Showing posts with label Justice League Task Force. Show all posts
Showing posts with label Justice League Task Force. Show all posts

Tuesday, September 29, 2026

2005 Upper Deck Justice League of America VS System CCG Card DJL-068: Justice League Task Force - Team-Up

Illustration by Phil Noto.

As I mentioned yesterday, I started buying the "Breakdowns" arc of the Justice League books, but realized that I only had interest in JLI as a comedy ensemble, and dropped the books again. I came back for the two closing chapters, or really, epilogues that cleared the way for the next creative direction. The Europe one was dreadful, but America was a bittersweet re-teaming of Giffen, DeMatteis, & Maguire. I liked the part where J'Onn J'Onzz flew off to parts unknown, intent on a period of meditation and self-discovery, saying simply "Goodbye." I was in no way concerned about what happened to him after that. I'd given Martian Manhunter his shot as the only comic I bought at the only shop I visited while living outside Las Vegas, the first issue of a mini-series with an inflated cover price that I hated very much. With that, J'Onn was just a straight man for the JLI to me. The Justice League Spectacular that invited all those stick in the mud older fans to come back to a "serious" League that they'd been howling for, except the two teams were still staffed with badly mischaracterized and abused JLI members those veteran fans had no interest in. Also, the revised books were terrible and boring. It was no one's golden age of the team. Yes, I was aware that the Sleuth from Outer Space had placed in a fan poll for who deserved a mini-series, but if I was aggrieved about a $1.25 price point in the 75¢ days, a $4.95 prestige format book in the $1.25 was heretical.

Worse than not missing Martian Manhunter, but I didn't even really clock his absence. I'd dabbled with DC, picked up some new stuff here and there, but I was still primarily a Titans guy. I bought the first three issues of Justice League Task Force because Nightwing was on the first situational team. I didn't know why Gypsy was. If anything, I though the Alien Atlas looked like a dork as drawn by Sal Velluto. I wasn't much happier with his rendition of Dick, and I really disliked how he was written, so I left as soon as he did. But I only skipped one issue before picking up only the first half of a "Knightquest: The Search" tie-in before getting wise that DC was bleeding a stone there. But then I got really into Wonder Woman really fast, so I bought her two-part "all female" team story. Right after, there was a story with the New Bloods, and I'd just finished collecting all the "Bloodlines" annuals. I managed to skip an arc, but it was the '90s, and Wonder Woman was involved in a crossover, so I bought all the chapters of "Judgment Day." That had a coda in JLTF #15, I got a month off, and then I bought all the "Zero Month" offerings. That was finally it, though. I found the new permanent line-up in Justice League Task Force #0 laughable, they were set on an island of continuity where none of my interests made stunt appearances, and the book languished unto cancellation. Weirdly, there was another Justice League crossover at one point, but it was only the America team linking to Hawkman and Guy Gardner: Warrior, two of which I was already following. Sans the Task Force, Martian Manhunter appeared in that arc, but I was only buying Justice League America for Wonder Woman.

In the very late '90s, I did go back to read the Detroit era Justice League of America, as well as the Adam Hughes gap years of Justice League America with the return of Despero and Gypsy becoming J'Onn's surrogate daughter. Heck, I got the 1988 Martian Manhunter mini-series and made the acquaintance of his tragic biological daughter. But I did this only after I'd become enamored with the Martian Marvel, and that context made me much more receptive than I would have been otherwise. All of that reading helped me appreciate Justice League Task Force a lot more. Still not so much the Mission: Impossible version with rotating casts and creatives. Actually, the "laughable" final incarnation, and it truly was. After a brief stint by Mark Waid, the writing was taken over by Christopher Priest, one of the few people in mainstream comics who could write humor. A much different, more sardonic and irony-poisoned humor than JLI, but funny nonetheless. Priest's JLTF were losers, and they mostly knew it, so they played into being the worst JL team of the time with a Gen-X slacker ethos. "We didn't want you to allow us access to any good characters for super-hero spectacle anyway! We'll just have droll misadventures involving parodies of Coppala's Dracula while dunking on each other!" It turned out to be the best League book of its time, and probably the best run that everybody continues to sleep on. Even Velluto leveled-up on art with the help of new inker Bob Almond, and if you didn't like that, the still-unknown Ramon Bernado offered a fun John Buscema pastiche toward the end. I'd still rather read that material than all the corny Satellite era yarns the olds couldn't move past in the JLI days.

Monday, October 3, 2022

2019 The Osprey color commission by Adrian Nelson

Click To Enlarge


Twenty-two years ago, I had the opportunity to attend San Diego Comic Con, which spoiled me for not only conventions, but for life as a comic shop retailer. I had such a blast on my meager personal funds and through the generosity of others that I realized that I didn't want to commit to continued impoverishment. It took a couple years to come out of a depressive state, make that realization, and fully act upon it. I still struggled in the aughts, and certainly had my lows, but I never truly regretted that decision. It was the right call.

In 2010, while visiting a comic shop during a work break on a job where I was making something like twice what I had at the comic shop, I saw a flier for a local convention called Comicpalooza. I wasn't exactly flush, and we only managed to make it to one day of the show, but I picked up several of my first ever art commissions that day. I was so excited by the prospect, and thoroughly hooked. The following year, I giddily pounced on the second full scale Comicpalooza (the very first show in 2009 was a piddly thing outside a mall movie theater, so I don't count it.) I had carefully vetted all the artists announced for the show, and shopped for new art accordingly. Adrian Nelson was not among those who had been advertised, merely sitting at the table of one who was, but I liked his samples and took a shot. The result was my first Bloodwynd piece.

Click To Enlarge


The following year worked out much the same, with my stumbling upon Nelson as he sat with the Austin collective CCP Comics at the ill-fated Space City Con. This show yielded Malefic, and I felt bad by messing him over by showing up a day early to pick up his intended color sample of Ma'alefa'ak. Sorry, Adrian.

I think Nelson dropped out of shows for a couple years to work on some commercial art projects and try to develop his own comic for publication. When he turned up at Amazing Houston Comic Con in 2015, I made sure to include him in a friends of Martian Manhunter jam featuring Glenn Gammeron. That turned out swell, and when I needed someone to pull together the J'Onzz Family Portrait Artist Jam, he came through for me again on the Martian deity H'ronmeer. The next year, I was singularly focused on gathering pieces for the Aliens 30th Anniversary reunion at Comicpalooza. I had intentionally avoided artists from whom I'd previously acquired commissions for this project, but with the deadline looming, a reached out to Nelson on Twitter as someone I knew I could rely on to deliver a home run Private Ricco Frost. We met up at a McDonald's parking lot, and chatted for a bit. He wasn't doing shows that year either, as I recall working on something of a vanity project for a well-heeled foreign patron. Not sure if anything substantial ever came of that, but I sincerely wished him the best.

