Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

Tuesday, September 8, 2026

2005 Upper Deck Justice League of America VS System CCG Card DJL-109: Power Siphon

Illustration by Keron Grant.

I forgot to mention yesterday that even though my card scans are often squared rectangles, gaming cards almost always have rounded corners like poker cards, because the rigors of gameplay would swiftly wear down pointed corners. The points would poke your hands (as was still the case if you played with plastic sleeves,) and it would create a point of vulnerability for the card to be permanently bent (or "marked,") and the sides could begin to separate from each other. Another thing that I forgot as I started looking into the VS. System is that I have old man brain, and it would wear me down.

I've been a little obsessive over the Vs. System, because I realized while working on the DC Secret Files Podcast that the short form periodical reference books like Who's Who were abandoned in the '90s in favor of trading cards. They returned in comic book form as Secret Files and Origins specials, but those were far from comprehensive in their coverage, so you needed trading cards to supplement them for snapshots of the full scope of the DC Universe in the '90s. But also, getting into the 21st century, the non-sports comic book trading card market was virtually extinct, and almost none of those sets featured original art. It was just reprinted, repurposed material from the comics industry. Also, the Secret Files books themselves were increasingly few and far between in the aughts. But see, collectible card games were still a thing, had a broad scope in service to gaming mechanics, and I finally realized my usual resource Trading Card Database effectively "hid" these cards in a separate gaming catalog. Suddenly, properties that I'd struggled to find resources to cover were at my virtual, digital fingertips. All these Vs. System posts are the fruit of searches for these cards on places like eBay.

The quality and resolution of these images vary wildly, and the availability of images from the later sets are thin. What I really wanted was to get my hands on the actual cards to pull my own scans. However, most eBay listings for individual cards start at a dollar each, plus shipping, and I'm looking at needing hundreds of these things. I don't want to get buried in duplicates of a card game that I'll never play by buying not-inexpensive boxes, where there are even boxes available to buy. So one day, my gal and I hit numerous comics and gaming stores, plus a gaming-specific co-op "convention" open most weekends on the other side of town. This took up much of the day. We came home empty-handed.

For starters, the only actual Vs. System product we found was at Houston's oldest comic book store. They only had Marvel cards, in packs, collecting dust in a plastic case on a back wall counter. The card I'm featuring today can almost book a rental car without any insurance hassles. Why would I even think anyone would have a decades old gaming system in stock? Even though VS. System had way more releases than the Overpower I did collect, and I saw them being sold in more shops, that was also probably during the Bush Administration. Hell, HeroClix is much more recent, and nobody has carried those in nearly a decade. The only hybrid comic/card shops that I know of to still exist are all like that one-- local institutions-- around my advanced age. Only after did it occur to me that I never see sports cards outside of department stores nowadays, or single trading cards outside of booths in antique malls.

I do see gaming cards, but guess what? That's still mostly Magic and Pokemon. Almost nobody has those bulky cardboard boxes, or even the wooden shelving anymore. It's all plastic and glass now, enough to hold active modern card packs and encase high dollar key singles. Common deck building stuff is what you buy the packs for, and then trade with your community, not the shop. I'm sure the prices come from matching online dealers, because who would bother to print a guide in 2026? At gaming specialty stores, Vs. System isn't necessarily even a memory. How many shops have opened and closed since the cooling of J-horror and the rise of K-Pop, itself an institution now, rather than an emerging scene?

At that CCG convention thing, my gal was going booth to booth with a picture of a Vs. System pack on her phone like we were working a missing persons case. We also called some shops on said device (not helped by her initially asking for "Vee's Cards,") and almost nobody even knew what we were talking about. Here, they had sports cards. There was a stray comic booth where I tried to buy a $3.50 Comics Journal, before determining it was actually a $350 wall book because of some early McFarlane art. There was a tiny representation of comic book trading cards in a few binders. There were some of those intricate cardboard boxes from back in the day. They did not contain twenty year old VS. System singles, nor should they have. Why would they? Only an old man who sees that broad expansive of time as a blip, despite my entire relationship with my previously mentioned old lady being contained within than expanse, could delude himself into thinking otherwise. What do I know about modern CCG retailing, or any hobby retailing? I haven't gotten my regular comic fix at an LCS in near on a quarter century.

And so, back to eBay, casting my net far and wide for viable scans. Probably ordering singles to fill those gaps. And torturing y'all with the product of these efforts. An old man boring you with tales of a card game that could attend college that he never even bought himself.

Monday, March 17, 2025

Superman: The Man of Steel #92 (September, 1999)

In a "Fearful Symmetry" situation, this cross-title arc was dubbed "Secret Origins" by its writer, but marketing wanted to take advantage of a guaranteed sell logo, so all the covers call the arc "The One-Man JLA!" The absence of Superman is first noted by Martian Manhunter in Superman #147. The JLA were addressing a jail break at Stryker's Island Penitentiary in Metropolis, and an editors note causes confusion. Apparently, many of the villains were not up-to-date, tipping the hand that this was a month of inventory stories to cover the triangle-number, comics-by-committee crew of the Superman titles for a month. But also, most of the issue was already a fantasy about baby Kal-El having landed on Oa instead of Earth, and growing to become a Green Lantern Corpsman. The continuity nit-picking wasn't helpful. Manhunter telepathically detects Superman's mind somewhere in the depths of space, and calls for a team to seek him out. Steel and Green Lantern promptly volunteered, with Kyle Rayner pressing The Flash into service as well. Wonder Woman also wanted to come, but was denied by J'Onn J'Onzz, not wanting to leave Earth too short-handed of defenders. Aquaman was also left behind, but I felt a lot worse about Diana, because the artist rendered her in a gorgeous Frank Frazetta style.

The next couple of issues are pretty much a waste of time. Adventures of Superman #570 imagines Kal-El as a Rannian styled after Adam Strange. In Action Comics #757, Kal-El is a Thangarian that has displaced Katar Hol, and that's actually a more interesting spin than the overall "real" story. Across these two issues, the JLA search party travel through space and get attacked by a giant squid, multiple times. I final reveal is that they've been captured by the same aliens messing with Superman's memories, and are making the JLA replay the same corny adventure on repeat.

Finally, the Sleuth from Outer Space figures out the ruse, and mentally reaches out to "K'All L'Ell," who now thinks he's a Martian. The Manhunter eventually recovers Superman's psychic identity, and Kal-El suggests merging their minds to break free of the conditioning. This Supermanhunter frees the JLAers and the proper Man of Tomorrow, restoring Kal-El's psyche to his body. It turns out that their captor was himself from the conquered people of X'VyV'X. Rendered xenophobic by the invasion that propelled him into space, the X'VyV'X refugee tried to use a Kryptonian device to brainwash a champion to take back to X'VyV'X. Superman agrees to one more mind wipe to "become" a X'VyV'X Superman to repel the invaders without compromising their location or security. However, this selfless inspired X'VyV'X to trust again, and send the JLA to again recover Superman, who was grateful to have friends like these.

The arc was by Tom Peyer, Tom Grindberg, and various inkers, plus covers by Walt Simonson. It was fine-- I generally enjoy Peyer scripts more, but this was a space-filler with Silver Age influences. Some back issues that I can now release into the wild.

Monday, February 17, 2025

Warner Bros Store DC Heroes Lithograph by Mike Deodato Jr.

