Tuesday, April 1, 2025
Aquaman #1-2 (February-March, 2003)
Well... no. I mean, I got the basics. Atlantis had been drawn into something called "The Obsidian Age" with some bad juju. Aquaman had to re-sink Atlantis to save it in some unclear capacity, as well as the JLA. The Atlanteans had then decided that their former king had ruined everything and betrayed his people for his true friends, and therefore must die. DC's Atlanteans (or actually Poseidoneans, as Aquaman actually presides over a domed city-stated, not the full continent) have always been a murderous and superstitious lot, prone to attempting to kill little babies and young children over their having the wrong colored hair or eyes. Their turning to regicide is on-brand, including the involvement of Vulko, who is basically Aquaman's Alfred if Alfred substituted being openly catty with constant outright backstabbing. Aquaman being in any way associated with this lot makes him look worse.
Guided by Mera, Aquman's crazy ex-babymama (before her Geoff Johns glow-up,) the Atlanteans busted Aquaman's Justice League signal and harpoon hand. Through sorcery, they were able to all ocean life against Aquaman, rendering his telepathy useless. Certainly not against the *snort* barnacles that bound him to a surface rock until he died by desiccation. Around this turn of events, Aquman was seeing flashes of his past that would be obtuse to anyone not well versed in at minimum a half-dozen Peter David written comics from a decade earlier (across a volume, a mini-series, and an annual, no less.) There's no in-depth captions or editor's notes elaborating on any of this, just an aggressive indifference to any potential new readers no arriving directly from JLA. Most of the rest of the issue is Aquaman breaking loose of the barnacles, continuing to be driven away from the sea by the Atlanteans, and most unintentionally funny, being swarmed by crabs. At least, I think it was unintentionally, rather than a piss take. Don't get me wrong, if this were happening to Capt. Storm or some other normal human protagonist, it could be harrowing. In a super-hero comic, it turns Aquaman into a clownfish.
Near death, in Ireland of all places, Aquaman tosses his useless spearhand into a body of water, and it's caught by... The Lady of the Lake?!? Because King Arthur, see, like we haven't been down this road before. Never so incompetently, though, as I don't think they actually refer to Aquaman as "Arthur" until going full Arthurian. So the Lady of the Lake not only heals all of Aquman's wounds with the water of The Secret Sea (I guess,) but she also gives him a bracelet that allows Aquaman to form a... water hand? They make a point of saying he can make it solid enough to grab things and such, plus he eventually has visions in the palm of it, but nobody's impressed with a water hand, dude.
As for the cameo, the Manhunter from Mars caught a bit of Aquman in the "JLA neural net" during the Sea King's semi-failed telepathic call for help. J'Onn J'Onzz was flying around the general area, while also having a psychic exposition dump with Wonder Woman, Batman, and Superman... on page 20, way after the reader I either figured it out and stopped caring. And again, it's too vague to qualify as useful-- mostly just restating what we already knew instead of expanding upon it. Mostly, it just absolves the JLA's absence by stating that he wanted to deal with his (murderous) people on his own. By the time the Alien Atlas locates his teammate, Arthur is relating the Arthurian developments like we hadn't already read that part. This continued into the second issue, where J'Onn got some clothes and credit cards for Arthur, while they sniped at each other over who was the most stand-offish or least likely to stay with the Justice League. Aquaman then goes on alone on some meandering adventure involving captaining some old man's boat through a storm, using his water hand for magic CPR, fighting those Atlantean stormtroopers a little, and weathering a police investigation. Or something. I checked out four pages in, when the cameo stopped, but after another dumb dream sequence that alluded to stuff I didn't care about.
"Castaway" and "To Die by the Light of the Sea" were by Rick Veitch, Yvel Guichet, and Mark Propst. The writer seemed inclined toward Silver Age cheese, but lacked the chops of Silver Age revivalists like Morrison and Waid. The art was fine, but I had to actively remind myself that it wasn't by the same art team as did the JLA arc. The year that this lasted yielded few waves, but the book would pick steam in the second year under another Mahnke-indebted creative team and the premise of "Sub Diego."
Monday, March 17, 2025
Superman: The Man of Steel #92 (September, 1999)
Monday, November 18, 2024
1978 Lost DC Explosion Manhunter from Mars Strip
It's no secret that the Manhunter from Mars was meant to receive a feature as part of the "DC Explosion" of titles in 1978, following on his four-part serial the previous year in Adventure Comics & World's Finest Comics by Denny O’Neil, Mike Nasser, and company. Somewhat less known was that the parallel association with the Sea King (same book, unrelated stories) was to continue into Aquaman. The original volume had been cancelled with #56 in 1971, but Aquaman was spun out of Adventure with its creative team of David Michelinie & Jim Aparo. The "Explosion" plan was to expand the page count of the solo title and bolster it with two additional features, The Vigilante and The Manhunter from Mars.
Cary Burkett, John Fuller, and Bruce Patterson were announced to scribe The Sleuth from Outer Space, but the finishes were ultimately by Bob Layton instead. Burkett co-created the Tom Tresser Nemesis, wrote a lot of Batman & Superman (solo, and in tandem, with each other and not,) and scripted a chunk of the '80s Mighty Crusaders revival. To my knowledge, Fuller was a little known late '70s inker with only a handful of assignments, most as part of the Continuity Studios "Crusty Bunkers" collective that worked with Neal Adams and Dick Giordano. It's clear that Layton had a heavy hand over the art, as it looks entirely his, buoyed by some always welcome pasted tone work.
Mike Gold has described Aquaman as a "marginal title" which was cancelled with #63, rather than being expanded. The strip was supposed to move back to Adventure Comics #461-463, which is probably why it missed inclusion in "Cancelled Comic Cavalcade," but it never materialized. The talent was paid a kill fee, and the material never saw print. Pages went up on Heritage Auctions in 2021 though, which is where my buddy Illegal Machine stumbled upon them and forwarded to me. The pages are numbered 5 & 6, but the story is non-consecutive, so I have to assume that there are at least twelve pages of this story floating around out there somewhere. I mourn what could have been, as this looked pretty neat. I didn't know any of this when I had Layton draw the lost Bronze Age Martian Hunter Commander J'en, which gives that commission an extra zing!