Work In Progress Sketch


In 2017, I reached out to him again for a project via Twitter, this time a banner for the Rolled Spine Podcasts blog. I don't recall if Mac had designed our logo yet after a couple of misses soliciting letterers, including one I still bear ill will toward when I see him credited. I had a complicated idea for the banner, and I think it may have overwhelmed Nelson, but he also had a lot going on in life. I don't know which con we met at in 2018, but I finally decided to get a piece of the super-obscure Martian Manhunter villain The Osprey. Like the Ricco Ross piece, this was a take-home, something I generally avoid. I knew Nelson would make it worthwhile though, and I really liked his initial sketch.

Click To Enlarge


Nelson disagreed though, and halted work partway through. He said "Sorry, man. I've been making sure I give each commission a bit more because I feel like I'm turning a corner in my style and the pressure of wanting to "wow" people is really in my head." He started again, and sent me the work in progress. "I want to change what I originally put down. I sat with it and then it stopped working for me. Also, I finished the second issue and that was another reason. I'll scan it once I have it at a stage I think you can really see what I'm doing."


I didn't hear from Nelson again that year, but I saw him for the last time in 2019 at Fandemic. That year, I had begun work on a series of piece related to George A. Romero's Dawn of the Dead, with the intent to have the pieces signed by the actors that portrayed the characters. There were also a variety of technical people available, so I thought I might do a jam piece of actors that were no longer with us and include them there. David Early had portrayed the talk show host Sidney Berman in 1977, and appeared in many other genre favorites before his death in 2013. Nelson offered him a memorial rendition. Later that year, Nelson reached out to me on Twitter with another work in progress...

Click To Enlarge


"I decided to do a new one again since I didn't like what came before. I've gotten a bit more comfortable with my traditional stuff now. it's almost done, I just wanted to update you and find out when you want to meet up to get it." Unfortunately, my car was totaled in a flood, so I wasn't meeting anyone for the immediate future. Once I had that sorted, he was without a car while his wife was helping her mom recover from surgery. Early the following year, we went on vacation to the U.K., and then I was busy attending my final convention of 2020 in February. That was the same month as Nelson's final tweet, related to a Paypal plea. "I've recently fell ill and could use help paying for some of the now weekly trips for treatment. Any amount will help. Thank you!" I think we all remember how things went that March, and I was pretty disconnected from everyone but my most immediate circle for quite some time. I never considered Nelson's absence, even though we occasionally liked and retweeted one another. I was doing research for a podcast today when I stumbled upon a tweet from Antarctic Press in 2021. "We published 1 issue of B.A.D.A.S.S. by writer/artist Adrian Nelson who died after the first issue went to print. He was an amazingly talented creator and a good friend to all who knew him. R.I.P." That was actually a reprint of his original small press edition, which I bought a copy of at Bedrock City. I don't remember if I ever told him that. Adrian Nelson was obviously one of my favorite and most frequently engaged local artists, and I always hoped that I'd get to be that wealthy patron having him draw a comic for me someday. Click To Enlarge


Monday, September 19, 2022

1997 Fleer/Skybox Justice League (JLA) Overpower CCG Box & Cards

I'm sure most folks into comics remember the big collectible card game boom of the '90s. Combining aspects of role-playing with standard card games, CCGs went over big, from Magic: The Gathering to Pokémon and beyond. As a comic book guy, I hated dealing with those people when I started retailing, though not nearly as much as the sports card types. Still, you have to know what you're selling, so I learned the basics of Magic, and even spent too much of my time and money on the first few Star Wars sets.

When I switched from helping manage one comic shop for another, one of my favorite crossover customers talked me into joining him in sampling the new digs' DC Comics Overpower cards. Even though DC was my preferred company, I had and maintain a dislike of Superman and Batman in that period, whose casts were the sole feature of the inaugural set. Still, I had a good time playing with my guy, and though he started to drift out of comics, a whole gaggle of kids had gotten interested in our wake. Before long, my shop was home to the only Overpower players circle in that town, and traveling to competitions elsewhere. I'm still close friends with one of those guys twenty-six years later.

Meanwhile, I'd begun buying cards from the Marvel sets, since DC's was weak sauce. The emphasis on the Batman family, filled with non-powered acrobatic detectives, necessitated the creation of an IQ ability. This prompted Marvel to update all their previously released character cards with vastly superior stats. DC responded with this JLA set, offering a more diverse selection of characters, plus expansions on their first set to dilute its suckage. I was delighted to finally have access to decent playable characters, especially Wonder Woman, who joined Captain America in a briefly unbeatable deck that combined overwhelming fighting ability with excellent defense. Orion, Wolverine, Sabretooth, Nick Fury, Ra's al Ghul and Azrael all offered support at various times with results favoring Marvel.

Alright, to explain the Overpower Collectible Card Game, we begin with Characters. Every player puts together a team of four Character Cards. Depending on an optional rule, all these characters may have to be either heroes or villains. J'Onn here is a Hero, as indicated by the "H" symbol at the bottom left of the card. Every character has a Power Grid of either 3 or 4 Power types, depending on what version of Overpower you are playing. All DC Characters have four Power types: Energy, Fighting, Strength and Intellect. They are then assigned a Rating in each Power type, roughly based on their abilities in the comics, and ranked from 1-8. As you can see, Manhunter is a versatile Character, with solid Ratings across the Power Grid, and the penultimate limit on Strength.

Martian Manhunter also has an Inherent Ability, a special power he can use just by being present on a team. His is "Teammates Training card bonus' are an additional +1." Training cards allow characters with a Rating of less than 5 to increase the impact of an attack in a Power type they're normally weaker in. As you can see, J'Onn can not only get the most out of his own Training cards based on his Power Grid, but also enhance his fellows'. You can best use Martian Manhunter in decks emphasizing Strength and/or the full spectrum of Powers. However, especially in tournaments, the total point value for all the characters' Ratings on your team matter. Since J'Onn is a 20 point character, you have to bring in a much lower point character for, say, a 60 point team. Your team will be disqualified if they run over an allotted point value. Also, if you play Manhunter against an 80+ point team, they will most likely have characters with 8 Ratings, where the Martian's highest Rating is a 7, limiting his offensive and defensive abilities against them.