I've been saving this one for a rainy day/few months/whenever I could find more details on it. I think I stumbled upon it at an auction site, and swiftly downloaded the jpeg, but can't find it again. The best information I could Google was on a 2015 Legion of Super Bloggers post about a different DC Universe art print that made the rounds in the late '90s, which I'm confident was by Dan Jurgens and Jerry Ordway. As a side bit of business, they offered a tiny scan from a WB Store catalog and a larger black & white version of the Deodato print with their http branded over it. Given the featured line-ups, both pieces were probably produced in the late '90s, but maybe offered in the early 2000s? The Jurgens/Ordway one is very post-Zero Hour, which makes sense because they're the art team on that mini-series, and for all I know it was a spread within the book (but I'm probably confusing it with a more packed but also more pedestrian scene where the extended cast all show up in Metropolis.) J'Onn J'Onzz is also in that one, and just (lower) left of center, but also only a head peek out over Connor Hawke. It's a total cheat not to have the Alien Atlas a full head taller, with exposed Martian Man-boobs/cape/etc. It's also dull as dishwater, which is why I was in no rush to cover it here.

I was always a bigger Mike Deodato Jr. fan than I was for either of the other print's artists, having appreciated how his Wizard-certified hot Image-style supercharged my favorite run of the Wonder Woman title. I mean, he also kind of ruined that title by turning it into a bad girl t&a book, but his earlier issues were much more story-dense. But more importantly at the time, Deodato finally got fans to take the Amazing Amazon seriously as a contender at DC Comics, rather than the annoying little sister that only had a title to lock in merchandising rights. It was sometime around this period tht DC finally bought all of the rights off the Marston Estate and began promoting the concept of a DC Trinity with their whole chest, and I felt that Deodato played a role in that. Plus, I was simply excited by his Chromium Age style, and bought a bunch of lousy Caliber Comics reprints of his old Brazilian work (in a much different art style) with hacked out new covers (plus "his" Thor run, which was probably more a product of the Deodato Studio.)

The hierarchy of power in the DC Universe is more status quo in the Deodato piece, with a huge Batman & Superman trailed by a considerably smaller Wonder Woman, though she is catching up. Instead of accursed Zauriel (so very Post-Zero Hour,) this one has the short-lived gestalt Hawkman with large wings spread right behind Diana. I adore the Atom sliding down the Batline. There's still a tiny pre-angel armor Zauriel deep in the background, plus a No Man's Land Batgirl and mix of Titans that leans hard into 1999 specifically. I'm tempted to call it on this blog post, but will hold back in hopes of future confirmation.

I got to the WB Store whenever I could in this period, and figure I'd have bought this if I'd seen it. That said, stuff giclée were crazy expensive, and I didn't have a vehicle for most of this period, so my access was limited. Still, there's a full body Deodato Sleuth from Outer Space dead center on this image, so I think I'd have at least remembered seeing it before. If you have more information, please leave a comment, and I'd also maybe be interested if you're selling one (but not at a crazy giclée price?)

Monday, April 22, 2024

JLA Annual #3 (September, 1999)

After finally opening diplomatic relations with the U.N, and revealing the existence of Gorilla City to the world, King Solovar was assassinated. His nephew and successor, Prince Regent Ulgo, then blamed humanity and launched a counter-offensive. But also, Ulgo was secretly a member of the Inner Circle of the Simian Scarlet Cultural Purity Movement, an extremist faction of super intelligent gorillas. Other members included the mobster Grimm, General Zolog, Admiral Trafalgo, and the sorceress Abu-Gita, but they were all dancing on the strings of Gorilla Grodd.

Martian Manhunter received a request at the Watchtower from Gorilla City to send a diplomatic envoy of JLA members to help mitigate the damage. Superman, Wonder Woman, Aquaman, and Dark Flash were openly deployed, while an invisible Alien Atlas followed along in secret. Before reaching Gorilla City, the party was ambushed, and exposed to a gas that turned the lot into gorillas. Worse, some form of mind control was exerted over them, causing them to turn on the "hu-mans." However, the Martian Manhunter retained his wits, if not his form, and used his telepathy to mostly restore the JLA's more human instincts. Back at the Watchtower, Green Lantern Kyle Rayner thought that he was being hazed by the more veteran members of "JLApe." Batman and the Martian Hu-Manhunter worked together on a cure for the "Gorillabomb," but the Simian Sleuth from Outer Space had to pursue help from Animal Man, who was disoriented by troubling memories of a "Coyote Messiah" and the like. Recognizing "I'm important to the plot," Buddy Baker helps J'Onn J'Onzz understand how to use the morphogenetic field to restore the team.

In his absence, the male JLApes began posturing for dominance to court Wonder Woman as a mate, and the Manhunter had to reassert their identity matrices telepathically. Unfortunately, Ulgo then deployed gorillabombs at the United Nations, transforming the entire body while adding Green Lantern to the apes. The intended cure was used to restore the U.N., but the JLA were still trapped in gorilla form. The JLA divided their forces to address various fields in play in the conflict with Gorilla City, while Batman couldn't shake the nagging suspicion that J'Onn was hiding something.

"Gorilla Warfare" was by Len Kaminski, Jason Orfalas, and Jordi Ensign. Aside from poor work-life-podcasting balance this month, my ambivalence toward covering this event (and its scale/page count) contributed to my low productivity this month. I needn't have hesitated, because this was a fun and relatively brisk read with a bunch of puns and two-page spreads (one of which was interrupted by a fold-out ad for a video game about monkeys and bananas, appropriately enough. I'm not wild for the artist's Semeiks-influenced humans, but his apes strongly reflect the Arthur Adams covers, which is surely a welcome sight. If you're interested, the recent podcast Dial F for Flanger - Episode 24 covers the issue in greater detail.

Monday, October 9, 2023

Brightest Day #15 (Early February, 2011)

On Mars, twenty-five years later. There's a big ceremony celebrating what is essentially the resurrecting Messiah of Mars (as in he resurrected Mars rather than himself. In your face, Jesus of Nazareth.) The other, older members of the "Magnificent Seven" had been snuck on-world to join in the global celebration of the wonder that is Green Lantern J'Onn J'Onzz. As in the Green Lantern Corps, with whom Martians were positioned as having an adversarial relationship in a book edited by Pete Tomasi, and whose masters, the Guardians of the Universe, had altered the DNA of prehistoric Martians to be vulnerable to fire after they had been deemed too great a threat to other lifeforms? Yeah, so Green Lantern Corpsman J'Onzz had brought a lasting peace to Earth and Mars, to the gushing adulation of an entirely uncritical and deferential Batman.

Of course it's an imaginary story. Doi. I'm certain the writers did not expect the readership to be utterly clueless to this fact by the third page, and yet the story keeps on belaboring asserted facts that any experienced comics reader would dismiss on sight. It's hard not to get antsy reading pages of nonsense filler while waiting for the matter to resolve. So yeah, giant statue in Martian Manhunter's honor. J'Onn's family alive and expanded, with daughter K'hym herself now a Manhunter. Keeping the homicide witness family dog from earlier in the series as a pet, despite feeding it a steady diet of sandwich cookies, likely to cause daily severe stomach upset, pancreatitis, and chocolate poisoning. Batman feeling the need to list the ways in which every Leaguer but him is not entirely human, but failing to explain in the same panel why his head is in 3⁄4 but his mouth is a front view. I didn't know you could get punched that hard.