Aborted Manhunter from Mars "Aquaman back-up"
Monday, April 22, 2024
JLA Annual #3 (September, 1999)
Martian Manhunter received a request at the Watchtower from Gorilla City to send a diplomatic envoy of JLA members to help mitigate the damage. Superman, Wonder Woman, Aquaman, and Dark Flash were openly deployed, while an invisible Alien Atlas followed along in secret. Before reaching Gorilla City, the party was ambushed, and exposed to a gas that turned the lot into gorillas. Worse, some form of mind control was exerted over them, causing them to turn on the "hu-mans." However, the Martian Manhunter retained his wits, if not his form, and used his telepathy to mostly restore the JLA's more human instincts. Back at the Watchtower, Green Lantern Kyle Rayner thought that he was being hazed by the more veteran members of "JLApe." Batman and the Martian Hu-Manhunter worked together on a cure for the "Gorillabomb," but the Simian Sleuth from Outer Space had to pursue help from Animal Man, who was disoriented by troubling memories of a "Coyote Messiah" and the like. Recognizing "I'm important to the plot," Buddy Baker helps J'Onn J'Onzz understand how to use the morphogenetic field to restore the team.
In his absence, the male JLApes began posturing for dominance to court Wonder Woman as a mate, and the Manhunter had to reassert their identity matrices telepathically. Unfortunately, Ulgo then deployed gorillabombs at the United Nations, transforming the entire body while adding Green Lantern to the apes. The intended cure was used to restore the U.N., but the JLA were still trapped in gorilla form. The JLA divided their forces to address various fields in play in the conflict with Gorilla City, while Batman couldn't shake the nagging suspicion that J'Onn was hiding something.
"Gorilla Warfare" was by Len Kaminski, Jason Orfalas, and Jordi Ensign. Aside from poor work-life-podcasting balance this month, my ambivalence toward covering this event (and its scale/page count) contributed to my low productivity this month. I needn't have hesitated, because this was a fun and relatively brisk read with a bunch of puns and two-page spreads (one of which was interrupted by a fold-out ad for a video game about monkeys and bananas, appropriately enough. I'm not wild for the artist's Semeiks-influenced humans, but his apes strongly reflect the Arthur Adams covers, which is surely a welcome sight. If you're interested, the recent podcast Dial F for Flanger - Episode 24 covers the issue in greater detail.
Monday, January 29, 2024
Brightest Day #24 (Late June, 2011)
The ultimate purpose of the events involving our heroes post-resurrection is revealed to be making a new Swamp Thing out of the reanimated corpse of Alec Holland. The elementals are absorbed into the new giant Swamp Thing so that they could… make it breathe fire once and then swiftly kill the new giant Black Lantern Swamp Thing? Which was made out of… whichever version of Swamp Thing had been in continuity since 1972? There were obscure continuity barriers between the stories published by mainstream DC and the mature readers Vertigo imprint, but seemingly whichever Swamp Thing fans had supported across hundreds of solo comic issues and forty-odd years was hand-waved away in a handful of underwhelming panels? Plus, the multiple-artist approach that worked for an anthology series buckles when forced to illustrate one continuous narrative and they can't even keep the Swamp Things straight. Immediately after reintroducing the 80s/90s comic model Swamp Things, they revert to the '70s/first movie design. It could have been interesting (and meta) to have the two versions fight, but this is simply editorial incompetence and cognitive dissonance. And if you don't agree-- didn't we just have a mega event by much of this same production team that introduced and established Black Lanterns as unkillable outside of exposure to energies from the emotional spectrum? And Black Lantern Swamp Thing had a climactic… stabbing with a sharp stick? Yeah, yeah, preceded by fire and White Lantern energy, but the splash page finale is all about being stabbity.
With the primary threat resolved in something like 15 story pages, with about 5 devoted to the actual fight (depending on how you count splashes,) this extra-sized conclusion has Lord of the Rings-level coda action. The re-deadened Deadman's undying romance with Dove. Hawk's being the sole failure among all the resurrected with vague unresolved consequences. A missing Hawkwoman with a raging, inconsolable Hawkman. Nods to all the lame, tenuous tie-in comics. The weak Aquaman thread that the same creative team won't bother with during his relaunch. Swamp Thing executing the board of an oil company. The longest surviving Vertigo mature readers series put down so a neutered John Constantine can team-up with Batman and join a freakin' Justice League. A ticking time clock toward the Firestorm Matrix detonating to destroy the entire universe.
One of the defining aspects of this era of DC Comics was reverting the status quo of its heroes to a modernized version of the Silver Age. Swamp Thing didn't exist until the Bronze Age, but this appears to be the same approach. Telling though that Geoff Johns, whose major successes at DC were often dependent on expanding upon concepts originated by Alan Moore, was not involved in a relaunch of Swamp Thing that would seem to reset the character to a point before Moore's influence. There's also the whole "mass murderer of corporate polluters" angle, which had been done at times in Swamp Thing comics, but never took as a sustainable method. The Eco-Punisher take didn't survive the follow-up mini-series, what with the immediate reboot for the New 52 ongoing series. Actually, that may be one of Johns' greatest legacies in comics-- year+ long maxi-series spanning a dozen or more issues involving top shelf talent intended to guide the future of the DC Universe that are immediately cut off at the knees in some form of line-wide reboot that negates the intended effects.
This isn't a problem for J'Onn J'Onzz. The entire purpose of his arc was to permanently sever the connection of the Manhunter from Mars from… um… Mars. His whole thing in comics. So the Alien Earthen Atlas (everyone's elemental powers of five minutes went away) has fully committed to his adopted world, and uses his intangibility to remove the inoperable splinter from Melissa Erdel's brain. Sure she's lost nearly sixty years of her life and is still a badly scarred elderly woman with mental issues near the end of her life who was left in that state until now by an incurious Sleuth from Outer Space Colorado's negligence, but I guess it's never too late to make amends? Like how Melissa apologized for kidnapping J'Onn, and he just smiled and said, "You didn't steal my life. You and your father gave me one." Sure. Melissa was part of this one story that was mostly about creating and building up a new villainess that doesn't survive the story, and The Denver Manhunter is the one lead who has no set-up for a follow-up, essentially acknowledging that it had the least creative and audience support. But now J'Onn can hang out at Mount Hope Senior Home with an old lady mentally stunted in at most her twenties with a decades old frame of reference going into her twilight. What a life.