While there are no artist credits on the cards, it's obvious Sal Velluto drew this one. Because of a uniform flatness in the coloring of the DC character cards, the rare instances of more vibrant tones like those found here really stand out. The combination of detailed rendering and hue makes this one of the best looking cards in Overpower, as far as I'm concerned.

"Power cards are the basic unit of attack and defense in Overpower" As Poker has suits, Overpower has Power types. Instead of hearts, diamonds, spades and clubs, it has Energy, Fighting, Strength and Intellect. If you look at the Martian Manhunter Character card, you can see he has a Rating in each of these suits. Power cards have values of 1-8, but since Martian Manhunter only has a Rating of 4 in Energy, he can only use Energy Power cards with values of 1-4 to attack or defend himself.

You might wonder why anyone would bother with Power cards of low Value. Well you see, unlike Poker, you build your own deck of cards to play with, and pit it against your opponents' deck. At the start of the game, each of you draws an eight card hand. Any duplications must be discarded immediately, and you can't keep more than one Power card of the same Value. That means if you draw an Energy Power card and an Intellect Power card with a Value of 4 each, you can only keep one. Martian Manhunter can use either, so you have to determine which will be most useful to his teammates or your strategy, and keep that one.

Each player takes a turn performing an action, which may include using a Power card to attack their opponent. Your opponent will usually have to target one of your characters, in this case Martian Manhunter. If your opponent attacks J'Onn with a Power card valued at 7, Martian Manhunter can use a Strength Power card with a Value of 7 to defend himself. If you decided to hold a 7 Intellect Power card for one of J'Onn's teammates (since he can't use an Intellect Power card over 5,) and have no other means to defend the Martian Manhunter, our hero will be hit by the attack. Since most characters can only take 20 points of damage, that leaves J'Onn with only 13 points of injury he can sustain before being knocked out. Also, if J'Onn takes hits from two other Power card suits, regardless of their point value, he will become the victim of a Spectrum KO. That's where even low Value Power cards are useful. Once a character is knocked out, they are removed from the game. You start out with four characters, three active, and one safely in reserve. If Martian Manhunter is knocked out, the reserve character takes his place. One way to end the game is if all four of a player's characters are knocked out.

There are two types of Power cards that are not part of the four basic suits. MultiPower cards are wild, and can assume the properties of any Power card type. Any-Power cards, like the one spotlighted here, have no Power type. Since this one has a Value of 6, any character with a Ranking of 6 or more in any Power type can use it to attack or defend. While its Value of 6 and versatility can be useful, it's useless in effecting a Spectrum KO. You'll also note this card is limited to one per deck.

Though the card has no art credit, this one was obviously drawn by Howard Porter, likely with John Dell inking. The same image was used on the display box and in advertising.

Each Overpower player must have a set of 7 Mission cards. These cards tell a short story involving a set of heroes and villains. They blessedly need not be the same Characters you're playing, since there was only one Mission set produced for the JLA expansion, and then there's mixing Marvel Characters in to consider.

Mission cards serve two purposes. The first is to determine which Event cards can be played. Events are optional cards that can be placed in a deck. If an Event card is drawn, it immediately effects both players, rather than being played as part of a hand. Events are directly tied to Missions, and can only appear once per deck. It should be noted that Event cards are printed like most any other, on pliable matte stock with rounded corners. Mission cards are separate from the deck, and are printed on more rigid glossy stock with square corners.

Another way to win a game of Overpower is through Venture, the second and primary purpose of Mission cards. At the start of each Battle, meaning one turn for each player, one or more Mission cards are "bet" on the outcome of the battle. It's up to each player to decide how many Mission cards they choose to Venture per battle, and they need not Venture the same number. One card minimum must be Ventured, and for every card over two Ventured, your opponent gets to draw a card from their deck. The first player with all their Mission cards "Completed," as in accumulated winning bets, takes the game. The first player with all their Mission cards "Defeated," accumulated lost bets, is out of the game. The victor of each battle is determined by who deals the highest number of Value points of damage to their opponent(s.)

"The Brave And The Bold" Mission's story involves Darkseid trying to take over the Earth after the destruction of his home planet, Apokolips. The New Gods Orion and Mr. Miracle warn the Justice League, who battle Darkseid's forces on our moon. "--Having beaten the Female Furies, the League now clashes with a squadron of Parademons, led by the brutal Kalibak. With strength like Superman's and an unquenchable lust for battle, Kalibak is a terrifying enemy... Yet the heroic Martian Manhunter battles him alone and unaided, buying time for the other heroes to smash Darkseid's forces and invade his fortress!" There were 5 Event cards tied to this Mission, but none mentioned Martian Manhunter, so we won't bother with them.

As usual, there are no art credits on this card. I strongly suspect it was drawn by Mike Collins, based almost entirely on how much it looks like his work on Martian Manhunter Special #1. Do note the Ray, one of J'Onn's charges from the Justice League Task Force, in the background.

After my lengthy tutorial on the basics of the Overpower collectible card game, this number should be fairly self explanatory. You would use this card if one of the Characters on your team had a Fighting Power Grid Rating of 6 or higher, while a Teammate had a Strength Rating of 6 or higher. For instance, if you were using the pictured duo of Batman and Martian Manhunter, it would work with the Dark Knight's 7 Fighting Rating and the Alien Atlas' 7 Strength Rating. So the Caped Crusader could use this as a 4 Value Fighting attack or defense, which the Martian Marvel would have to elevate higher by combining it with a Intellect Power card. Since J'Onn J'Onzz is one of the smartest strong men in Overpower, his Intellect Rating of 5 could boost the action to as high a Value as 8. Pretty awesome.

Tactic cards emphasized team work, but in order to be effective required careful consideration of which characters were to be used. For instance, if Martian Manhunter were to be KO'd, and no one else on your team had at least a 6 Rating in Strength, the card would be rendered worthless. On the other hand, someone like Orion with a Strength Power Grid Rating of 7 could use the card, but his low Intellect Rating of 2 maxed the action's Value at a milder 6. Better to have the evil Neron on the team, whose Strength Rating of 6 could do the heavy lifting, and Intellect Rating of 8 offered the potential for a more devastating action. Of course, you're now breaking the optional rule against mixing good and evil on a team, and it will already be at 61 combined Rating points before the addition of a fourth Character.

