I'm concerned.

"Power cards are the basic unit of attack and defense in Overpower" As Poker has suits, Overpower has Power types. Instead of hearts, diamonds, spades and clubs, it has Energy, Fighting, Strength and Intellect. If you look at the Martian Manhunter Character card, you can see he has a Rating in each of these suits. Power cards have values of 1-8, but since Martian Manhunter only has a Rating of 4 in Energy, he can only use Energy Power cards with values of 1-4 to attack or defend himself.

You might wonder why anyone would bother with Power cards of low Value. Well you see, unlike Poker, you build your own deck of cards to play with, and pit it against your opponents' deck. At the start of the game, each of you draws an eight card hand. Any duplications must be discarded immediately, and you can't keep more than one Power card of the same Value. That means if you draw an Energy Power card and an Intellect Power card with a Value of 4 each, you can only keep one. Martian Manhunter can use either, so you have to determine which will be most useful to his teammates or your strategy, and keep that one.

Each player takes a turn performing an action, which may include using a Power card to attack their opponent. Your opponent will usually have to target one of your characters, in this case Martian Manhunter. If your opponent attacks J'Onn with a Power card valued at 7, Martian Manhunter can use a Strength Power card with a Value of 7 to defend himself. If you decided to hold a 7 Intellect Power card for one of J'Onn's teammates (since he can't use an Intellect Power card over 5,) and have no other means to defend the Martian Manhunter, our hero will be hit by the attack. Since most characters can only take 20 points of damage, that leaves J'Onn with only 13 points of injury he can sustain before being knocked out. Also, if J'Onn takes hits from two other Power card suits, regardless of their point value, he will become the victim of a Spectrum KO. That's where even low Value Power cards are useful. Once a character is knocked out, they are removed from the game. You start out with four characters, three active, and one safely in reserve. If Martian Manhunter is knocked out, the reserve character takes his place. One way to end the game is if all four of a player's characters are knocked out.

There are two types of Power cards that are not part of the four basic suits. MultiPower cards are wild, and can assume the properties of any Power card type. Any-Power cards, like the one spotlighted here, have no Power type. Since this one has a Value of 6, any character with a Ranking of 6 or more in any Power type can use it to attack or defend. While its Value of 6 and versatility can be useful, it's useless in effecting a Spectrum KO. You'll also note this card is limited to one per deck.

Though the card has no art credit, this one was obviously drawn by Howard Porter, likely with John Dell inking. The same image was used on the display box and in advertising.

Each Overpower player must have a set of 7 Mission cards. These cards tell a short story involving a set of heroes and villains. They blessedly need not be the same Characters you're playing, since there was only one Mission set produced for the JLA expansion, and then there's mixing Marvel Characters in to consider.

Mission cards serve two purposes. The first is to determine which Event cards can be played. Events are optional cards that can be placed in a deck. If an Event card is drawn, it immediately effects both players, rather than being played as part of a hand. Events are directly tied to Missions, and can only appear once per deck. It should be noted that Event cards are printed like most any other, on pliable matte stock with rounded corners. Mission cards are separate from the deck, and are printed on more rigid glossy stock with square corners.

Another way to win a game of Overpower is through Venture, the second and primary purpose of Mission cards. At the start of each Battle, meaning one turn for each player, one or more Mission cards are "bet" on the outcome of the battle. It's up to each player to decide how many Mission cards they choose to Venture per battle, and they need not Venture the same number. One card minimum must be Ventured, and for every card over two Ventured, your opponent gets to draw a card from their deck. The first player with all their Mission cards "Completed," as in accumulated winning bets, takes the game. The first player with all their Mission cards "Defeated," accumulated lost bets, is out of the game. The victor of each battle is determined by who deals the highest number of Value points of damage to their opponent(s.)

"The Brave And The Bold" Mission's story involves Darkseid trying to take over the Earth after the destruction of his home planet, Apokolips. The New Gods Orion and Mr. Miracle warn the Justice League, who battle Darkseid's forces on our moon. "--Having beaten the Female Furies, the League now clashes with a squadron of Parademons, led by the brutal Kalibak. With strength like Superman's and an unquenchable lust for battle, Kalibak is a terrifying enemy... Yet the heroic Martian Manhunter battles him alone and unaided, buying time for the other heroes to smash Darkseid's forces and invade his fortress!" There were 5 Event cards tied to this Mission, but none mentioned Martian Manhunter, so we won't bother with them.

As usual, there are no art credits on this card. I strongly suspect it was drawn by Mike Collins, based almost entirely on how much it looks like his work on Martian Manhunter Special #1. Do note the Ray, one of J'Onn's charges from the Justice League Task Force, in the background.