This untitled thing was by writers Peter J. Tomasi & Geoff Johns, with art by Patrick Gleason and Ivan Reis on the Mile High Marvel, and a bunch of other dudes on the rest.
Monday, January 22, 2024
Brightest Day #23 (Early June, 2011)
"Rise and Fall" was by writers Peter J. Tomasi & Geoff Johns, with art by Ivan Reis, Joe Prado, & company. I tried to get back to this over the holidays, but every time I went to log into the blog or read the last chapters, I heard a cracking sound in my soul. Sorry folks, but I'm feeling better now (despite actually being sick in bed for much of this weekend.)
Monday, November 20, 2023
Brightest Day #21 (Early May, 2011)
Snaking her body around J'Onn's and taking advantage of the fear and dread being experienced by those Earthlings in the midst of unknown calamity, D'kay swore that she would never stop coming for J'Onzz... that she would use and destroy each and every life on his adopted world in her pursuit of his eventual companionship on their red planet. The Alien Atlas believed her... that she was an existential threat to multitudes on Earth, and that her menace would only end with her demise. The Manhunter from Mars flew himself and D'kay D'razz into the sun, where their flesh cooked off their bones, and those bones exploded into dust.
The White Lantern J'Onn J'Onzz emerged from the inferno, once again restored by the Life Entity. Asked to choose his home, the Martian Manhunter returned to Earth. Star City was aflame, and the forest imperiled. The Martian Marvel rescued innocents for a moment, but was swiftly drawn by the White Power Ring of Deadman. Recently, the Hawks and Aquaman had been disintegrated by its power, and now it seemingly threatened J'Onzz's newborn reincarnation. "Your heart is no longer divided, J'Onn J'Onzz... Your sense of devotion and duty is now pure and singular in purpose." Deadman protested that the recent "killings" of Manhunter's fellows was the Lantern's doing, and that he couldn't stop it from using him as a vessel for its wishes. Manhunter had read Deadman's thoughts, not only absolving him of guilt, but also the White Lantern itself. In the belief that it was necessary to surrender himself to halt the new menace to the Star City Forest and beyond, J'Onzz allowed himself to be swallowed into the earth
"Mars Attacks" was by writers Peter J. Tomasi & Geoff Johns, with art by Patrick Gleason & company. Beyond the stupid title, the belabored conflict, the average art, the impossible astronomy, and maybe the ultimate instance of Martian Manhunter jobbing himself-- dying twice in one comic to addresses menaces he should have been able to beat with regular old powers and a little brain work-- this one was alright. And yes, the rare Green Martian survivor living secretly in isolation until reemerging well into the Manhunter's career before J'Onn kills them and nearly himself by diving into Earth's sun was already done to Ma'alefa'ak in the Pete Tomasi-edited Martian Manhunter #9. If you're going to be a second-rate Johns, might as well plagiarize from his second-favorite source, John Ostrander.
Monday, October 16, 2023
Brightest Day #19 (Early April, 2011)
"Aquawar Part One" was by writers Peter J. Tomasi & Geoff Johns, with art by Ivan Reis & company. A White Power Battery obsessed with "purity" against the darkies? Are our heroes headed to the GOP primaries? Also, by the end of this two part micro-series, Aquaman will be "dead" too. Not looking good for Martian survival...
Sunday, September 24, 2023
DC Universe Online Legends #6 (Late June, 2011)
"Downfall" was by writer Tony Bedard, art by Howard Porter & John Livesay and Pop Mhan.
Friday, September 22, 2023
DC Universe Online Legends #5 (Early June, 2011)
"Three Minutes" was by writer Marv Wolfman, Mike S. Miller, Adriana Melo, and Norman Lee.
Monday, September 18, 2023
Brightest Day #11 (Early December, 2010)
Thirteen years on, I don't remember why Alvin Rusch and Martin Stein entered the Firestorm Matrix, or what Deathstorm's goal was. When the villain takes control of the White Lantern, and uses it to recreate the Black Lantern versions of the twelve characters resurrected in Brightest Day out of thin air, I don't know the how or why. I checked a couple of online resources, and neither explained it. I could actually reread the comic I still own a physical copy of and paid something like $2.99 for. I have all the issues, and the story runs through many of them, so I could go through them all to inform my writing. I just don't want to. I look at late life Scott Clark hacking his way through a double page splash swipe of Ivan Reis' instantly iconic "LIVE" gatefold tetratych for a forgettable shock value space filler full of rudimentary Photoshop effects and I simply do not want to invest any more than the bare minimum to acknowledge this thing's existence in Martian Manhunter continuity.
Meanwhile, the actual Manhunter flies unaided from Earth to Mars. I guess? A page is wasted showing his fly really fast away from one planet, through satellite debris, and toward another planet. That's 232.43 million miles in a span of days? Hours? Minutes? Just stupid fast in a way never demonstrated in actual stories. Upon reaching Mars, J'Onzz found his pyramid home surrounded by a Black Lantern icon-shaped instant forest in another two page spread with one word on it. I hope DC wasn't paying the writers a full rate.
"Father's Day" was by writers Peter J. Tomasi & Geoff Johns, with art by Patrick Gleason & company.
Sunday, September 3, 2023
DC Universe Online Legends #0 (2010)
By Tony Bedard, Oliver Nome, Michael Lopez, & Livio Ramondelli. For a (for real) change, other major heroes jobbed for J'Onn. What witchcraft is this?
Tuesday, June 6, 2023
Brightest Day #0 (June, 2010)
"Carpe Diem" was by writers Geoff Johns & Peter J. Tomasi, with art by Fernando Pasarin & company.
Monday, May 22, 2023
Blackest Night #8 (May, 2010)
White Lantern Power Rings began flying about, homing in on Nekron's lieutenants. "Let there be light." Twelve more were resurrected through its power: Osiris, Jade, Captain Boomerang, Firestorm, Hawk, Professor Zoom, Maxwell Lord, Hawkman, Hawkgirl, Aquaman, and Deadman... and J'Onn J'Onzz of Mars! Lovers are reunited, while Superman's reaction is more subdued. "J'Onn! You're alive!"
"It appears so," he confirmed with a grin.