Besides Power Grid Ratings, another reason to choose a Character for an Overpower game team is their Special cards. Only the specific character identified on a Special card can use that card, and only so long as they are active in the game. Another good thing about Special cards is that they are so specific, unless you overload your deck with one single card, the odds favor your not having to discard duplicates. You can hold as many Special cards as you like, so long as they are not the exact same card. Also, you can place a Special open face on the table for later use to free up your hand.

"Malleable Form" is not so great. You have to waste an action to preemptively insure nothing happens with the Martian Manhunter for the rest of the battle. I guess if he's the endangered lynch pin of your team or something, it could be useful.

Though uncredited, the art on all the Martian Manhunter Special cards is clearly by Sal Velluto, making his among the best looking in the set. Back when I had my "Martian Manhunter: The Rock of the JLA" site, I cropped most of these Specials for use in a section devoted to the super powers of the Alien Atlas. Also, secret identities rarely came into play on Overpower cards, so it was a nice surprise for Detective John Jones to make an appearance.

Unlike "Malleable Form," this Overpower Special card is extremely useful in the game. Not only is it a get-out-of-jail-free card for any single attack against the Martian Marvel, but it protects him for the rest of the battle, regardless of whether the Alien Atlas does some attacking of his own. Since Martian Manhunter has quality offensive Specials, having this card in play can win a game. Say J'Onn is the last Character standing on your team and "Alien Physique" is available to you. Venture as many cards as you can, and regardless of how many additional cards your opponent may draw, you have potentially neutralized them for the entire battle. Either they Concede beforehand and you secure a slew of Mission cards, or you need only score damage to win them outright. Of course, J'Onn has to be directly attacked first, the Special could be neutralized by another Special, and a stalemate likely leaves your opponent stronger for the next battle. Still, "Alien Physique" is boss, and limited to one per deck because of it.

Artist Sal Velluto seemed to like bringing out the "alienness" of the Martian with awkward body language, and helped get the big upturned collar look going before JLA blew up. His abuse of the Banana Hammock From Mars endeared him to few Overpower players, though.

Here's another Overpower Special Card, this one acting as a 5 Value Energy attack. Since Martian Manhunter's Energy Rating was only a 4, this made for a nice attack in pursuit of a Spectrum KO. As with "Alien Physique" and "Malleable Form," the card also has a unique defensive aspect tied into it that could protect the Martian Marvel from any future attacks that battle should it prove successful. Personal defense was a defining attribute of the Character in the game, though his intangibility was never referenced, and he wasn't much use in protecting others. Odd choices, I think. As you can see, this is an excellent Sal Velluto profile shot, and another image I cropped and blew up to display the Alien Atlas' super powers on my old "Martian Manhunter: The Rock of the JLA" web site.

Clearly not Silver Age fans, the Overpower game makers bypassed "Alien Atlas" for the more generic "Martian Strength." This card acts as a level 4 Any-Power attack, which would be lame in and of itself, but could be combined with a Power card. Given Martian Manhunter's Power Grid, that could mean an 8 Value Energy or Fighting attack, 9 Intellect, or 11 Strength. That meant a successful Strength hit could halve its target's life and offer serious points toward a Venture win. It also potentially meant a damaging assault in a Power type J'Onn was weaker in, enabling an easier Spectrum KO. Finally, since this Special was unlimited, the Martian Marvel could routinely ramp-up any given attack throughout his time in the game, of just offer an additional attack unhindered by a Power type, a major asset. The Character doesn't draw attention to himself with any 8 Ratings, has a bunch of defensive cards, delivers massive attack points, and helps his entire team score Spectrum attacks. The only drawback is those humongous thigh muscles Sal Velluto drew so provocatively. At least that Silver Age male eroticism remained intact.

Here is the final Sal Velluto-drawn Overpower Special card, and it's a One Per Deck doozy. Successful hits against a character go on the Permanent Record until they are somehow removed, or else the Character is knocked out of the game. This happens when the total Value of hits on record reach 20, or if three Power types strike them. Let's say Martian Manhunter hit someone with the Any-Power "Martian Strength" combined with an Intellect Power card. Let's also say the Alien Atlas struck with a Fighting attack, unlikely given his modest 4 Ranking in that Power type, but maybe one of his teammates scored it instead. Point being, the opponent's character has taken damage from two Power types. Now hit them with "Martian Vision," and "Martian Strength" becomes an Energy card, scoring a Spectrum KO.

The great thing about this card is that it works for the remainder of the game. People will often take an Any-Power hit, especially one of low point Value, because they're not afraid of a Spectrum KO. If your team is otherwise lacking in Energy, no one will see this coming until it's too late. You can lay the card on an opponent's character in battle, and that new found Energy hit will just sit there until you can finish the Character off with other Power types. Lethal!

As for Sal Velluto and the arm hair-- I don't know. That's how Sal drew him throughout his JLTF run. I don't want to think about why J'Onn has no hair anywhere else on his body, and I especially don't want to consider his "bikini area," that other Velluto quirk...

As I recall, tactic cards were created for the first DC set, and appeared in every one thereafter. This here was an "Ally," which offered the opportunity to have a lesser-known super-person make a "cameo" appearance in your deck to help out you four member team. This one required you to have a Character with at least a 7 in Strength active to launch a 2 point Strength attack. If Martian Manhunter were to call in Metamorpho, another of his teammates would then have to play one of their Special cards. It couldn't be one of J'Onn's Specials (unless another 7 Strength Character on the team had called for Metamorpho,) and the Ally card couldn't be played without the follow-up. There were also 6/2 and 8/3 Ally cards, which saw the attack value increase with the risk of not having a high Rated Character left in the game to use it. I was never big on Ally cards, but I knew others who wielded them well.

The art is by Chuck Wojtkiewicz, an underrated artist that used to work on Justice League America and Europe/International. I met him years back at San Diego, and he was a nice guy. Shame he's pretty much left the industry behind.

Here's another Ally card. Where Marvel produced so many sets of Overpower that Characters no one has ever heard of were playable, powerhouse DC fixtures like Black Adam, Cheetah, Firestorm, Gorilla Grodd, Guy Gardner, Ocean Master, Lady Shiva, Mr. Mxyzptlk and more were relegated to these lousy nuisance cards. Seriously, Marvel used Ally cards for supporting characters like Mary Jane Watson-Parker, and gave Character cards with Specials to Crux, Grey King, Landslide, Mercury, Rapture, and Xaos. Who, who, and who again? Further, the lion's share of Marvel cards looked like they were drawn by interns on their lunch break, possibly reproduced directly from a cocktail napkin. This one is by Howard Porter, the talent who turned JLA into a hit title. Maybe there's something to be said for quality over quantity?