Getting shot with "pearl bullets" is actually what did Batman in, because a pearl necklace wasn't suggestive enough. Wonder Woman was hung from her lasso by a finger of the Manhunter statue. Aquaman drowned on Martian sands. They ran out of ironic deaths for Green Lantern and the Flash, so they just get dismembered, though Flash continued running like a chicken with its head cut off. Hardy-har. After invading the minds of all Martians simultaneously in search of clues, the yet surviving Superman was found in "the underground security bunker where our most powerful enemies are kept captive." A brief history of Martian imprisonment: In the Silver Age, they'd strap this flying belt thing on crooks and leave them floating at a stationary point in the atmosphere. Morrison stuck the White Martians in the Still Zone, a formless white void outside space/time. Malefic was held a gem-type thing. Here we have... Sciencells, but red. I guess it's a good thing that this is a Green Lantern story, then. Oh, and so many great Easter Eggs in the cells, with classic Martian Manhunter villains like Despero and... Starro... Johnny Quick? Various unidentifiable squiggles, though one is a girl, so, like, Bette Noir?

Superman was wearing a Kryptonite mask, and K'hym wanted to mentally probe his unconscious form for answers, as he was among the few beings capable of killing the League. J'Onn refused her, prompting a tirade about how he was okay with probing every Martian but not a single outsider, and how his loyalties are ever with Earth over Mars. A justifiable concern, but also D'Kay D'Razz's hand being tipped. More so when they line up all the corpses in a morgue, and all the cross slashes supposedly spell out the Martian words for "love" and "hate." Also, despite saving Superman's life, Manhunter randomly stabbed him to death with an undetected Kryptonite spike or especially powerful ring construct? Also, K'hym was inexplicably absent. And despite using heavy shadows as a handicap throughout the issue/run, the artist channels Ed McGuinness cartoon hyper-muscularity to depict Superman getting shived under lighting so bright that the only shadows cast on the entire pages were to highlight said inflated muscles. Being a sloppy second rate Doug Mahnke had gotten him this far, so is it too much to ask that we keep the artist we're deriving from consistent from panel to panel?

So, yeah, all of Mars burned again and M'yri'ah was unmasked (de-gloved?) as D'Kay, ending on the distasteful note of her on her knees being choked by our standing "hero" while the bones of Martian children were ghoulishly arranged in the background. D'Kay accused J'Onn of giving up on Mars. "I do not fight for lies of the mind, D'kay... and I never will!" How relatable. So inspiring. Smash cut to two pages of Scott Clark teasing the ongoing Firestorm story (which, remember, will ultimately be abandoned for the New 52.)

"Whatever Happened to the Manhunter from Mars?" was by writers Peter J. Tomasi & Geoff Johns, with art by Patrick Gleason & company. It is perhaps the worst Martian Manhunter story. You might dismiss that as hyperbole, and it's certainly not true at the level of raw craft, but bear with me. "For the Man Who has Everything..." and "Whatever Happened to the Man of Tomorrow?" are considered to be two of the greatest comic stories ever told, a pair of Alan Moore's most well regarded tales, and typically at minimum top 10 Superman yarns (though both lose impact the further perception moves past the Silver Age model, into the ongoing Byrne Man of Steel period.) Martian Manhunter is widely considered to be mint-flavored Superman. Blatantly cribbing from major Superman stories, much diminished in length and talent, on a highly visible maxi-series that eclipses any audience the Sleuth from Outer Space ever commands on his own, conforms the bias held by many that the Alien Atlas has nothing more to offer than being a stand-in or jobber for the Man of Steel. Plus cynical ultra-violence, which is itself reheated '80s Moore. Plus the story just stinks, and the artist can't maintain quality or character from panel to panel. Plus, all those wardrobe changes, and they're all Green Lantern costumes. There may be objectively worse stories, but few more harmful to the Martian Marvel.

Tuesday, June 6, 2023

Brightest Day #0 (June, 2010)

Following his resurrection, J'Onn J'Onzz returned to Mars, intent on reviving the planet of his birth. He had discovered a deep aquifer, and was intent on nurturing it. He also used his laser vision to claim a cabochon to wear on his chest piece, a symbol of his renewed connection to Mars. His pyramid home was visited by Green Lanterns Guy Garder and Hal Jordan, the former delivering a large stash of Chocos and milk. J'Onzz explained his plans to his comrades, who were surprised by his newfound optimism, and his continued commitment to Earth. While upset that his family had not returned with him, he was yet heartened by the revivals of Arthur Curry and Barry Allen.

"Carpe Diem" was by writers Geoff Johns & Peter J. Tomasi, with art by Fernando Pasarin & company.

Monday, May 22, 2023

Blackest Night #8 (May, 2010)

White Lantern Thaal Sinestro wields significant power, but is not adept in playing host to the Life Entity, and is unable to fully reckon with what Nekron is capable of. The united Lantern Corps struggle to present a united front against the onslaught of the Black Lanterns. Larfleeze battered Lex Luthor and reclaimed his Orange Lantern. Martian Manhunter slugged Hal Jordan while seemingly leading the charge of the Black Lanterns. Hal ringed up a facsimile of the kinder, gentler J'Onn J'Onzz to find him... or rather it... off. Then Jordan makes a connection to the... er... White Power Battery, and uses it to sever the post-resurrected heroes' connection to Nekron, making of them a White Lantern Corps. Through this energy, they next resurrect William Hand, and then the Anti-Monitor, whose corpse had been serving as the Central Power Battery of the Black Lanterns.

White Lantern Power Rings began flying about, homing in on Nekron's lieutenants. "Let there be light." Twelve more were resurrected through its power: Osiris, Jade, Captain Boomerang, Firestorm, Hawk, Professor Zoom, Maxwell Lord, Hawkman, Hawkgirl, Aquaman, and Deadman... and J'Onn J'Onzz of Mars! Lovers are reunited, while Superman's reaction is more subdued. "J'Onn! You're alive!"
"It appears so," he confirmed with a grin.

Nekron had disintegrated, and various players made moves before dispersing. There was still a great mystery as to why this particular dozen had been returned to life, but that would be answered another day. For now, at least the blackest of nights passed into a new dawn. "Blackest Night" was by Geoff Johns, Ivan Reis, Oclair Albert, & Joe Prado. These poor guys had to draw so many crowd scenes of dozens, if not hundreds. That they finished on time and at this level of quality is a minor miracle. The mini-series definitely ran too long and went several turnabouts more than it should have, but I love mixing super-heroes with horror. To keep an event of this scale broadly readable and consistently entertaining marks it as one of the greatest crossover events of all time.

As an aside, Joe Prado referenced coming up with fourteen different costume designs for the revived Martian Manhunter, involving notes from the entire creative crew, in a "commentary track" for the book. As longtime readers of the site know, I've tried dozens of variations my own self, so I feel his frustration, and then his suit gets pitched after a year or so. Cannopt win.

Monday, May 15, 2023

Blackest Night #4-7 (December, 2009-April, 2010)

Despite being a Superman-level space zombie powerhouse, Black Lantern Martian Manhunter was mostly sidelined for the second half of the mini-series event. I believe that he is only in one panel of #4, and completely absent from #5-6. The story began to expand outward into the greater DC Universe, with more personal interactions between living characters and the undead who torment them. A gigantic central Black Lantern Power Battery manifested on Earth, followed by its representative entity, Nekron. Ringbearers from across the emotional/color spectrum banded together, including Green Lantern Hal Jordan, Sinestro, Star Sapphire, the Red Lantern Atrocitus, the Blue Lantern Saint Walker, Indigo-1 of the Indigo Tribe, and Larfleeze. Their energies combined into a white light that was the only clear method of destroying the Black Lanterns. Earth's heroes also banded together to combat the threat... to their peril. Black Lantern Batman rose, and with him a wave of contamination of currently living metahumans who had previously resurrected, making Black Lanterns of Wonder Woman, Superman, Superboy Conner Kent, Kid Flash Bart Allen, Green Arrow Oliver Queen, Troia, and Animal Man.