Nekron had disintegrated, and various players made moves before dispersing. There was still a great mystery as to why this particular dozen had been returned to life, but that would be answered another day. For now, at least the blackest of nights passed into a new dawn. "Blackest Night" was by Geoff Johns, Ivan Reis, Oclair Albert, & Joe Prado. These poor guys had to draw so many crowd scenes of dozens, if not hundreds. That they finished on time and at this level of quality is a minor miracle. The mini-series definitely ran too long and went several turnabouts more than it should have, but I love mixing super-heroes with horror. To keep an event of this scale broadly readable and consistently entertaining marks it as one of the greatest crossover events of all time.
As an aside, Joe Prado referenced coming up with fourteen different costume designs for the revived Martian Manhunter, involving notes from the entire creative crew, in a "commentary track" for the book. As longtime readers of the site know, I've tried dozens of variations my own self, so I feel his frustration, and then his suit gets pitched after a year or so. Cannopt win.
Monday, May 15, 2023
Blackest Night #4-7 (December, 2009-April, 2010)
The recently revived Jordan and Barry Allen Flash managed to evade this compromise, although when a group of Earth heroes took on spectrum rings, Allen became a Blue Lantern. Wonder Woman was restored by a Star Sapphire, Lex Luthor went orange, Mera saw red, the Atom turned into a shrinking violet, and The Scarecrow turned yellow. Luthor soon came to covet the other rings, but was fought off, then the majority of the actual ring corps made landfall. It was finally revealed that what had drawn everyone to Earth was a Life Entity buried within it, representing the ultimate combined energies, and the target of Nekron. In the face of mortal peril, it briefly conscripted Thaal Sinestro to be its White Lantern.
"Blackest Night" was by Geoff Johns, Ivan Reis and Oclair Albert with Joe Prado.
Wednesday, April 5, 2023
Podcast- War of the Worlds, 1984
Episode #37
Look for us on iTunes, Spotify or directly download an art-tagged MP3 from the Internet Archive
Martian Manhunter in...
- Justice League of America #228 (July, 1984)
- Justice League of America #229 (August, 1984)
- Justice League of America #230 (September, 1984)
We enjoy dialogue on the red planet, so here are our non-telepathic contact options:
- Tweet host Diabolu Frank directly, or probe @rolledspine as a group.
- Email Diabolu
- If the main Idol-Head of Diabolu blog isn't your thing, try the umbrella Rolled Spine Podcasts.
Thursday, March 30, 2023
Justice League of America #230 (September, 1984)
The breathable air was sucked out of the environment within the JLA Satellite. Bel Juz convinced The Marshal to have his warships destroy the space vessel that caused the explosive decompression aboard the satellite before it could get too close... and Martian Manhunter could be positively identified, to prevent his potential martyrdom. Hunter Commander J'en overheard their conversation while eavesdropping aboard the command ship "The Vengeance," but could only look on in horror as her former lover seemingly died a second time before her eyes. The Hawks' Thanagarian Star Cruiser had been completely obliterated by laser fire, leaving no trace. The Chairman of the Presidium of the Supreme Soviet, Konstantin Chernenko, swayed President of the United States Ronald Reagan to deploy their combined nuclear capabilities against the Martian armada. Nine key international military bases had already been leveled by the invaders. All was lost.
Well, about that. As demonstrated by J'onn J'onzz before his departure, the League had specialized space suits aboard the satellite that allowed the heroes to use their powers while protected from the ravages of space. The League ambushed Martian troops that explored the disabled satellite. Hawkgirl and Hawkman had maneuvered their ships' warp drive to evade fire and retaliate. J'en wielded her credentials and the stun setting on her pistol to take out three members of the Soldiers of the Red Brotherhood. Stealing a scout craft, she found that J'onn J'onzz had once again been miraculously thrown clear of his ship before its destruction.
When roused, the Sleuth from Outer Space was relieved to learn that the full attack upon Earth had not yet begun, and that there was yet time to stop The Marshal. J'en still believed in her leader and their mission, drawing her pistol on J'onn, who despite no outward resistance insisted that she would have to kill him. Tearfully, J'en let go of her quest for Martian glory, as well as the grip on her laser. Just as the Hawks prepared for their final stand, The Marshal placed his order. "This day, we will write in fire on the pages of Martian history. Technician, open a channel to the entire fleet-- I wish to speak to all my warriors."
This was the moment the Manhunter from Mars, having made his way aboard The Vengeance, had been waiting for. The challenge of a duel, before the entire Martian force, who could already plainly see that J'onn J'onzz had not fled like a coward, as their commander had claimed. Bel whispered, "The eyes of the fleet are upon you, my leader! Kill him now, prove him a weakling, and you are untouchable!" The Marshal literally ripped off his shirt and assailed the man he'd framed as a traitor. Despite his genetic enhancements, the Marshal struggled against his foe, and used an invisibility technique outlawed for a millennium in duels of honor. Bel insisted, "What matter? The Marshal is above the law!" After more blows were traded, the Marshal tried to two-handed choke J'onzz to death, but the Alien Atlas picked him up by the midsection and smashed the militant head-first into equipment, leaving the Marshal out cold. Bel Juz defied this result, grabbing a pistol from a soldier with the intent to kill J'onzz herself. However, Firestorm had recovered from his last brush with Martian muscle and pursued the Manhunter, only to use his powers to save J'onn from Bel's blast.
J'onzz ordered the armada back to Mars II. The Soviets and the U.S. stepped back from probable nuclear winter. All seemed to be right, except the fleet would be leaving short one Martian Marvel. As Aquaman observed, "His people don't want him... His presence would be a constant reminder of their humiliation... J'onzz showed them that they'd sold their hearts to a madman and coward. The Marshal betrayed their faith in him... but J'onn J'onzz forced them to face reality... and that's something a nation can never forgive...
"The Concluding Chapter: War of the Worlds 1984: Part Three: Blessed Is the Peacemaker" was by Gerry Conway & Alan Kupperberg. While not as embarrassing as to be defeated by the slighest hint of a flamable, the Martians regardless proved pushovers when faced with non-powered heroines in fetish gear kicking them really hard in weightless space. I still like this story, and love the Patton/Giordano covers, but the illogic and mere lip service paid to stakes make it fold before the slightest critical analysis. None of this material makes it into Post-Crisis continuity, so my buzz over the observance for Bronze Age Martian continuity is further harshed by none of this having "happened" in canon going further than a year out.