Also note that even though Zauriel has allied himself with Martian Manhunter on this card, J'Onn J'Onzz's Energy Rating of 4 on his Power Grid prohibits his using it. Guess other then-current JLA members like Superman, Green Lantern, or Flash* would have to join them. Tricky to pull off, and not worth the trouble when you figure I never had a use for Zauriel, in or outside the game.

(* ...though none of Wally's stats are above a 6, his selection of specials makes him one of the best DC characters to play in Overpower.)

Sadly, I only occasionally got use out of the Martian Manhunter, a decent enough DC-only character, but underwhelming when pitted against Marvel. You see, while DC only ever released two sets, Marvel offered seven, providing much expansion and improvement for old and new characters. Four sets followed JLA, including one for Image Comics, leaving DC even more in the dust. Also, I had to keep buying black backed card sleeves, because unless you were fool enough to go all DC, you had to insure no cheating through variances between DC and Marvel's designs. That gets expensive, and tough to shuffle. Mac built a decent deck for me pairing J'Onn with the X-Man Rogue, of all people.

To be honest, competition brings out the worst in me, and I got sick of how irate I'd get when I lost. Since my interest was more in enjoying specific characters and their fisticuffs, losing became routine. Younger men than I were living for this stuff, and focused solely on strategic gaming. It wasn't fun for me anymore, but I continued to host games at my shop and enjoy folks' company. It even led to a brief fling with RPG GMing. *Shudder*.

Wednesday, November 14, 2018

Podcast- Neron & The Underworld

Episode #35

Look for us on iTunes, ShoutEngine or directly download an art-tagged MP3 from the Internet Archive



On our newest episode and latest entry into a social media crossover, Best Event Ever 2018, Martian Manhunter traverses Heaven and Hell to confront the Faustian evil of Neron, the heretical arch-cherub Asmodel, and is introduced to the fallen angel Zauriel. We cover Underworld Unleashed #1-3 (1995,) Justice League Task Force #30, The Flash #127-129 (1999), Rogues Gallery, JLA #6-7 (1997), 35 (1999), & 60 (2002), and JLA: Paradise Lost, featuring creators including Mark Waid, Mark Millar, Christopher Priest, J.M. DeMatteis, Howard Porter, Angel Olivetti and more (one of whom has a brief cameo appearance here.) We also look at the 1995 card set SkyBox DC Villains: Dark Judgment and other related DC offerings.

1995 Skybox DC Villains: The Dark Judgment Trading Cards & Rogues Gallery
Underworld Unleashed #BestEventEver
We enjoy dialogue on the red planet, so here are our non-telepathic contact options:

Friday, September 14, 2018

Justice League Task Force #24 (June, 1995)


The so-called Baron Üman Von Mauler had gotten the drop on Gypsy, carted her to his house, bound her to a table, and begun to psychically assault her (often involving sexually suggestive scenarios.) Outside, her friends had dug up a corpse and drawn Chokula's ire. The distraction allowed Gypsy to get free physically, and to draw Von Mauler into her head for a home turf advantage. Gypsy engaged in mortal combat with Chokula's "virtual reality ninjas."

Flashing back to age fourteen, runaway Cindy Reynolds was picked up by a lecherous old priest named Father Tierney who kept calling her Nakia and fondling her in his car. Cindy elbowed the old man in the eye, the car crashed, and both passengers were thrown through the windshield. Cindy appeared to survive, and the priest did not. In the present, Von Mauler continued talking about Nakia in familiar ways, taking her to "their" homeland of Romania and telling her she had yet to tap a fraction of their shared powers. Gypsy "killed" Von Mauler on the psychic plane with her energy baton piercing his chest. Von Mauler left an aged corpse in the real world. Who was he? What did it all mean?

Gypsy went back to stay with her former lover Bronze Tiger. John Jones waited as long as he could before visiting her. Gypsy reflected, "J'Onn was watching. He knew. Knew about him. And did nothing to help me... Yes, J'Onn is a Martian. But how does he justify not helping me? ...Guess it's too easy to think of him as human. Every now and then he just does something... inexplicable. Something you can't figure out. Something you can't forgive."

John Jones defended, "I knew he'd come for you one day. That's why I kept a file on him. That's why I wanted you in the Task Force..." Gypsy cried at the betrayal, and over what John had knowingly allowed to have happen to her without intervening. "I also knew you couldn't run from him forever. Triumph's setting up a new headquarters for us. It should be operational in a week. I hope you'll answer my call."

"Bride of Chok" was by Christopher Priest, Ed Benes, Sal Velluto, Emir Ribeiro, Mark Stegbauer, Mark McKenna & Rich Rankin.

Thursday, September 13, 2018

Justice League Task Force #23 (May, 1995)


"God... this was supposed to be a gag... and I suppose, my way of one-upping Martian Manhunter-- getting back at him for snapping orders at me like I was some kind of fool. I am a fool. Trapped outside reality for nearly a decade-- trying to overcompensate-- jealous of all the heroes who started with me who have gone well beyond me..." Triumph couldn't find Gypsy and the Ray, even with L-Ron's telepathic third eye. Had he gotten them killed?

Ray managed to find a small electrical source and escape the energy-dampening room, soon flying to Paris... France. Will (or "Billy Mac," as he accidentally and unhappily slipped into calling himself while with L-Ron) eventually reached Ray through his new belt communicator device, and called him back to Paris, KY. At city hall, they found a picture of Baron Üman Von Mauler, dated 1722-1797. Ray talked the team into digging up his grave, just to be sure. The unearthed corpse attacked the team, firing eyebeams that disfigured the left side of Triumph's face. "Count Chokula" appeared to fry Ray's skull and cause the arms of the buried dead to seize Triumph.

L-Ron was not so easily handled, as he used his third eye to draw Von Mauler into his psychic control room, then beat him with a virtual baseball bat. It seemed Despero's murderous instincts were reasserting themselves on L-Ron's ginger psyche, so threats against Chokula's life were not idle. It was determined that this Von Mauler was merely a descendant of the recorded one, but he was also a mutant empath (one of the most powerful in the world) capable of creating illusions, who had been preparing for a confrontation with the Justice League.