The recently revived Jordan and Barry Allen Flash managed to evade this compromise, although when a group of Earth heroes took on spectrum rings, Allen became a Blue Lantern. Wonder Woman was restored by a Star Sapphire, Lex Luthor went orange, Mera saw red, the Atom turned into a shrinking violet, and The Scarecrow turned yellow. Luthor soon came to covet the other rings, but was fought off, then the majority of the actual ring corps made landfall. It was finally revealed that what had drawn everyone to Earth was a Life Entity buried within it, representing the ultimate combined energies, and the target of Nekron. In the face of mortal peril, it briefly conscripted Thaal Sinestro to be its White Lantern.

"Blackest Night" was by Geoff Johns, Ivan Reis and Oclair Albert with Joe Prado.

Monday, September 19, 2022

1997 Fleer/Skybox Justice League (JLA) Overpower CCG Box & Cards

I'm sure most folks into comics remember the big collectible card game boom of the '90s. Combining aspects of role-playing with standard card games, CCGs went over big, from Magic: The Gathering to Pokémon and beyond. As a comic book guy, I hated dealing with those people when I started retailing, though not nearly as much as the sports card types. Still, you have to know what you're selling, so I learned the basics of Magic, and even spent too much of my time and money on the first few Star Wars sets.

When I switched from helping manage one comic shop for another, one of my favorite crossover customers talked me into joining him in sampling the new digs' DC Comics Overpower cards. Even though DC was my preferred company, I had and maintain a dislike of Superman and Batman in that period, whose casts were the sole feature of the inaugural set. Still, I had a good time playing with my guy, and though he started to drift out of comics, a whole gaggle of kids had gotten interested in our wake. Before long, my shop was home to the only Overpower players circle in that town, and traveling to competitions elsewhere. I'm still close friends with one of those guys twenty-six years later.

Meanwhile, I'd begun buying cards from the Marvel sets, since DC's was weak sauce. The emphasis on the Batman family, filled with non-powered acrobatic detectives, necessitated the creation of an IQ ability. This prompted Marvel to update all their previously released character cards with vastly superior stats. DC responded with this JLA set, offering a more diverse selection of characters, plus expansions on their first set to dilute its suckage. I was delighted to finally have access to decent playable characters, especially Wonder Woman, who joined Captain America in a briefly unbeatable deck that combined overwhelming fighting ability with excellent defense. Orion, Wolverine, Sabretooth, Nick Fury, Ra's al Ghul and Azrael all offered support at various times with results favoring Marvel.

Alright, to explain the Overpower Collectible Card Game, we begin with Characters. Every player puts together a team of four Character Cards. Depending on an optional rule, all these characters may have to be either heroes or villains. J'Onn here is a Hero, as indicated by the "H" symbol at the bottom left of the card. Every character has a Power Grid of either 3 or 4 Power types, depending on what version of Overpower you are playing. All DC Characters have four Power types: Energy, Fighting, Strength and Intellect. They are then assigned a Rating in each Power type, roughly based on their abilities in the comics, and ranked from 1-8. As you can see, Manhunter is a versatile Character, with solid Ratings across the Power Grid, and the penultimate limit on Strength.

Martian Manhunter also has an Inherent Ability, a special power he can use just by being present on a team. His is "Teammates Training card bonus' are an additional +1." Training cards allow characters with a Rating of less than 5 to increase the impact of an attack in a Power type they're normally weaker in. As you can see, J'Onn can not only get the most out of his own Training cards based on his Power Grid, but also enhance his fellows'. You can best use Martian Manhunter in decks emphasizing Strength and/or the full spectrum of Powers. However, especially in tournaments, the total point value for all the characters' Ratings on your team matter. Since J'Onn is a 20 point character, you have to bring in a much lower point character for, say, a 60 point team. Your team will be disqualified if they run over an allotted point value. Also, if you play Manhunter against an 80+ point team, they will most likely have characters with 8 Ratings, where the Martian's highest Rating is a 7, limiting his offensive and defensive abilities against them.

While there are no artist credits on the cards, it's obvious Sal Velluto drew this one. Because of a uniform flatness in the coloring of the DC character cards, the rare instances of more vibrant tones like those found here really stand out. The combination of detailed rendering and hue makes this one of the best looking cards in Overpower, as far as I'm concerned.

"Power cards are the basic unit of attack and defense in Overpower" As Poker has suits, Overpower has Power types. Instead of hearts, diamonds, spades and clubs, it has Energy, Fighting, Strength and Intellect. If you look at the Martian Manhunter Character card, you can see he has a Rating in each of these suits. Power cards have values of 1-8, but since Martian Manhunter only has a Rating of 4 in Energy, he can only use Energy Power cards with values of 1-4 to attack or defend himself.

You might wonder why anyone would bother with Power cards of low Value. Well you see, unlike Poker, you build your own deck of cards to play with, and pit it against your opponents' deck. At the start of the game, each of you draws an eight card hand. Any duplications must be discarded immediately, and you can't keep more than one Power card of the same Value. That means if you draw an Energy Power card and an Intellect Power card with a Value of 4 each, you can only keep one. Martian Manhunter can use either, so you have to determine which will be most useful to his teammates or your strategy, and keep that one.

Each player takes a turn performing an action, which may include using a Power card to attack their opponent. Your opponent will usually have to target one of your characters, in this case Martian Manhunter. If your opponent attacks J'Onn with a Power card valued at 7, Martian Manhunter can use a Strength Power card with a Value of 7 to defend himself. If you decided to hold a 7 Intellect Power card for one of J'Onn's teammates (since he can't use an Intellect Power card over 5,) and have no other means to defend the Martian Manhunter, our hero will be hit by the attack. Since most characters can only take 20 points of damage, that leaves J'Onn with only 13 points of injury he can sustain before being knocked out. Also, if J'Onn takes hits from two other Power card suits, regardless of their point value, he will become the victim of a Spectrum KO. That's where even low Value Power cards are useful. Once a character is knocked out, they are removed from the game. You start out with four characters, three active, and one safely in reserve. If Martian Manhunter is knocked out, the reserve character takes his place. One way to end the game is if all four of a player's characters are knocked out.

There are two types of Power cards that are not part of the four basic suits. MultiPower cards are wild, and can assume the properties of any Power card type. Any-Power cards, like the one spotlighted here, have no Power type. Since this one has a Value of 6, any character with a Ranking of 6 or more in any Power type can use it to attack or defend. While its Value of 6 and versatility can be useful, it's useless in effecting a Spectrum KO. You'll also note this card is limited to one per deck.

Though the card has no art credit, this one was obviously drawn by Howard Porter, likely with John Dell inking. The same image was used on the display box and in advertising.

Each Overpower player must have a set of 7 Mission cards. These cards tell a short story involving a set of heroes and villains. They blessedly need not be the same Characters you're playing, since there was only one Mission set produced for the JLA expansion, and then there's mixing Marvel Characters in to consider.

Mission cards serve two purposes. The first is to determine which Event cards can be played. Events are optional cards that can be placed in a deck. If an Event card is drawn, it immediately effects both players, rather than being played as part of a hand. Events are directly tied to Missions, and can only appear once per deck. It should be noted that Event cards are printed like most any other, on pliable matte stock with rounded corners. Mission cards are separate from the deck, and are printed on more rigid glossy stock with square corners.

Another way to win a game of Overpower is through Venture, the second and primary purpose of Mission cards. At the start of each Battle, meaning one turn for each player, one or more Mission cards are "bet" on the outcome of the battle. It's up to each player to decide how many Mission cards they choose to Venture per battle, and they need not Venture the same number. One card minimum must be Ventured, and for every card over two Ventured, your opponent gets to draw a card from their deck. The first player with all their Mission cards "Completed," as in accumulated winning bets, takes the game. The first player with all their Mission cards "Defeated," accumulated lost bets, is out of the game. The victor of each battle is determined by who deals the highest number of Value points of damage to their opponent(s.)