Wednesday, March 29, 2023
Justice League of America #229 (August, 1984)
Probably more sore about being manhandled on the Martian Marvel's previous visit to Earth during his JLofA tenure than because of legitimate concerns, Firestorm let J'onn J'onzz know he would be keeping an eye on him in the event of a double-cross. "If you believe that, we have nothing more to say." The Martian invaders had destroyed most of a space shuttle orbiting the planet, and the pair of heroes were dispatch to address the remains. Too weak to control the nose cone where three surviving astronauts hid, the Nuclear Man cursed the Martian for imperiling them, but managed to salvage the attempt with his matter restructuring abilities. Upon return, Firestorm was still finger-pointing, and Zatanna chastised him for it. The Thanagarians vowed to stand by Earth until the end, and when military police showed up to round up all "ETTIES," Firestorm's defense showed that his prejudice didn't extend past J'onzz.
Then-President Ronald Reagan apologized to Aquaman for the incident, and explained that world leaders were intent on pushing back against the Martians. Both men bemoaned the unexplained absence of Green Lantern, The Flash, Wonder Woman, and Superman, a too-common recent trend. Elongated Man reported that one silver lining was that he was seeing people around the world unite as one against the extra-terrestrial threat.
Aboard his warship, The Marshal expressed his confidence to his lover and confidant, Bel Juz, in her first appearance in a dozen years (and second overall.) She expressed doubts... that the Marshal should have slain J'onzz already, and whether his bravado masked insecurity. When the U.N. Secretary* announced the world's rejection of the Marshal's terms of surrender via satellite television broadcast, the furious fascist admitted as much. The overall resistance was not a concern so much as the rival in their midst. "I had to send my personal guard after him... because too many of our warriors are still loyal to the J'onzz mystique... You know the man, Bel Juz. You recognize his charisma." Indeed, she feared her own betrayal of the Martian people would eventually be uncovered by the Sleuth from Outer Space, taking on the Marshal and encouraging his coup as a means of protecting herself... even if it meant worlds at war.
The Martian strike was swift and unprecedented. They had somehow managed to accumulate hundreds if not thousands of interstellar attack craft with invisibility, allowing them to ambush the Hawks' Thanagarian Star Cruiser, the JLA Satellite, and numerous key cities around the world simultaneously. Terrestrial weapons were useless, and the League's base was left shattered. Challenger, in golden battle gear, boarded the remains in search of survivors. There were in fact no casualties, and though the robotic Challenger battered Aquaman, its was taken out by a single "wall-smasher arrow." Firestorm still distrusted the Manhunter, and took out a trio of actual Martian invaders while searching for him. Finding J'onzz donning a spacesuit, the Nuclear Man assumed the Alien Atlas was abandoning his allies. Silently swatting the nuisance aside, the Manhunter climbed into a League spacecraft, fired upon an exterior wall, and flew off. Firestorm was left to fend for himself in the ensuing explosive decompression.
"War of the Worlds, 1984: Part Two: Bitter Ashes" was by Gerry Conway, Alan Kupperberg, & Pablo Marcos. Going back to his underappreciated Blue Devil run, Alan's been my favorite Kupp-brother, and a welcome relief from Tuska. It's still jarring how completely Challenger was redesigned from one issue to the next, but I'd assume the second pass was closer to the desired vision. Maybe The Marshal had a point about needing to take over, since the last time we were on Mars II, his people were still living in tents waving swords, and now they have an entire armada? As for J'onn's pronounced charisma... I wish that had been present enough in any of his solo series to have kept any of them going for longer than a few years. I do like this story, especially its rare care for Mars II continuity, but it needed more room to actually demonstrate the Martians as the threat they're spoken as. Plus, all those Marshal monologues undermine the attempt to create any doubt in the reader's mind about the Manhunter's loyalties.
* Technically it should be the Secretary-General, who in 1984 was Javier Pérez de Cuéllar, although perhaps they got confused and thought it was his eventual successor, Kofi Annan?
Tuesday, March 28, 2023
Justice League of America #228 (July, 1984)
In 1961, Vostok 1 orbited the Earth. A dying Mars took no notice.
In 1963, Project Gemini yielded the first Terran spacewalk. "On Mars, a grim decision is taken... and a once-great race prepares for a strange exodus..."
In 1969, Apollo 11 landed on Earth's moon. "On Mars, as before, no notice is taken... for now, no one is there."
In 1976, Viking 1 lands on the Red Planet... "conforming some scientists' fear that Mars is, indeed, a dead world."
In 1984, an abandoned and neglected Viking 2 found new life on Mars, or rather was found by it.
After an effective two-page build up, the action began, as J'onn J'onzz piloted a wounded spacecraft toward the blue world that was once his home away from home. Two of The Marshal's Hunters were in pursuit, but by seeming sheer will, J'onzz managed to maintain his lead. Hunter Commander demanded that the traitor be stopped before reaching his allies, and despite the love they once shared, Hunter Two privately vowed to kill J'onzz to this end. Aboard the Justice League of America Satellite, Aquaman was the first to detect the approaching vessels. Black Canary, Green Arrow, Red Tornado, Elongated Man, Firestorm, Zatanna, Hawkman, & Hawkgirl were swiftly called into action. Barely missing collision, the JLA followed the invaders down to terra not-so-firma. His ship destroyed by Air Force missiles, J'onn J'onzz splashed down in the waters near the Statue of Liberty.
Aquaman dove in to investigate, but was brushed off by an escaping figure from the wreckage that he was able to recognize through telepathy and a scant vision before it turned invisible. "...an old friend... who seems to have turned into an enemy..." The Leaguers had presumed that he was still with his fellow survivors in another star system, resettled on "Mars II." Speeding away on some unknown mission, an overzealous Nuclear Man tried to steam the Martian out of the water, only to be chastised by the fairer Winged Wonder. "J'onn's our friend, Firestorm. Something's driven him to act desperately-- but he's still our friend!" Hawkman surmised that he had been running for days without food or sleep, and even without the hotfoot, J'onzz soon collapsed into Shayera Hol's arms.