Cue Martian Manhunter. "--which was why I had Von Mauler under surveillance. I had planned to deal with Von Mauler in my own time. Your unfortunate prank forced his hand before I had time to prepare her... Gypsy. And now, because of your interference-- we may have lost her forever."

"Chok II" was by Christopher Priest, Sal Velluto, Mark Stegbauer, Mark McKenna & Mick Gray.

Wednesday, September 12, 2018

Justice League Task Force #22 (April, 1995)


"Savage is a powerful and ruthless foe... and we embarrassed him. He will go to great lengths to avenge himself." In the rubble of the building from which the entire young team escaped unscathed ahead of an explosion, Triumph yelled at the holographic projection of their immortal enemy, who responded, "I trust I've made myself clear, Martian Manhunter... [Your interventions] have earned you my enmity. I shall make it my driving ambition to be a worthy foe. The destruction of your headquarters here on Task Force Island has been a down payment. Be grateful I did not destroy the entire island. Next, alien, I shall destroy your children." With that, J'Onn J'Onzz flew away, without saying a word.

Despite Triumph's stated intention to, "Move on. Chapter two," and lack of concern for J'Onn's hurt "wittle feelings" on the matter, Will was indignant over this silent dismissal. Since he was technically still living in J'Onzz's Colorado cabin, he decided to investigate his benefactor to uncover his secret true identity. In the weeks he'd lived there, Triumph never bought into the place's "Andy Griffith homeyness," or why an alien would hew to 1950's bourgeoisie decor like a "Lazy Boy" recliner. Speaking of such, Gypsy found documents hidden in the hollow center of a globe of Mars related to a person named Baron Üman Von Mauler. Triumph was convinced that this was really J'Onn, brokering a land deal in Kentucky for a new headquarters, and wanted to show him up. Gypsy repeatedly protested this invasion of J'Onn's privacy, but was also desperate for an excuse to back peddle on her announced departure, as she had nowhere else to go. While the Ray had more important matters needing attending, he always seemed to go along for the JLTF ride, even if it meant a trip to Kentucky.

Triumph orchestrated a game intended to expose and shame Von Mauler, employing Ray and Gypsy as role-playing pawns. Except, Von Mauler isn't J'Onn, but he is very old (sometimes) and rather dangerous (consistently.) Before long, Ray is trapped in an airtight room that saps his energy powers, while Gypsy is beaten and subjected to unwanted sexual advances...

"Chokula" was by Christopher Priest, Sal Velluto, Andrew Lepoy, Mark McKenna & Mick Gray. For the record, Cindy & Ray's ages are revealed to be 19 in this story, and Will's 21. The majority of the issue is a Mad Magazine-style parody of Francis Ford Coppola's 1992 film Bram Stoker's Dracula, with Winona Ryder & Keanu Reeves swapped out for two of our heroes to confront a very Gary Oldmanesque pseudo-vampire (who to this day is the closest thing Gypsy has ever had to an arch-rival, Despero notwithstanding.)

Tuesday, September 11, 2018

Justice League Task Force #21 (March, 1995)



Vandal Savage was, of course, furious to learn that the descendant who had tried to kill him was still alive. Martian Manhunter was also angry, but at Westlake Defense Systems, the arms dealers Miss Watkis had been employing against Savage. The Justice League Task Force wrecked shop in retaliation. "You attacked Task Force Island, Gene [Rabuzzo.] You shot at my children... Do not ever attack me again. This visit has been a courtesy. Next time I shall not be so lenient." Speaking of which, J'Onn also had a firm warning for Triumph. "You deliberately disobeyed orders, modified my plans, and worked to undermine my leadership. In doing so, the Task Force was nearly killed. From precisely this moment forward, you will obey my orders to the letter, Triumph-- or you shall answer to me."

Gypsy was disquieted by witnessing Despero use his hypnotic third eye to order one guard to kill another, before L-Ron caught himself and ordered a downgrade to "stun." Upon returning to her quarters, she kept replaying her latest near death experience as she packed her things. "Despero" tried to give her a gift, but she refused to continue abiding the creature that orphaned her. The Ray was sitting on the stoop outside, trying to figure out when to quit himself, since his personal life was overwhelming him even before adding the distraction of a super-team. Meanwhile, the already aggrieved Triumph had just learned that his investment in a QVC-type operation before he got lost in time was now worth $40 million, and would easily pay for him to set up his own operation.

Within L-Ron's "synthetic consciousness implanted within an organic being," J'Onn J'Onzz reassured the still shirtless simulacrum "You are a man, L-Ron. A being with full capacity to feel the sting of rejection. Your gift for Gypsy was very thoughtful." J'Onn was certain that she would eventually accept it. "This is all part of their growing process. Now that they have all decided to leave-- I shall summon them." Regardless of their prior plans and protestations, the lot were all wearing their sharp new team uniforms when all was said and done. "The training uniforms are meant to inspire unity and cohesion. They should remind each of you that you are no longer individuals-- or loners-- but parts of a whole." Further, Gypsy was given a new energy baton, fabricated by L-Ron based on a weapon Gypsy had devised while acting as a psychic image within his mind. She yet protested, but a holographic projection of Vandal Savage interrupted to vow revenge and detonate a bomb...

"Alive" was by Christopher Priest, Sal Velluto & Jeff Albrecht.

Monday, September 10, 2018

The Ray #0 (October, 1994)



A young African-American lad had fallen through the wreckage of the abandoned Justice League International embassy, and J'Onn J'Onzz cursed himself for leaving the matter to local authorities. Traveling underwater, he used his Martian Vision to blast through a grate, then telepathically reached out to the boy, who was startled by "W-words-- inside my head--?" and questioned the notion of a detective that could read minds. "I'm very successful." Tony was carefully secured by J'Onn, though the boy wondered about his green skin and big knot on his head. "Acne." The rescue was interrupted by the Golden Age Ray, who "telepathically" demanded to speak to J'Onzz about recruiting his son into the Justice League Task Force without first asking his consent. Martian Manhunter took the boy to safety, then confronted the invisible yet overbearing Langford "Happy" Terrill about his adult son's choices.

"I appreciate the assist, friend, but I would ask you to adjust your tone... Incidentally, what you're doing isn't exactly 'telepathy.' You're pulsing solid light energy on a low frequency, causing my bones to resonate, reproducing the sound of your voice. An interesting skill, but not telepathy."

THIS IS TELEPATHY.