After my lengthy tutorial on the basics of the Overpower collectible card game, this number should be fairly self explanatory. You would use this card if one of the Characters on your team had a Fighting Power Grid Rating of 6 or higher, while a Teammate had a Strength Rating of 6 or higher. For instance, if you were using the pictured duo of Batman and Martian Manhunter, it would work with the Dark Knight's 7 Fighting Rating and the Alien Atlas' 7 Strength Rating. So the Caped Crusader could use this as a 4 Value Fighting attack or defense, which the Martian Marvel would have to elevate higher by combining it with a Intellect Power card. Since J'Onn J'Onzz is one of the smartest strong men in Overpower, his Intellect Rating of 5 could boost the action to as high a Value as 8. Pretty awesome.

Tactic cards emphasized team work, but in order to be effective required careful consideration of which characters were to be used. For instance, if Martian Manhunter were to be KO'd, and no one else on your team had at least a 6 Rating in Strength, the card would be rendered worthless. On the other hand, someone like Orion with a Strength Power Grid Rating of 7 could use the card, but his low Intellect Rating of 2 maxed the action's Value at a milder 6. Better to have the evil Neron on the team, whose Strength Rating of 6 could do the heavy lifting, and Intellect Rating of 8 offered the potential for a more devastating action. Of course, you're now breaking the optional rule against mixing good and evil on a team, and it will already be at 61 combined Rating points before the addition of a fourth Character.

Besides Power Grid Ratings, another reason to choose a Character for an Overpower game team is their Special cards. Only the specific character identified on a Special card can use that card, and only so long as they are active in the game. Another good thing about Special cards is that they are so specific, unless you overload your deck with one single card, the odds favor your not having to discard duplicates. You can hold as many Special cards as you like, so long as they are not the exact same card. Also, you can place a Special open face on the table for later use to free up your hand.

"Malleable Form" is not so great. You have to waste an action to preemptively insure nothing happens with the Martian Manhunter for the rest of the battle. I guess if he's the endangered lynch pin of your team or something, it could be useful.

Though uncredited, the art on all the Martian Manhunter Special cards is clearly by Sal Velluto, making his among the best looking in the set. Back when I had my "Martian Manhunter: The Rock of the JLA" site, I cropped most of these Specials for use in a section devoted to the super powers of the Alien Atlas. Also, secret identities rarely came into play on Overpower cards, so it was a nice surprise for Detective John Jones to make an appearance.

Unlike "Malleable Form," this Overpower Special card is extremely useful in the game. Not only is it a get-out-of-jail-free card for any single attack against the Martian Marvel, but it protects him for the rest of the battle, regardless of whether the Alien Atlas does some attacking of his own. Since Martian Manhunter has quality offensive Specials, having this card in play can win a game. Say J'Onn is the last Character standing on your team and "Alien Physique" is available to you. Venture as many cards as you can, and regardless of how many additional cards your opponent may draw, you have potentially neutralized them for the entire battle. Either they Concede beforehand and you secure a slew of Mission cards, or you need only score damage to win them outright. Of course, J'Onn has to be directly attacked first, the Special could be neutralized by another Special, and a stalemate likely leaves your opponent stronger for the next battle. Still, "Alien Physique" is boss, and limited to one per deck because of it.

Artist Sal Velluto seemed to like bringing out the "alienness" of the Martian with awkward body language, and helped get the big upturned collar look going before JLA blew up. His abuse of the Banana Hammock From Mars endeared him to few Overpower players, though.

Here's another Overpower Special Card, this one acting as a 5 Value Energy attack. Since Martian Manhunter's Energy Rating was only a 4, this made for a nice attack in pursuit of a Spectrum KO. As with "Alien Physique" and "Malleable Form," the card also has a unique defensive aspect tied into it that could protect the Martian Marvel from any future attacks that battle should it prove successful. Personal defense was a defining attribute of the Character in the game, though his intangibility was never referenced, and he wasn't much use in protecting others. Odd choices, I think. As you can see, this is an excellent Sal Velluto profile shot, and another image I cropped and blew up to display the Alien Atlas' super powers on my old "Martian Manhunter: The Rock of the JLA" web site.

Clearly not Silver Age fans, the Overpower game makers bypassed "Alien Atlas" for the more generic "Martian Strength." This card acts as a level 4 Any-Power attack, which would be lame in and of itself, but could be combined with a Power card. Given Martian Manhunter's Power Grid, that could mean an 8 Value Energy or Fighting attack, 9 Intellect, or 11 Strength. That meant a successful Strength hit could halve its target's life and offer serious points toward a Venture win. It also potentially meant a damaging assault in a Power type J'Onn was weaker in, enabling an easier Spectrum KO. Finally, since this Special was unlimited, the Martian Marvel could routinely ramp-up any given attack throughout his time in the game, of just offer an additional attack unhindered by a Power type, a major asset. The Character doesn't draw attention to himself with any 8 Ratings, has a bunch of defensive cards, delivers massive attack points, and helps his entire team score Spectrum attacks. The only drawback is those humongous thigh muscles Sal Velluto drew so provocatively. At least that Silver Age male eroticism remained intact.