Jones was taken to the United Nations to recover, where the disbelieving U.N. Secretary heard the League's tales of Commander Blanx causing the Blue Flame of Mars to rage into an inferno that rendered the world uninhabitable. J'onzz explained that three Terran weeks earlier, he had determined the true fervor of the Red Brotherhood, a nativist, fascist collective of mostly young militiamen seeking to abandon their subsistence existence on Mars II to return to their home planet. Months earlier, a masked ally named Challenger had found an destroyed the Viking 2 rover on a pilgrimage to Mars, and the charismatic genetically-engineered militant leader The Marshal would use its intrusion as pretext for an invasion of Earth. So convincing was he that even J'onn's lover J'en had her simmering anger weaponized towards a successful takeover big against the current government within the week. Forewarned by his investigation, the Sleuth from Outer Space evaded the imprisonment and death that befell resistors, and managed to escape in a scout ship.
Shortly after recounting these events, a warship appeared outside United Nations Plaza, and Challenger emerged. This being offered to accept humanity's surrender, so that they could be interned in camps for a single generation, as a sign of Martian mercy. The Manhunter from Mars called out this plot of slow genocide, but was in no condition to resist at this time, as Earth was afforded one day to answer to the Marshal's terms...
"War -- of the World?" was by Gerry Conway, George Tuska, & Alex Nino. I've often written that DC Comics house ads featuring the covers to this debut and the final issues of this arc were among my first, in not the first, exposures to the Alien Atlas. You should have no doubt that I wish the interiors matched those glorious Martian images rendered by Chuck Patton and Dick Giordano, but I was still happy with the initial chapter of the tale that, as announced on the cover, brought the Manhunter back to comics!
Monday, September 19, 2022
1997 Fleer/Skybox Justice League (JLA) Overpower CCG Box & Cards
When I switched from helping manage one comic shop for another, one of my favorite crossover customers talked me into joining him in sampling the new digs' DC Comics Overpower cards. Even though DC was my preferred company, I had and maintain a dislike of Superman and Batman in that period, whose casts were the sole feature of the inaugural set. Still, I had a good time playing with my guy, and though he started to drift out of comics, a whole gaggle of kids had gotten interested in our wake. Before long, my shop was home to the only Overpower players circle in that town, and traveling to competitions elsewhere. I'm still close friends with one of those guys twenty-six years later.
Meanwhile, I'd begun buying cards from the Marvel sets, since DC's was weak sauce. The emphasis on the Batman family, filled with non-powered acrobatic detectives, necessitated the creation of an IQ ability. This prompted Marvel to update all their previously released character cards with vastly superior stats. DC responded with this JLA set, offering a more diverse selection of characters, plus expansions on their first set to dilute its suckage. I was delighted to finally have access to decent playable characters, especially Wonder Woman, who joined Captain America in a briefly unbeatable deck that combined overwhelming fighting ability with excellent defense. Orion, Wolverine, Sabretooth, Nick Fury, Ra's al Ghul and Azrael all offered support at various times with results favoring Marvel.
Alright, to explain the Overpower Collectible Card Game, we begin with Characters. Every player puts together a team of four Character Cards. Depending on an optional rule, all these characters may have to be either heroes or villains. J'Onn here is a Hero, as indicated by the "H" symbol at the bottom left of the card. Every character has a Power Grid of either 3 or 4 Power types, depending on what version of Overpower you are playing. All DC Characters have four Power types: Energy, Fighting, Strength and Intellect. They are then assigned a Rating in each Power type, roughly based on their abilities in the comics, and ranked from 1-8. As you can see, Manhunter is a versatile Character, with solid Ratings across the Power Grid, and the penultimate limit on Strength.
Martian Manhunter also has an Inherent Ability, a special power he can use just by being present on a team. His is "Teammates Training card bonus' are an additional +1." Training cards allow characters with a Rating of less than 5 to increase the impact of an attack in a Power type they're normally weaker in. As you can see, J'Onn can not only get the most out of his own Training cards based on his Power Grid, but also enhance his fellows'. You can best use Martian Manhunter in decks emphasizing Strength and/or the full spectrum of Powers. However, especially in tournaments, the total point value for all the characters' Ratings on your team matter. Since J'Onn is a 20 point character, you have to bring in a much lower point character for, say, a 60 point team. Your team will be disqualified if they run over an allotted point value. Also, if you play Manhunter against an 80+ point team, they will most likely have characters with 8 Ratings, where the Martian's highest Rating is a 7, limiting his offensive and defensive abilities against them.
While there are no artist credits on the cards, it's obvious Sal Velluto drew this one. Because of a uniform flatness in the coloring of the DC character cards, the rare instances of more vibrant tones like those found here really stand out. The combination of detailed rendering and hue makes this one of the best looking cards in Overpower, as far as I'm concerned.
"Power cards are the basic unit of attack and defense in Overpower" As Poker has suits, Overpower has Power types. Instead of hearts, diamonds, spades and clubs, it has Energy, Fighting, Strength and Intellect. If you look at the Martian Manhunter Character card, you can see he has a Rating in each of these suits. Power cards have values of 1-8, but since Martian Manhunter only has a Rating of 4 in Energy, he can only use Energy Power cards with values of 1-4 to attack or defend himself.
You might wonder why anyone would bother with Power cards of low Value. Well you see, unlike Poker, you build your own deck of cards to play with, and pit it against your opponents' deck. At the start of the game, each of you draws an eight card hand. Any duplications must be discarded immediately, and you can't keep more than one Power card of the same Value. That means if you draw an Energy Power card and an Intellect Power card with a Value of 4 each, you can only keep one. Martian Manhunter can use either, so you have to determine which will be most useful to his teammates or your strategy, and keep that one.
Each player takes a turn performing an action, which may include using a Power card to attack their opponent. Your opponent will usually have to target one of your characters, in this case Martian Manhunter. If your opponent attacks J'Onn with a Power card valued at 7, Martian Manhunter can use a Strength Power card with a Value of 7 to defend himself. If you decided to hold a 7 Intellect Power card for one of J'Onn's teammates (since he can't use an Intellect Power card over 5,) and have no other means to defend the Martian Manhunter, our hero will be hit by the attack. Since most characters can only take 20 points of damage, that leaves J'Onn with only 13 points of injury he can sustain before being knocked out. Also, if J'Onn takes hits from two other Power card suits, regardless of their point value, he will become the victim of a Spectrum KO. That's where even low Value Power cards are useful. Once a character is knocked out, they are removed from the game. You start out with four characters, three active, and one safely in reserve. If Martian Manhunter is knocked out, the reserve character takes his place. One way to end the game is if all four of a player's characters are knocked out.