"You'll note the difference." The Ray switched from verbal to physical aggression, repeatedly referring to J'Onn as "alien" as though it were a pejorative. The Ray had assumed his son had been called away by the League, and despite Martian Manhunter clarifying the matter while attempting to halt hostilities, Ray called him a coward and treated him like a liar... so the Alien Atlas threw him into a car and flew off. "I'm curious as to why you do not believe me. Then again, I can only assume prolonging a senseless destructive battle with me is easier-- than dealing with whatever's come between you and your son."

"Missing" was by Christopher Priest, Howard Porter & Robert Jones. After I started seriously collecting Martian Manhunter appearances in the late '90s, this issue was one of my earliest and favorite guest appearances to pick up. It does a great job of demonstrating J'Onn's powers, personality, and dry humor. The art gave him a Chromium Age polish rarely afforded a character who spent most of that decade drawn by artists who owed more of their style to earlier eras. A lot of J'Onn's charm is in his retro elements, so I wouldn't trade Sal Velluto's Neal Adams by way of Italy, or Eduardo Barreto's Russ Manning, or Ramon Bernado's Buscemaisms, but it was cool to see the Manhunter in the mold of an X-Men type artist every now and again. Also, while his look and influences would change mightily by the time he did JLA, I can still see a lot of Porter's future handling of the Alien Atlas in his poses here, and if nothing else, his noted enthusiasm for the character was already evident.

Friday, September 7, 2018

Justice League Task Force #20 (February, 1995)



The overloading of the charged particle field at the Crystal Palace had knocked out Triumph's powers, and the Ray was slowly losing his due to an inability to recharge. They called on Gypsy to use her illusory powers directly on Despero's telepathic third eye to create a psychic plane by which to enter his aneurysm-racked mind to find and free L-Ron. Side note: Gypsy was way hot for the human shirtless ginger mental image of L-Ron. Next, not-Despero ripped his way through the palace seeking a path to disarmament. Martian Manhunter checked in on Gypsy & L-Ron telepathically, but was already aware of how things were playing out because of his knowledge of how Triumph's powers work and how Vandal Savage thinks. Since the charged particle field made the Crystal Palace so dense that even J'Onn was unlikely to break through it, he announced that he was moving on to secondary objectives, triggering Gypsy's abandonment issues from Judgment Day. "Gypsy, there are two possible outcomes: the team survives, the team does not survive. In any case, I am of no use to you. It is, therefore, my responsibility to go where I am needed... I wish you well."

At one point, L-Ron was knocked out again, and psychic Gypsy had to kiss him awake. Triumph spied on Savage, who spoke of how Will was clearly fascinated by their similarities and what he could become if he embraced his ambitions. Vandal also noted that the JLTF was his only means of escape, so Will should stop wasting time hoping he had a secret exit. L-Ron managed to halt the self-destruct, so Savage slipped away with some of his men to pursue his next objective: murdering Miss Watkins for the attempts on his life. The JLTF arrived too late and with too little evidence or authority to arrest him for the crime. That worked out fine for Martian Manhunter, who had assumed Watkins' form to be "killed" in her place. Of course, Vandal Savage would soon detect the deception, so Watkins and her child would have to go into hiding while the JLTF braced for his ire...

"Savage Legacy Finale: Down Count" was by Christopher Priest & Mark Waid, Sal Velluto & Jeff Albrecht.

Thursday, September 6, 2018

Justice League Task Force #19 (January, 1995)



The gunman had deduced that Gypsy's powers were organic in nature, and realized that he could "see" through her apparent invisibility using technology like a handheld video camera. Gypsy had been shot in the shoulder, and left a trail of blood across stalls as she tried to evade her assailant.

L-Ron-D could see the explosion from Savage's Crystal Palace and alerted Martian Manhunter, who flew off to investigate. Despero was sent to find Gypsy, as J'Onn deduced that his entire team was under attack. Despero barged into the ladies room, creating a kink in Gypsy's plan of counterattack. Gypsy kicked her attacker in the head, but the gunman used a specialized flash bomb to blind her and "crash" L-Ron.



The Ray and Triumph contained the explosion, so no one was hurt. Leather clad foes riding hovercrafts bearing a red hourglass symbol arrived. Triumph had a plan to lure these aggressors back to the Crystal Palace to force a confrontation with Vandal Savage to prove once and for all whether he was a mastermind or a tuna sandwich. Triumph's powers briefly faltered, but Ray continued the plan without him, and havoc was wrecked at Savage's base. Worse, the intruders forced the base into a lock-down and power-up, trapping everyone inside as the palace began a self-destruct sequence. Gypsy pursued the mole gunman through a secret passageway to the sewers to confront him. However, Vandal Savage also made his way down, and snapped the neck of the gunman, shouting "Death to all traitors!" However, the gunman was the one who initiated the self-destruct and was the only person who could reverse it. Ray & Triumph exclaimed in unison, "Tuna Sandwich."

Meanwhile, the Detective Martian used the boys' mishaps as cover to dig around in Vandal Savage's offices, locating a secret lab filled with tanks of dismembered humans held in captivity as Savage's unwilling organ farm. The Sleuth from Outer Space used resources to track down an African-American woman named Watkins at her son Billy's little league game. Watkins and her son were both born with a greater strain of the x-factor that gave their immortal ancestor his special abilities. Watkins had amassed a great fortune, hiring and arming mercenaries to strike at Savage before she or her child could eventually be harvested...

"Savage Legacy · Part III: Inquisition" was by Mark Waid & Christopher Priest, Sal Velluto & Mark McKenna.

Wednesday, September 5, 2018

Justice League Task Force #18 (December, 1994)



Traveling as a group to Ohio, where Savage maintained a secret yet sprawling and opulent base, Triumph & the Ray pretended at immature squabbling while clandestinely surveilling the operation. Gypsy strained at repeatedly being left along with L-Ron/Despero, and questioned how and why she would choose to remain on a team with him. J'Onn J'Onzz passively humored Vandal Savage's biographical orations and macho posturing over his willingness to kill the Manhunter's charges over their transparent and unauthorized spying gambit.

One of Savage's average Joe office workers went rogue, trying to gun down Gypsy in a bathroom stall. Ray & Will followed an access tunnel to Cleveland, where they found highrise offices of Savage had been vandalized with a giant red hourglass symbol. Investigating the active workplace, Triumph was still trying the catch up with the master plan of the immortal. The Ray questioned, "Triumph-- what if Savage is a tuna sandwich? ...I mean, what if the guy is a lame? Y'know-- thick. A tune sandwich." Triumph protested the observation, just as he failed to listen to Ray's warning that the only locked desk drawer in Savage's office wouldn't be booby-trapped before tripping an explosive.