Here is the final Sal Velluto-drawn Overpower Special card, and it's a One Per Deck doozy. Successful hits against a character go on the Permanent Record until they are somehow removed, or else the Character is knocked out of the game. This happens when the total Value of hits on record reach 20, or if three Power types strike them. Let's say Martian Manhunter hit someone with the Any-Power "Martian Strength" combined with an Intellect Power card. Let's also say the Alien Atlas struck with a Fighting attack, unlikely given his modest 4 Ranking in that Power type, but maybe one of his teammates scored it instead. Point being, the opponent's character has taken damage from two Power types. Now hit them with "Martian Vision," and "Martian Strength" becomes an Energy card, scoring a Spectrum KO.

The great thing about this card is that it works for the remainder of the game. People will often take an Any-Power hit, especially one of low point Value, because they're not afraid of a Spectrum KO. If your team is otherwise lacking in Energy, no one will see this coming until it's too late. You can lay the card on an opponent's character in battle, and that new found Energy hit will just sit there until you can finish the Character off with other Power types. Lethal!

As for Sal Velluto and the arm hair-- I don't know. That's how Sal drew him throughout his JLTF run. I don't want to think about why J'Onn has no hair anywhere else on his body, and I especially don't want to consider his "bikini area," that other Velluto quirk...

As I recall, tactic cards were created for the first DC set, and appeared in every one thereafter. This here was an "Ally," which offered the opportunity to have a lesser-known super-person make a "cameo" appearance in your deck to help out you four member team. This one required you to have a Character with at least a 7 in Strength active to launch a 2 point Strength attack. If Martian Manhunter were to call in Metamorpho, another of his teammates would then have to play one of their Special cards. It couldn't be one of J'Onn's Specials (unless another 7 Strength Character on the team had called for Metamorpho,) and the Ally card couldn't be played without the follow-up. There were also 6/2 and 8/3 Ally cards, which saw the attack value increase with the risk of not having a high Rated Character left in the game to use it. I was never big on Ally cards, but I knew others who wielded them well.

The art is by Chuck Wojtkiewicz, an underrated artist that used to work on Justice League America and Europe/International. I met him years back at San Diego, and he was a nice guy. Shame he's pretty much left the industry behind.

Here's another Ally card. Where Marvel produced so many sets of Overpower that Characters no one has ever heard of were playable, powerhouse DC fixtures like Black Adam, Cheetah, Firestorm, Gorilla Grodd, Guy Gardner, Ocean Master, Lady Shiva, Mr. Mxyzptlk and more were relegated to these lousy nuisance cards. Seriously, Marvel used Ally cards for supporting characters like Mary Jane Watson-Parker, and gave Character cards with Specials to Crux, Grey King, Landslide, Mercury, Rapture, and Xaos. Who, who, and who again? Further, the lion's share of Marvel cards looked like they were drawn by interns on their lunch break, possibly reproduced directly from a cocktail napkin. This one is by Howard Porter, the talent who turned JLA into a hit title. Maybe there's something to be said for quality over quantity?

Also note that even though Zauriel has allied himself with Martian Manhunter on this card, J'Onn J'Onzz's Energy Rating of 4 on his Power Grid prohibits his using it. Guess other then-current JLA members like Superman, Green Lantern, or Flash* would have to join them. Tricky to pull off, and not worth the trouble when you figure I never had a use for Zauriel, in or outside the game.

(* ...though none of Wally's stats are above a 6, his selection of specials makes him one of the best DC characters to play in Overpower.)

Sadly, I only occasionally got use out of the Martian Manhunter, a decent enough DC-only character, but underwhelming when pitted against Marvel. You see, while DC only ever released two sets, Marvel offered seven, providing much expansion and improvement for old and new characters. Four sets followed JLA, including one for Image Comics, leaving DC even more in the dust. Also, I had to keep buying black backed card sleeves, because unless you were fool enough to go all DC, you had to insure no cheating through variances between DC and Marvel's designs. That gets expensive, and tough to shuffle. Mac built a decent deck for me pairing J'Onn with the X-Man Rogue, of all people.

To be honest, competition brings out the worst in me, and I got sick of how irate I'd get when I lost. Since my interest was more in enjoying specific characters and their fisticuffs, losing became routine. Younger men than I were living for this stuff, and focused solely on strategic gaming. It wasn't fun for me anymore, but I continued to host games at my shop and enjoy folks' company. It even led to a brief fling with RPG GMing. *Shudder*.