There are two types of Power cards that are not part of the four basic suits. MultiPower cards are wild, and can assume the properties of any Power card type. Any-Power cards, like the one spotlighted here, have no Power type. Since this one has a Value of 6, any character with a Ranking of 6 or more in any Power type can use it to attack or defend. While its Value of 6 and versatility can be useful, it's useless in effecting a Spectrum KO. You'll also note this card is limited to one per deck.
Though the card has no art credit, this one was obviously drawn by Howard Porter, likely with John Dell inking. The same image was used on the display box and in advertising.
Each Overpower player must have a set of 7 Mission cards. These cards tell a short story involving a set of heroes and villains. They blessedly need not be the same Characters you're playing, since there was only one Mission set produced for the JLA expansion, and then there's mixing Marvel Characters in to consider.
Mission cards serve two purposes. The first is to determine which Event cards can be played. Events are optional cards that can be placed in a deck. If an Event card is drawn, it immediately effects both players, rather than being played as part of a hand. Events are directly tied to Missions, and can only appear once per deck. It should be noted that Event cards are printed like most any other, on pliable matte stock with rounded corners. Mission cards are separate from the deck, and are printed on more rigid glossy stock with square corners.
Another way to win a game of Overpower is through Venture, the second and primary purpose of Mission cards. At the start of each Battle, meaning one turn for each player, one or more Mission cards are "bet" on the outcome of the battle. It's up to each player to decide how many Mission cards they choose to Venture per battle, and they need not Venture the same number. One card minimum must be Ventured, and for every card over two Ventured, your opponent gets to draw a card from their deck. The first player with all their Mission cards "Completed," as in accumulated winning bets, takes the game. The first player with all their Mission cards "Defeated," accumulated lost bets, is out of the game. The victor of each battle is determined by who deals the highest number of Value points of damage to their opponent(s.)
"The Brave And The Bold" Mission's story involves Darkseid trying to take over the Earth after the destruction of his home planet, Apokolips. The New Gods Orion and Mr. Miracle warn the Justice League, who battle Darkseid's forces on our moon. "--Having beaten the Female Furies, the League now clashes with a squadron of Parademons, led by the brutal Kalibak. With strength like Superman's and an unquenchable lust for battle, Kalibak is a terrifying enemy... Yet the heroic Martian Manhunter battles him alone and unaided, buying time for the other heroes to smash Darkseid's forces and invade his fortress!" There were 5 Event cards tied to this Mission, but none mentioned Martian Manhunter, so we won't bother with them.
As usual, there are no art credits on this card. I strongly suspect it was drawn by Mike Collins, based almost entirely on how much it looks like his work on Martian Manhunter Special #1. Do note the Ray, one of J'Onn's charges from the Justice League Task Force, in the background.
After my lengthy tutorial on the basics of the Overpower collectible card game, this number should be fairly self explanatory. You would use this card if one of the Characters on your team had a Fighting Power Grid Rating of 6 or higher, while a Teammate had a Strength Rating of 6 or higher. For instance, if you were using the pictured duo of Batman and Martian Manhunter, it would work with the Dark Knight's 7 Fighting Rating and the Alien Atlas' 7 Strength Rating. So the Caped Crusader could use this as a 4 Value Fighting attack or defense, which the Martian Marvel would have to elevate higher by combining it with a Intellect Power card. Since J'Onn J'Onzz is one of the smartest strong men in Overpower, his Intellect Rating of 5 could boost the action to as high a Value as 8. Pretty awesome.
Tactic cards emphasized team work, but in order to be effective required careful consideration of which characters were to be used. For instance, if Martian Manhunter were to be KO'd, and no one else on your team had at least a 6 Rating in Strength, the card would be rendered worthless. On the other hand, someone like Orion with a Strength Power Grid Rating of 7 could use the card, but his low Intellect Rating of 2 maxed the action's Value at a milder 6. Better to have the evil Neron on the team, whose Strength Rating of 6 could do the heavy lifting, and Intellect Rating of 8 offered the potential for a more devastating action. Of course, you're now breaking the optional rule against mixing good and evil on a team, and it will already be at 61 combined Rating points before the addition of a fourth Character.
Besides Power Grid Ratings, another reason to choose a Character for an Overpower game team is their Special cards. Only the specific character identified on a Special card can use that card, and only so long as they are active in the game. Another good thing about Special cards is that they are so specific, unless you overload your deck with one single card, the odds favor your not having to discard duplicates. You can hold as many Special cards as you like, so long as they are not the exact same card. Also, you can place a Special open face on the table for later use to free up your hand.
"Malleable Form" is not so great. You have to waste an action to preemptively insure nothing happens with the Martian Manhunter for the rest of the battle. I guess if he's the endangered lynch pin of your team or something, it could be useful.
Though uncredited, the art on all the Martian Manhunter Special cards is clearly by Sal Velluto, making his among the best looking in the set. Back when I had my "Martian Manhunter: The Rock of the JLA" site, I cropped most of these Specials for use in a section devoted to the super powers of the Alien Atlas. Also, secret identities rarely came into play on Overpower cards, so it was a nice surprise for Detective John Jones to make an appearance.
Unlike "Malleable Form," this Overpower Special card is extremely useful in the game. Not only is it a get-out-of-jail-free card for any single attack against the Martian Marvel, but it protects him for the rest of the battle, regardless of whether the Alien Atlas does some attacking of his own. Since Martian Manhunter has quality offensive Specials, having this card in play can win a game. Say J'Onn is the last Character standing on your team and "Alien Physique" is available to you. Venture as many cards as you can, and regardless of how many additional cards your opponent may draw, you have potentially neutralized them for the entire battle. Either they Concede beforehand and you secure a slew of Mission cards, or you need only score damage to win them outright. Of course, J'Onn has to be directly attacked first, the Special could be neutralized by another Special, and a stalemate likely leaves your opponent stronger for the next battle. Still, "Alien Physique" is boss, and limited to one per deck because of it.
Artist Sal Velluto seemed to like bringing out the "alienness" of the Martian with awkward body language, and helped get the big upturned collar look going before JLA blew up. His abuse of the Banana Hammock From Mars endeared him to few Overpower players, though.