"The Brave And The Bold" Mission's story involves Darkseid trying to take over the Earth after the destruction of his home planet, Apokolips. The New Gods Orion and Mr. Miracle warn the Justice League, who battle Darkseid's forces on our moon. "--Having beaten the Female Furies, the League now clashes with a squadron of Parademons, led by the brutal Kalibak. With strength like Superman's and an unquenchable lust for battle, Kalibak is a terrifying enemy... Yet the heroic Martian Manhunter battles him alone and unaided, buying time for the other heroes to smash Darkseid's forces and invade his fortress!" There were 5 Event cards tied to this Mission, but none mentioned Martian Manhunter, so we won't bother with them.

As usual, there are no art credits on this card. I strongly suspect it was drawn by Mike Collins, based almost entirely on how much it looks like his work on Martian Manhunter Special #1. Do note the Ray, one of J'Onn's charges from the Justice League Task Force, in the background.

After my lengthy tutorial on the basics of the Overpower collectible card game, this number should be fairly self explanatory. You would use this card if one of the Characters on your team had a Fighting Power Grid Rating of 6 or higher, while a Teammate had a Strength Rating of 6 or higher. For instance, if you were using the pictured duo of Batman and Martian Manhunter, it would work with the Dark Knight's 7 Fighting Rating and the Alien Atlas' 7 Strength Rating. So the Caped Crusader could use this as a 4 Value Fighting attack or defense, which the Martian Marvel would have to elevate higher by combining it with a Intellect Power card. Since J'Onn J'Onzz is one of the smartest strong men in Overpower, his Intellect Rating of 5 could boost the action to as high a Value as 8. Pretty awesome.

Tactic cards emphasized team work, but in order to be effective required careful consideration of which characters were to be used. For instance, if Martian Manhunter were to be KO'd, and no one else on your team had at least a 6 Rating in Strength, the card would be rendered worthless. On the other hand, someone like Orion with a Strength Power Grid Rating of 7 could use the card, but his low Intellect Rating of 2 maxed the action's Value at a milder 6. Better to have the evil Neron on the team, whose Strength Rating of 6 could do the heavy lifting, and Intellect Rating of 8 offered the potential for a more devastating action. Of course, you're now breaking the optional rule against mixing good and evil on a team, and it will already be at 61 combined Rating points before the addition of a fourth Character.

Besides Power Grid Ratings, another reason to choose a Character for an Overpower game team is their Special cards. Only the specific character identified on a Special card can use that card, and only so long as they are active in the game. Another good thing about Special cards is that they are so specific, unless you overload your deck with one single card, the odds favor your not having to discard duplicates. You can hold as many Special cards as you like, so long as they are not the exact same card. Also, you can place a Special open face on the table for later use to free up your hand.

"Malleable Form" is not so great. You have to waste an action to preemptively insure nothing happens with the Martian Manhunter for the rest of the battle. I guess if he's the endangered lynch pin of your team or something, it could be useful.

Though uncredited, the art on all the Martian Manhunter Special cards is clearly by Sal Velluto, making his among the best looking in the set. Back when I had my "Martian Manhunter: The Rock of the JLA" site, I cropped most of these Specials for use in a section devoted to the super powers of the Alien Atlas. Also, secret identities rarely came into play on Overpower cards, so it was a nice surprise for Detective John Jones to make an appearance.

Unlike "Malleable Form," this Overpower Special card is extremely useful in the game. Not only is it a get-out-of-jail-free card for any single attack against the Martian Marvel, but it protects him for the rest of the battle, regardless of whether the Alien Atlas does some attacking of his own. Since Martian Manhunter has quality offensive Specials, having this card in play can win a game. Say J'Onn is the last Character standing on your team and "Alien Physique" is available to you. Venture as many cards as you can, and regardless of how many additional cards your opponent may draw, you have potentially neutralized them for the entire battle. Either they Concede beforehand and you secure a slew of Mission cards, or you need only score damage to win them outright. Of course, J'Onn has to be directly attacked first, the Special could be neutralized by another Special, and a stalemate likely leaves your opponent stronger for the next battle. Still, "Alien Physique" is boss, and limited to one per deck because of it.

Artist Sal Velluto seemed to like bringing out the "alienness" of the Martian with awkward body language, and helped get the big upturned collar look going before JLA blew up. His abuse of the Banana Hammock From Mars endeared him to few Overpower players, though.

Here's another Overpower Special Card, this one acting as a 5 Value Energy attack. Since Martian Manhunter's Energy Rating was only a 4, this made for a nice attack in pursuit of a Spectrum KO. As with "Alien Physique" and "Malleable Form," the card also has a unique defensive aspect tied into it that could protect the Martian Marvel from any future attacks that battle should it prove successful. Personal defense was a defining attribute of the Character in the game, though his intangibility was never referenced, and he wasn't much use in protecting others. Odd choices, I think. As you can see, this is an excellent Sal Velluto profile shot, and another image I cropped and blew up to display the Alien Atlas' super powers on my old "Martian Manhunter: The Rock of the JLA" web site.

Clearly not Silver Age fans, the Overpower game makers bypassed "Alien Atlas" for the more generic "Martian Strength." This card acts as a level 4 Any-Power attack, which would be lame in and of itself, but could be combined with a Power card. Given Martian Manhunter's Power Grid, that could mean an 8 Value Energy or Fighting attack, 9 Intellect, or 11 Strength. That meant a successful Strength hit could halve its target's life and offer serious points toward a Venture win. It also potentially meant a damaging assault in a Power type J'Onn was weaker in, enabling an easier Spectrum KO. Finally, since this Special was unlimited, the Martian Marvel could routinely ramp-up any given attack throughout his time in the game, of just offer an additional attack unhindered by a Power type, a major asset. The Character doesn't draw attention to himself with any 8 Ratings, has a bunch of defensive cards, delivers massive attack points, and helps his entire team score Spectrum attacks. The only drawback is those humongous thigh muscles Sal Velluto drew so provocatively. At least that Silver Age male eroticism remained intact.

Here is the final Sal Velluto-drawn Overpower Special card, and it's a One Per Deck doozy. Successful hits against a character go on the Permanent Record until they are somehow removed, or else the Character is knocked out of the game. This happens when the total Value of hits on record reach 20, or if three Power types strike them. Let's say Martian Manhunter hit someone with the Any-Power "Martian Strength" combined with an Intellect Power card. Let's also say the Alien Atlas struck with a Fighting attack, unlikely given his modest 4 Ranking in that Power type, but maybe one of his teammates scored it instead. Point being, the opponent's character has taken damage from two Power types. Now hit them with "Martian Vision," and "Martian Strength" becomes an Energy card, scoring a Spectrum KO.

The great thing about this card is that it works for the remainder of the game. People will often take an Any-Power hit, especially one of low point Value, because they're not afraid of a Spectrum KO. If your team is otherwise lacking in Energy, no one will see this coming until it's too late. You can lay the card on an opponent's character in battle, and that new found Energy hit will just sit there until you can finish the Character off with other Power types. Lethal!

As for Sal Velluto and the arm hair-- I don't know. That's how Sal drew him throughout his JLTF run. I don't want to think about why J'Onn has no hair anywhere else on his body, and I especially don't want to consider his "bikini area," that other Velluto quirk...