"Savage Legacy · Part II: The Frog And The Scorpion" was by Christopher Priest & Mark Waid, Sal Velluto & Mark McKenna.

Tuesday, September 4, 2018

Justice League Task Force #17 (November, 1994)



Philly. Mystery man: can't catch a break.

Gypsy teased "The Martian's a little too hip to fifties cop shows," and in the privacy of her room, talked to her dead parents about her friends and recent choices. "J'Onn's looking out for me. He's no you, Dad. But not for lack of trying. He's a kind man. Wise... but a little dusty on affairs of the human heart. He must know I'm mad that he drafted me onto a team with Despero..."

Numerous attempts were made on the life of Vandal Savage by a paramilitary group, so the immortal villain made his way to the JLTF for help. He kept a list of his descendants/future organ donors which had been compromised. Since the Justice League owed him a favor following "Judgment Day," and the people on his list were imperiled, he called in his marker against the heroes.

"Savage Legacy · Chapter One: Parts is Parts!" was by Mark Waid, Sal Velluto, Jeff Albrecht & Romeo Tanghal.

Monday, September 3, 2018

Justice League Task Force #0 (October, 1994)



After the Overmaster and his Cadre's supposed "Judgment Day" upon the Earth and the crisis in time dubbed "Zero Hour," a mass of loosely affiliated heroes were left to determine what would be the future of a team claiming the title of "Justice League." Having recently led an IMF-style special missions force of metahuman agents selected on a case-by-case basis, J'Onn J'Onzz saw a more important objective to be met by a permanent roster.

As writer Mark Waid told Wizard Press in 1994's Beyond Zero Hour: A Comprehensive Look at DC Comics, "J'onn J'onzz's take is he is the only surviving member of the Justice League still with the team, and he remembers the days when there were five of them, fairly new and fairly young at what they were doing. So he recruits several young characters and essentially becomes their mentor and is teaching them the ropes of what they are doing. He recruits Gypsy, who has been a member of the team off and on for a while. He recruits the Ray, who is our only big name in Justice League Task Force, and he recruits Triumph, who is a shakeout of Zero Hour continuity that survived the Zero Hour ravages. Triumph was actually a member of the team that was to become the Justice League of America. He was there for their very first case, and because of what happened in that case there was a time blip that removed him from history. He has now been brought back into the time stream walking around going 'Hey, I was a charter member.' And no one remembers him, including John. So here is a guy who has been yanked completely out of time... He was supposed to be the first and the best in the current heroic age; that was his destiny. He was a rookie then who, because of this case, was cheated out of a chance to make a name for himself, and now when he comes back, he is still a rookie, but the world is much different."



Waid continued, "John's team has taken up residence on an island off the coast of the Carolinas. We pulled this out of my first Justice League story, which was Justice League Quarterly #5, a story in which Professor Ivo, who was the constructor of Amazo and a big robotic building, had constructed his own island... and had populated it with robots and storefronts and made his own little town. It is the perfect training ground for a bunch of young heroes because it is like their own little Hogan's Alley-- the FBI's training ground. There are all these lifeless robots running around, so there is no threat of danger, but they can really cut loose with their powers in real war situations." As J'Onn J'Onzz himself put it, "In memory of the late Ice, who cured him of his freakish grotesquerie and reformed him, he bequeathed this isle to the League. Given its wide-open setting, I believe it to be the perfect training ground for the League members of tomorrow."

Despite his cavalier attitude toward the robots of Ivotown, J'Onzz's first recruit into the new JLTF was L-Ron, formerly a sentient robot whose electronic mind had been imprinted over the brain of Despero, "the galaxy's greatest scourge." The incredibly powerful fuchsia fascist's alien body could now be re-purposed for justice. Next came Triumph, who was living in a Colorado cabin provided by J'Onzz until he could figure out life in the modern world. In Chicago, Gypsy had taken up with Bronze Tiger, and had serious misgivings about working with J'Onn again, yet still joined. In Philadelphia, the final recruit was the light-energy powered Ray.

"The Gathering" was by Mark Waid, Sal Velluto & Jeff Albrecht

Monday, July 9, 2018

2018 Gypsy Comicpalooza Commission by Janice Tauro



As has been the case for the last several years and doing no small harm to my stress levels or general well being, I approached convention season with an ambitious project in mind. Despite it's steadily "San Diegoing" its way out of showcasing actual comic book talent in a show call Comicpalooza, it's still my home town convention... and the place where I can most easily juggle crazy schemes like Aliens 30th Anniversary character commissions signed by the actors who portrayed them, or numerous jams, some still unfinished for three years and counting (though I've made progress.)

While gathering prospects for this year's (and almost certainly the next as well's) project, I stumbled upon the Journey Bunny booth. The artist had some lovely work available for a very reasonable price, plus she and her table mate were as friendly and welcoming as could be. I gave her a stack of reference for different projects I've been working on over the years, but ultimately her favorite subject was Cynthia "Cindy" Reynolds. Gypsy is of course late of the Detroit Justice League and Justice League Task Force, but more recently adapted to live action as a reoccurring character on CW's The Flash.

Tauro only had time for a bust, so she opted to having Gypsy turning invisible around the edges. However, what remains is a lovely watercolor on sturdy paper, with mysterious eyes and windswept hair. Tauro had a beaming smile every time I saw her, and I have one as I look at this great piece. My only regret is that I didn't have her take part in a jam I was working on instead, with another favorite heroine, because I paid a "name" artist an exorbitant amount of money for something I liked fractionally as much as this. Maybe I can talk her into painting over it next year?

Journey Bunny

Sunday, September 25, 2016

2015 Glenn Gammeron Amazing Houston Comic Con Jam Sketch Detail by Adrian Nelson



Adrian Nelson is another local artist that I can reliably call upon for excellent work, which to date has included commissions of Bloodwynd, Ma'alefa'ak, H'ronmeer (and other art finishes on the J'Onzz Family Portrait,) & Private Ricco Frost from the movie Aliens. This time, his subject is Glenn Gammeron, intergalactic bounty hunter with mysterious ties to J'Onn J'Onzz that date back to the plague which claimed most life on Mars. This was my second pass at a piece featuring the sketchy character, who once took on Despero and should absolutely return to that Martian Manhunter fold for further adventures. I love Nelson's take on the character, which vaguely recalls Larry Stroman, and the scans don't do justice to his crosshatched shading.



Adrian Nelson