Here's another Overpower Special Card, this one acting as a 5 Value Energy attack. Since Martian Manhunter's Energy Rating was only a 4, this made for a nice attack in pursuit of a Spectrum KO. As with "Alien Physique" and "Malleable Form," the card also has a unique defensive aspect tied into it that could protect the Martian Marvel from any future attacks that battle should it prove successful. Personal defense was a defining attribute of the Character in the game, though his intangibility was never referenced, and he wasn't much use in protecting others. Odd choices, I think. As you can see, this is an excellent Sal Velluto profile shot, and another image I cropped and blew up to display the Alien Atlas' super powers on my old "Martian Manhunter: The Rock of the JLA" web site.
Clearly not Silver Age fans, the Overpower game makers bypassed "Alien Atlas" for the more generic "Martian Strength." This card acts as a level 4 Any-Power attack, which would be lame in and of itself, but could be combined with a Power card. Given Martian Manhunter's Power Grid, that could mean an 8 Value Energy or Fighting attack, 9 Intellect, or 11 Strength. That meant a successful Strength hit could halve its target's life and offer serious points toward a Venture win. It also potentially meant a damaging assault in a Power type J'Onn was weaker in, enabling an easier Spectrum KO. Finally, since this Special was unlimited, the Martian Marvel could routinely ramp-up any given attack throughout his time in the game, of just offer an additional attack unhindered by a Power type, a major asset. The Character doesn't draw attention to himself with any 8 Ratings, has a bunch of defensive cards, delivers massive attack points, and helps his entire team score Spectrum attacks. The only drawback is those humongous thigh muscles Sal Velluto drew so provocatively. At least that Silver Age male eroticism remained intact.
Here is the final Sal Velluto-drawn Overpower Special card, and it's a One Per Deck doozy. Successful hits against a character go on the Permanent Record until they are somehow removed, or else the Character is knocked out of the game. This happens when the total Value of hits on record reach 20, or if three Power types strike them. Let's say Martian Manhunter hit someone with the Any-Power "Martian Strength" combined with an Intellect Power card. Let's also say the Alien Atlas struck with a Fighting attack, unlikely given his modest 4 Ranking in that Power type, but maybe one of his teammates scored it instead. Point being, the opponent's character has taken damage from two Power types. Now hit them with "Martian Vision," and "Martian Strength" becomes an Energy card, scoring a Spectrum KO.
The great thing about this card is that it works for the remainder of the game. People will often take an Any-Power hit, especially one of low point Value, because they're not afraid of a Spectrum KO. If your team is otherwise lacking in Energy, no one will see this coming until it's too late. You can lay the card on an opponent's character in battle, and that new found Energy hit will just sit there until you can finish the Character off with other Power types. Lethal!
As for Sal Velluto and the arm hair-- I don't know. That's how Sal drew him throughout his JLTF run. I don't want to think about why J'Onn has no hair anywhere else on his body, and I especially don't want to consider his "bikini area," that other Velluto quirk...
As I recall, tactic cards were created for the first DC set, and appeared in every one thereafter. This here was an "Ally," which offered the opportunity to have a lesser-known super-person make a "cameo" appearance in your deck to help out you four member team. This one required you to have a Character with at least a 7 in Strength active to launch a 2 point Strength attack. If Martian Manhunter were to call in Metamorpho, another of his teammates would then have to play one of their Special cards. It couldn't be one of J'Onn's Specials (unless another 7 Strength Character on the team had called for Metamorpho,) and the Ally card couldn't be played without the follow-up. There were also 6/2 and 8/3 Ally cards, which saw the attack value increase with the risk of not having a high Rated Character left in the game to use it. I was never big on Ally cards, but I knew others who wielded them well.
The art is by Chuck Wojtkiewicz, an underrated artist that used to work on Justice League America and Europe/International. I met him years back at San Diego, and he was a nice guy. Shame he's pretty much left the industry behind.
Here's another Ally card. Where Marvel produced so many sets of Overpower that Characters no one has ever heard of were playable, powerhouse DC fixtures like Black Adam, Cheetah, Firestorm, Gorilla Grodd, Guy Gardner, Ocean Master, Lady Shiva, Mr. Mxyzptlk and more were relegated to these lousy nuisance cards. Seriously, Marvel used Ally cards for supporting characters like Mary Jane Watson-Parker, and gave Character cards with Specials to Crux, Grey King, Landslide, Mercury, Rapture, and Xaos. Who, who, and who again? Further, the lion's share of Marvel cards looked like they were drawn by interns on their lunch break, possibly reproduced directly from a cocktail napkin. This one is by Howard Porter, the talent who turned JLA into a hit title. Maybe there's something to be said for quality over quantity?
Also note that even though Zauriel has allied himself with Martian Manhunter on this card, J'Onn J'Onzz's Energy Rating of 4 on his Power Grid prohibits his using it. Guess other then-current JLA members like Superman, Green Lantern, or Flash* would have to join them. Tricky to pull off, and not worth the trouble when you figure I never had a use for Zauriel, in or outside the game.
(* ...though none of Wally's stats are above a 6, his selection of specials makes him one of the best DC characters to play in Overpower.)
Sadly, I only occasionally got use out of the Martian Manhunter, a decent enough DC-only character, but underwhelming when pitted against Marvel. You see, while DC only ever released two sets, Marvel offered seven, providing much expansion and improvement for old and new characters. Four sets followed JLA, including one for Image Comics, leaving DC even more in the dust. Also, I had to keep buying black backed card sleeves, because unless you were fool enough to go all DC, you had to insure no cheating through variances between DC and Marvel's designs. That gets expensive, and tough to shuffle. Mac built a decent deck for me pairing J'Onn with the X-Man Rogue, of all people.
To be honest, competition brings out the worst in me, and I got sick of how irate I'd get when I lost. Since my interest was more in enjoying specific characters and their fisticuffs, losing became routine. Younger men than I were living for this stuff, and focused solely on strategic gaming. It wasn't fun for me anymore, but I continued to host games at my shop and enjoy folks' company. It even led to a brief fling with RPG GMing. *Shudder*.










