As I recall, tactic cards were created for the first DC set, and appeared in every one thereafter. This here was an "Ally," which offered the opportunity to have a lesser-known super-person make a "cameo" appearance in your deck to help out you four member team. This one required you to have a Character with at least a 7 in Strength active to launch a 2 point Strength attack. If Martian Manhunter were to call in Metamorpho, another of his teammates would then have to play one of their Special cards. It couldn't be one of J'Onn's Specials (unless another 7 Strength Character on the team had called for Metamorpho,) and the Ally card couldn't be played without the follow-up. There were also 6/2 and 8/3 Ally cards, which saw the attack value increase with the risk of not having a high Rated Character left in the game to use it. I was never big on Ally cards, but I knew others who wielded them well.

The art is by Chuck Wojtkiewicz, an underrated artist that used to work on Justice League America and Europe/International. I met him years back at San Diego, and he was a nice guy. Shame he's pretty much left the industry behind.

Here's another Ally card. Where Marvel produced so many sets of Overpower that Characters no one has ever heard of were playable, powerhouse DC fixtures like Black Adam, Cheetah, Firestorm, Gorilla Grodd, Guy Gardner, Ocean Master, Lady Shiva, Mr. Mxyzptlk and more were relegated to these lousy nuisance cards. Seriously, Marvel used Ally cards for supporting characters like Mary Jane Watson-Parker, and gave Character cards with Specials to Crux, Grey King, Landslide, Mercury, Rapture, and Xaos. Who, who, and who again? Further, the lion's share of Marvel cards looked like they were drawn by interns on their lunch break, possibly reproduced directly from a cocktail napkin. This one is by Howard Porter, the talent who turned JLA into a hit title. Maybe there's something to be said for quality over quantity?

Also note that even though Zauriel has allied himself with Martian Manhunter on this card, J'Onn J'Onzz's Energy Rating of 4 on his Power Grid prohibits his using it. Guess other then-current JLA members like Superman, Green Lantern, or Flash* would have to join them. Tricky to pull off, and not worth the trouble when you figure I never had a use for Zauriel, in or outside the game.

(* ...though none of Wally's stats are above a 6, his selection of specials makes him one of the best DC characters to play in Overpower.)

Sadly, I only occasionally got use out of the Martian Manhunter, a decent enough DC-only character, but underwhelming when pitted against Marvel. You see, while DC only ever released two sets, Marvel offered seven, providing much expansion and improvement for old and new characters. Four sets followed JLA, including one for Image Comics, leaving DC even more in the dust. Also, I had to keep buying black backed card sleeves, because unless you were fool enough to go all DC, you had to insure no cheating through variances between DC and Marvel's designs. That gets expensive, and tough to shuffle. Mac built a decent deck for me pairing J'Onn with the X-Man Rogue, of all people.

To be honest, competition brings out the worst in me, and I got sick of how irate I'd get when I lost. Since my interest was more in enjoying specific characters and their fisticuffs, losing became routine. Younger men than I were living for this stuff, and focused solely on strategic gaming. It wasn't fun for me anymore, but I continued to host games at my shop and enjoy folks' company. It even led to a brief fling with RPG GMing. *Shudder*.

Monday, August 22, 2022

Adventures in the DC Universe #1 (April, 1997)


The Batman & Nightwing villain Blockbuster was attempting to steal millions of dollars worth of gold from the Denver Mint, and despite having been forewarned about the Martian Manhunter, was caught off-guard that the "treacherous alien" could turn invisible. J'Onn J'Onzz tried to cart the big brained brute back down into the tunnel he had dug underneath the mint to prevent his doing any more harm. Blockbuster fought back, unintentionally trigger a gas explosion, into which the villain vanished. The alien fought off his fear of fire to douse the flames by breaking a water main, then pondered Blockbuster's fate. Elsewhere, Flash's foe Super-Gorilla Grodd pulled a similar mid-heist disappearing act, as did recent Aquaman adversary Major Disaster, Superman scoundrel Parasite, Wonder Woman wretch The Cheetah, Green Lantern Kyle Rayner devil Dr. Light, and another Batman baddie, the Scarecrow. The JLA convened at their moon base, and the Caped Crusader traced satellite transmissions related to the vanishings to a location in the desert of the southwestern United States. The JLA crashed their cavernous base and easily overwhelmed the evildoers. However, a mysterious mastermind in an armored mech known only as "Cipher" easily downed Manhunter, Superman, and Lantern with weapons exploiting their weaknesses. Batman directed the JLA to victory, but when the allied aliens ripped open the armor, "He must have teleported away! The suit's empty!" Aside from a bomb to be evaded, that is. The League was left with a mystery, and their foe a better understanding of their strengths and weaknesses...

The Justice League of America in "Now You See 'Em..." was by Steve Vance, John Delaney, & Ron H. Boyd. In the editorial material by Frank Berrios, Vance is introduced as a co-founder of Bongo Comics who designed several DC logos and wrote for Paradox Press' Big Book series. Delany was an animation veteran with credits including Flash Gordon, Teenage Mutant Ninja Turtles, and The Savage Dragon who was looking for the creative liberty of... corporate comics? Boyd was a film school grad who had one of the longest run working on Legion of Super-Heroes titles. Despite being created as an intentional complement to the Batman and Superman animated series tie-in titles, they allowed Delany to indulge his own design aesthetic rather than hewing closer to the Bruce Timm school as Ty Templeton and Mike Parobeck had done on the short-lived Superman and Batman Magazine. However, like that magazine, Adventures clearly targeted a younger demographic with shorter, simpler stories. This one basically repeated the same plot in four segments of decreasing length, then three additional single panel summaries, leading to the final battle. It's nice that J'Onn got the second, and thus second-longest segment to introduce him to new readers. I preferred Delany's design to Timm's on the Manhunter, and I guess maybe Blockbuster was perhaps some sort of nod to Arnold Hugo and the Detective Comics run? As with Kyle Rayner and the hook-hand Aquaman, Adventures was aggressively rooted in then-modern comics continuity, perhaps to its detriment.

Monday, August 1, 2022

Aztek: The Ultimate Man #10 (May, 1997)


The JLA have been graphically executed by the forces of Apokolips; the Flash's severed and bleeding legs particularly unsettling. "...the Martian Manhunter roasted alive" as Darkseid burns an American flag. Aztek explained what he would do in this situation, earning Green Lantern Kyle Rayner's approval at his handling of the three dimensional virtual simulacrum. "They're mentally-programmed by the Martian Manhunter... which is kind of freaky when you think how disturbing they are. I mean, he seems such a regular guy."

After the JLA title unexpectedly took off like a rocket, new readers flocked to the first new story after retailers started catching up with demand, #5, a one-off about a team recruitment drive. With both books sharing a writer, Aztek benefited from a creative overlap with a second lease on life after a critically regarded but commercially rejected title. To strengthen the connection, a rapidly ailing Professor Ivo, denied his immortality serum in prison, was brought to Dr. Curtis Falconer's hospital in the city of Vanity. Little of this was actually communicated to new readers, unfortunately, but context clues and modern wikis. Years into a lethal dispute, Ivo's Amazo android used the powers of the original Justice League to trap the JLA on the moon for a reckoning with his creator.

Prior, the Martian Manhunter chastised Flash and Green Lantern for bickering, and extended apologies for the absences of Superman and Batman. "As chairman of the new Justice League, it's therefore down to me to open the proceedings." Aztek's candidacy for membership was considered before Amazo's intrusion, and we would soon see the Falconer's "Ultimate Man" alter ego take a beating from the android. Relatively quickly, Wonder Woman realized that the Green Lantern energy bubble trapping the team might be vulnerable to the color yellow, as it was derived from Hal Jordan's power ring. Wrapping the Lasso of Truth around one hand, the Amazing Amazon shattered the energy sphere with a punch. The JLA made haste to Vanity, but when confronted, Amazo produced vials of the immortality solution. The game wouldn't be the same for Amazo if Ivo were allowed to pass.


