Monday, December 13, 2021

The Vile Menagerie: KARMANG THE EVIL


Alter Ego: Karmang
Occupation: Sorcerer
Base of Operations: Castle Karmang, Mount Olympus, Mars
First Appearance: All New Collectors' Edition, Vol. 7, No. C-58 (1978)
Eyes: Blue
Hair: None
History:
More than a thousand millennia ago, an exceptional White Martian sought immortality at any cost. "Like Ancient Greece on Earth, [Mars] was a civilization of thought and wonder... and of all thinkers, of all its men of science, one was there who dared more... who probed the farthest realms of the imagination... One there was... named Karmang the Good..."

Despite protestations from his friends and fellows, and supposedly in the name of science, Karmang engaged in forbidden experiments that tampered with the forces of sub-nuclear energy to disastrous result. Whether through cruel fate or merely his close proximity to the source of the energy storm that he had ignited, the "would-be wizard" survived while one billion surrounding Martians perished. The "sorcerer" gained the immortality that he had sought, but as a consequence, would be haunted by the spirits of the multitudes that had paid the price for his arrogance.


For what seemed like a million years, far beyond sanity, Karmang sought a means to reverse the tragedy that he had caused. Driven mad by his endless existence, Karmang devised a plan wherein he would cause the multiversal worlds of Earth-One and Earth-S to collide, supposedly releasing a specific, incredible amount of energy which would allow him to resurrect the wraith-like Martians that haunted him. To this end, he summond Black Adam and the Sand Superman, forcing them to do his bidding upon pain of torture. Each planted destructive devices on a given Earth, then used violence and devices to provoke combat between Superman and Captain Marvel, the only beings who could stop Karmang.

As the powerful but bedeviled heroes fought for hours across Earth-One, Supergirl, Mary Marvel, and the wizard Shazam joined forces to end the contest, restore sanity, and ambush Karmang at his castle on Mars. Karmang was so engrossed by the clash of titans that for the first time, he felt ecstactic relief from his haunting. When the heroines attacked, he cast spells powerful enough to thwart even the Maid of Might and World's Mightiest Girl. However, Supergirl used her knowledge of advanced Kryptonian science to analyze Karmang's equipment. She uncovered a button that would send Castle Karmang into a state of limbo, and with her superhuman speed, managed to escape beforehand with Mary in her arms. When last seen, Karmang was screaming endlessly, unable to escape the spirits that tormented him.


Powers & Weapons:
Karmang commands significant magics, which he casts via rhyme. He can project fireballs that immolate foes, while summoning a shield to protect himself. Karmang once cast an "illusion spell" to make Black Adam appear to be Captain Marvel that was capable of deceiving Superman. Through unknown means, Karmang culd monitor actions from worlds away. Karmang provided his unwilling agents with the Judgment Ray, a green palm-sized device, which among other things emitted red sun radiation. The ray could temporarily blind and distort the reality of mortals as mighty as Superman and Captain Marvel, allowing them to be provoked into hours-long irrational rages. In his bid to bridge the dimensional gulf to cause a cosmic catastrophe, Karmang crafted a space-time engine that would cause parallel-reality Earths to collide. An engine would need to be correctly placed on each affected world, and once the control-nodule had been activated, a magnetic aura would surround the device that was capable of repelling all but the most awesome physical forces. Within two hours, the space-time engines would theoretically become acclimated to their host world, adjusting their magnetic fields until the worlds would be attracted to one another across all known boundaries. Disrupting the engines once activated would still cause untold destruction through the altered magnetic field's impact on climate and geothermic structure.

Weaknesses:
It is unclear whether Karmang is able to leave his sacred citadel, or if he is trapped along with the billion Martian ghosts inside Castle Karmang. He has been driven insane, causing him difficulties in concentration and linear thought. He does not appear to suffer from the vulnerability to flame that plagues most Martians, and in fact displays none of their typical superhuman abilities.
Distinguishing Features:

Karmang's eyes are asymmetrical

Quote: "The Undying Ones! By all our ageless gods-- let me be! Why won't you ever let me be?"

Created by Gerry Conway & Rich Buckler

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