Following several pages teasing aborted plotlines for the series, we returned to the JLA Watchtower, where Kyle questioned the rite being performed in the meeting room by a natural form Martian. "The Crimson Avenger was the first of our kind, Kyle. Conducting the ceremony before his costume is a sign of respect. Ritual must be observed. The Avenger also symbolizes an era when our secret words and handshakes were first employed in an age of spies and saboteurs. The bible written by the Justice Society serves us equally well in an age of science and shape-shifters." The candidate, Aztek, stated that he was ready. Batman and Superman made a one-panel cameo.

"A League of Their Own" was by Grant Morrison & Mark Millar, N. Steven Harris & Keith Champagne. I believe that this was the first book to slap the new JLA logo on a cover to boost sales, and though the print runs on this title were already abysmal, I bet the sell-through and reorders raised eyebrows. I know I pre-ordered mine on the strength of that gorgeous Steve Lightle cover, and I used a similar crop as that at the top of the post on my late '90s WebTV page. Getting into the interiors? Even post-bust, most DC titles could manage to get past their first year, so there were clearly problems here. The art simply wasn't up to major company standards at a time when stronger talents were hustling to find work, and the drab coloring did no favors. Morrison seemed to still be stuck in a Vertigo mindset attempting to create a stillborn "icon" for the DC pantheon, and this non-starter had to contribute to his protégée's eventual turn toward shock over awe. I know they did a collection a few years ago on the strength of the writers reputations, but I doubt there was any great groundswell around memorializing this project.

Monday, July 25, 2022

JLA #5 (May, 1997)

At the Watchtower on the moon, Martian Manhunter and Wonder Woman observed the "IF" entity on the monitor banks as it caused electromagnetic havoc on Earth. The newly electric blue Superman had attended Metamorpho's funeral with very few others, but now joined most of the League for a meeting. To combat accusations of elitism, the Man of Steel confirmed the intent to expand to a permanent roster of twelve to allow for new blood. Manhunter agreed, "...with reservations... We already have a long way to go before our current roster has even begun to function as a team. It's essential that we develop group tactics. Candidates included the then-current incarnations of Artemis, Damage, Steel, Supergirl, Hitman, Warrior, Green Arrow, Plastic Man, Aztek, and Max Mercury. An image of a seated J'Onn with his hands cupped on the meeting room table was statted in as he "considered" each candidate in turn, like the unintentionally destructive Damage, whose trial he had stood as a witness for a short time back. "We'll fix it. Next." Of this killer Tommy Monaghan, he simply requested, "...No smoking."

A final interviewee made a grand entrance, and Tomorrow Woman thoroughly won over the League as she worked tirelessly for days to help minimize the damage caused by IF. Batman eventually determined that IF was from the 32nd Century, having escaped the control of the U.S. military after having been confiscated from the Lord of Time. An especially strong EMP pulse would be required to stop it, and Tomorrow Woman sacrificed herself to deliver it. Unbeknownst to the League, Tomorrow Woman was the creation of Professor Ivo and T.O. Morrow, with the intent that she would win the trust of the team before killing them telepathically. Despite the word "freedom" having been intentionally left out of her vocabulary, her rudimentary android soul had manifested the will to reject her programming and act to the good. Superman saw to her burial, while J'Onn and Diana apprehended the mad scientists.

"Woman of Tomorrow" was by Grant Morrison, Howard Porter, John Dell and Pat Garrahy. It was a cute one-off take on the old Red Tornado / Vision scheme, and despite a solid design, it was honored by keeping future appearances by the heroine to a minimum. I recently bought the DC Direct action figure on sale. Inaction more like, and I have no confidence that it will ever stand under its own power, but the sculpt was decent. The diaphanous skirt was a nice touch.

Monday, November 22, 2021

“LOST PAGES”: The "new" Superman meets the JLA from JLA Secret Files #1 (September, 1997)


The JLA Watchtower. All but two of the "Magnificent Seven" were seated at their meeting table. "When Superman gets here... like we agreed. Batman's busy on a case of his own right now, but he said we could download the results of the membership drive to him later." Wonder Woman wanted to see the electric blue Superman's new capeless costume, and Kyle Rayner expressed his belief that it's good to keep things fresh. "You would say that," chided Wally West. Superman appeared as a bolt from the blue, with the expectation of having his altered powers tested to determine his continued fitness for service.

Manhunter supervised as Green Lantern created energy constructs to test Superman's "strength," though his lifting was now accomplished via generating electromagnetic fields. He could also disrupt the electrical impulses in Kyle's nervous system, inhibiting his ability to control his power ring. Next was an international race with the Flash, which Superman easily aced. Aquaman determined that water wasn't an issue for Superman Blue, and he could even detect electric eels in the vicinity. Sparring with Princess Diana in the arctic was pathetic, since he could become immaterial and convert the Amazing Amazon's kinetic energy into force beams.

"Well, Superman, you've passed the written test, the VR simulations and the Martian mind-probe. All we have to do now is download your results to Batman and see if Batman will make your membership unanimous." The Dark Knight couldn't be bothered with the details, or even to look up from whatever he was saudering at a workbench. "Of course he's in. He's Superman." The Martian Manhunter shook the hand of the renewed member. "I suppose that makes everything official. Welcome back to the Justice League, Superman. Somebody apologize to Damage for the wait." Nice nod, that.

I've talked up Mark Millar & Don Hillsman a lot while covering this book, so I'll offer more criticism in this particular case. Millar was generating a lot of copy for this comic, which should explain some of the dodgier dialogue here. Hillsman has mostly worked as an inker, perhaps his most notable pencils being for the first Malibu Street Fighter mini-series a few years prior. I have a fondness for his dynamic take on the Alien Atlas, but the other characters don't fare as well, and the storytelling is pretty basic. To this day, Millar's longest run in comics is presiding over the cancellation of Swamp Thing, the house Len & Berni and Alan Moore built. Maybe Superman wasn't the only talent being tested in these pages, and not everybody performed as confidently as the Man of--er, Static? Millar & Hillsman were unproven unknowns, so it makes sense that when the former Spectre creative team were looking for a follow-up project, they were the ones chosen to produce the high profile Martian Manhunter spin-off series.

Monday, August 2, 2021

JLA: Year One #12 (December, 1998)


The Daily Planet buzzed over Earth's heroes beating back the Appellaxian invaders. Two generations of Green Lanterns & friends saved Metropolis. Black Canary & the Blackhawks had an Iwo Jima moment in DC. Aquaman, the Sea Devils and others were in... um... ocean? Hawkman, Hawkgirl, Shining Knight, and Black Condor fought avians in... air, and Martian Manhunter had to listen to them wonder how the aliens knew all their secret identities. Awkward.

Kalar took out his frustrations on Stonehenge, where a teleporting Vandal Savage used the mindwipe device to take out a group of Appellaxians, and also took offense at the insult to his design. On to St. Louis. In a brilliant moment, the Atom shattered a crystal proxy by enlarging slightly in one of its flaws, but the explosion knocked Ray Palmer out, leaving his tiny form to be caught in the palms of Doll Man. In Paris, Molly Mayne reported on the Global Guardians. In Central City, Canary and Flash reunited, as did Barry Allen and Iris West, so Dinah made clear that she wasn't going to be her mother's daughter in a way that would make for two-timing. Also, Green Arrow showed up to flirt.


Martian Manhunter helped clear Peking, but even with Metamorpho and the Doom Patrol, the Great Wall was lost. Despite some gains, there were just too many aliens being fought by exhausted heroes. Even the mystical likes of Dr. Fate and the Spectre faltered. Vandal Savage offered a poisoned chalice, delivered by a shapeshifted Clayface in his image. The device, now set to kill all the Appellaxians on Earth with the touch of a button. The League debated. Aquaman and Flash leaned yeh, Canary and Lantern nay. Snapper Carr and Martian Manhunter went a third way, filtering the device's ray's through J'Onn's psyche to render it agonizing rather than lethal. The Alien Atlas head warped and mind verged on shattering. Aquaman whispered, "I'm here, J'Onn, my friend. Open your mind to me... Open your mind... to us." The League lent their own psyches to the filtration. The mystics creating a portal to Appellaxia, and those that didn't walk through it were tossed in. Savage wanted the League complicit in an act of vengeance. Canary insisted, "We're not about vengeance... we're about justice!"

Flash noted, "I'll say it again, J'Onn. You never fail to surprise us. That was one incredible risk." J'Onn felt he owed a debt to everyone there for the way he'd compromised them, which Canary assured with a kiss was "--Paid in full. Let it go. We will." Hawkman asserted that the Justice Society was proud to pass the torch, and Superman stated that there could be no greater honor than to serve at their side when needed. Planet headlines announced future victories against Amazo, (an anachronistic) Despero, and Kanjar Ro. Aquaman removed the plague commemorating the Appellaxian casualty of their first missio, and thought the surface dwellers had done a nice job pulling together. There was a very forced moment where Black Canary likened herself to a flower blossoming and a bunch of stuff about hers and Flash secret identities being trains going in different directions, yadda yadda. Green Lantern put forth the notion of expanding the roster, beginning with Green Arrow, to the questioning of Dinah and Barry. They took it to a vote. As it turned out, the identity of the secret financier Simon Carr continued to keep was none other than Oliver Queen. "The Irony is just to wicked."


"Justice for All" was by storytellers Mark Waid / Brian Augustyn / Barry Kitson with inker Michael Bair. This extra-length finale didn't take so long to read or to write up, but I put it off because of all the expected listing of names and locations and this happened and that happened. All the toys got set up in their displays and the good guys won. I appreciated that this series made a point of spotlighting the original Blue Beetle, often overlooked in DC history as one of the earliest published super-heroes (thanks to his originating at another publisher and not moving to DC until after Gerry Conway and Roy Thomas were heading out the door.) Still, fanboy here, so can't quite forget that the Seven Soldiers of Victory should have still been separated and lost in time.

Overall, the story is nice and pleasant, with no small amount of nostalgia both for Silver Age comics and even then-contemporary ones. There are some great bits and classic character moments. The whole premise of a super-alien with total recall keeping filing cabinets full of excruciatingly sensitive data about masked heroes on paper in filing cabinets behind a false wall is about the dopiest I could point to off the top of my head. It worked way better as encrypted files on the Bat-computer in "Tower of Babel." All the Appellaxian stuff goes on for too long, and I wish we'd had more single issue spotlights and attention to period detail. Then again, they tried that with the quasi-sequel Incarnations, and maybe not so much. This is probably my second or third pass reading the material, and my second write-up, so I'm probably done revisiting it unbidden by outside factors. I like it fine, but prefer to skim rather than fully invest as a whole, which is probably why it never got a proper adaptation.

Wednesday, July 21, 2021

JLA: Year One #11 (November, 1998)


Thanks to Simon Carr, the files kept by J'Onn J'Onzz at the Sanctuary were available to exploit. The Appellaxian invaders struck Earth's metahuman community hard and fast, exploiting their knowledge of secret identities and other vulnerabilities. "First, they took Superman." The Atom, Blue Beetle, the Metal Men, Batman, Hawkman, Johnny Quick, and Dr. Mid-Nite followed in turn. Setting up an internment camp on Blackhawk Island, members of the Squadron, the Freedom Fighters, Seven Soldiers of Victory, and the Justice Society could all be seen as being held captive. As the only files removed from the piles were those belonging to Barry, Dinah, Hal, and Arthur, they were the only heroes spared.

The Justice League were in Metropolis, fighting a tiny portion of the 7,000 or so Appellaxian proxy bodies alerted to the threat Earth posed, intent on wiping us out. Aquaman was randomly shouting orders to the team while discussing with Snapper Carr how Uncle Simon's Appellaxian, Kalar, evaded Martian Manhunter's telepathy by loosening his psychic grip as needed. Simon was barely aware of any changes to his consciousness. Martian Manhunter had only just caught a falling Green Lantern when he soon after took another tumble, thanks to a depleted power battery. After over 24 hours of continuous fighting, the League was broadly tapped out, but not so much that the Alien Atlas couldn't guide the Flash to a locker at Ferris Aircraft housing an invisible power battery. The Emerald Gladiator was soon speaking his oath to recharge midair. Aquaman congratulated the crackerjack teamwork, but also had to acknowledge that Metropolis was lost to the invaders.


In Gotham City, Kalar needlessly obliterated the mind of an Appellaxian fire proxy to take it as his own, surrendering Simon Carr's frail human form. Just as he'd sent the soldier to the plasmgods above, so to had he planned to execute Carr. However, he was spirited away by Vandal Savage, along with the device Kalar had used against his own kind. Meanwhile, things faired just as poorly for the League in Midway City, though Barry scored a kiss from Dinah in a moment of weakness. The Scarlet Speedster had wondered aloud "What... would the JSA have done," but suddenly struck upon his own inspiration.

Via the undervalued "talks to fishes," Aquaman knew where in the Atlantic Ocean the metahumans were being held. Almost as soon as the League arrived back at the sanctuary, they were captured by Appellaxians exploiting their specific vulnerabilities. Soon, the League was on Blackhawk Island, and Green Lantern was warned not to try anything, or his yellow bonds woukd squeeze the life out of him. A demonstration was provided, and Lantern screamed in such pain that it blew a hole through an Appellaxian's chest. "His" power ring had disguised the League as one another, so that Black Canary easily brushed off Lantern's bonds, while Hal Jordan was hardly bothered by a cage of fire, and so on. Soon, Flash had recovered all the heroes' stolen technology, which was being studied by the invaders ahead of their planning to do the same to the metahumans. Suddenly, the prison camp was becoming the staging grounds for the super-human resistance army...


"Stalag Earth" was by storytellers Mark Waid / Brian Augustyn / Barry Kitson with inker Michael Bair. It will never not drive me nuts that DC went decades pretending like everyone from the JLA to Speedy were active before Robin the Boy Wonder just because of stupid "Batman: Year Three." Real time, the Dark Knight flew solo for one year and one month, but editors and dirtbag fandom keep trying to erase one of the greatest characters in all of comics because grimdark. Don't even get me started on Wonder Woman. Anyway, it's always fun to see heroes get took, and leaving them behind fences has a resonance today following Gitmo and refugee detentions that may have been fuzzier to readers in '98 over a half century removed from the Japanese internments of World War II. Seeing these costumed prisoners of war liberate themselves might have had more "oomph" broken up by a cliffhanger, but the resolution was appropriately clever and Silver Agey for a series rooted in nostalgia. Neat to see so many heroes from across DC's history all in one place, centering on their first couple of decades so that we're not suffering any Infinitors or New Bloods or whatever. It's also fun because of how many DC acquisitions are present, published by different companies in the beginning, with few integrating into the DC Universe until the 1970s. It's the sort of thing children of the Greatest Generation could scarcely dream of when they were all publishing contemporaries.