Showing posts with label Detective Comics. Show all posts
Showing posts with label Detective Comics. Show all posts

Thursday, February 13, 2020

2014 Patrolwoman Sally Winters Comicpalooza Jam Sketch Detail by Terry Parr



When a blogging schedule is as erratic as mine has been for years now, "late" is a relative term. That said, I missed my self-imposed Monday deadline for this post as another casualty of "I got way too many small inexpensive jam commissions just as my interest in blogging was fading and I can't find the artist's business card years later." Knowing I'd have to do some detective work on the "T. Parr" signature and (surprisingly given the scope) a The Marvel Handbook podcast's completion within reach, welcome to the back burner.

At least Valentine's Day kept the burner lit though, as it continued to inspire me to spotlight one of John Jones' lady friends. Well, more of a professional acquaintance really, but he's not exactly a D'onn W'ahnn, is he? Anyway, I really enjoyed Parr's take on the character, conveying her attitude well through body posture and facial expression. I'm not going to name names here, but there was one character I have a lot more of an investment in commissioned for the jam that in retrospect I wished I'd handed to this artist instead. Then again, if this is Sally Winters' only opportunity to strut in the nearly sixty years since her co-creator drew her in a single appearance, I'm glad she had a good Parrtner (forgive me?)

Terry Parr

Monday, February 3, 2020

2014 Officer Pat Brady Comicpalooza Jam Sketch Detail by Chris Foreman



I took January off from the blog, and figured February was for lovers, so I should at least come back with friendly intentions. A couple years after his Kishana Lewis head sketch, I asked Chris Foreman to contribute to two of the jams I was starting that year. Nearly half-a-dozen years later, neither of those jams have appeared on this blog, and only one is even finished. It ain't this one, an ode to the Middletown Police Department, which I've lugged around to many shows without actually building on it in quite some time. With my other projects distracting me, I wouldn't hold out hope for 2020, either. Maybe I could at least start teasing out that other jam, though? Anyway, enjoy Officer Pat Brady, retired.

Chris Foreman

Monday, October 14, 2019

2014 Diabolu the Wizard Comicpalooza Jam Sketch Detail by Chris Beaver



Here's another one of those regrettable post omissions. In the six years since Chris Beaver produced a glorious Kishana Lewis Commission, I've never given him another full color, take-home piece, and despite his being one of the first contributors to my various jam pieces, he hasn't had any work posted here in over three years. But hey, here's his take on the blog's namesake, Diabolu, which is also the last element in the given jam, so at least I can get the whole work up soon.

Chris Beaver

Monday, September 24, 2018

2016 Monty Moran Space City Comic Con Commission by Thom Zahler



Another groovy piece by Zahler, and I believe this was the last full size & full color I've gotten from him, at the infamous final Space City Comic Con before it was shut down by mismanagement. This is definitely my girlfriends' favorite of his, and probably mine as well. Besides capturing the Kentucky Fried goodness of the first actual Martian Manhunter villain to appear in Justice League of America, Zahler also conveys who The Getaway Mastermind is through the detailed "blackboard" of handwritten-cursive-annotated schematics where he's designed another of his hi-tech escape vehicles! The scan doesn't do justice to the skin color and other tones om the main figure, but as you can see, this is a lovely and intricate bit of work! I dialed way back on my Manhunter commissions because, as you can see, it's taking me 2-4 years to post pieces nowadays, and Zahler's sunny style hasn't matched the darker material I've been getting done more recently, but I definitely need to hit him up again!

Thom Zahler

Monday, September 25, 2017

The Vile Menagerie: ARGUS WEEDE



Alter Ego: Argus Weede
Occupation: Gang Leader
Marital Status: Unknown
Known Relatives: None
Group Affiliation: The Weede Gang
Base of Operations: Middletown, U.S.A.
First Appearance: Detective Comics #313 (March, 1963)
Eyes: Light
Hair: Black

History:
Argus Weede was an extremely elusive crime lord in Middletown. He successfully kept out of the reach of the law through a complex system involving contacting his men via video conferencing or meeting them in person only through an indirect route to "contact stations." These stations included at least one highly advanced underground lair hidden below an artificial tree trunk elevator. Another base was established in a lushly decorated abandoned railway car.

The asset that most set Weede apart from common criminals was his interest in "black magic" and occult artifacts. These included a magical element Weede acquired which, if combined with the notable but seemingly powerless Wand of Wodessa, would grant spectacular abilities. A small time hood named Roy Roggins who had been refused entry by the Weede Gang heard about the gang leader's interest in the wand. Roggins stole the wand from an elaborate estate known to hold a collection of magical artifacts, but was greeted upon exiting by Weede's men. Also on the scene was police detective John Jones, who chose to address the situation in his secret identity as the Manhunter from Mars. Jones had been staking out the site in hopes of capturing Weeede, and the Manhunter decided to pretend the wand had powers in order to clandestinely follow his gang back to their leader.

Eventually, the hoods reached Argus Weede, who was able to guess at the Manhunter's plan. Weede took the Wand of Wodessa from Roggins, connected the essential magical element to the tip, and temporarily trapped the Martian Marvel. The Weede Gang then launched a crime spree that The Manhunter struggled to contain, thanks to a series of magical constructs. Finally, the Manhunter faked his own seeming demise, invisibly separated Weede from the wand, and delivered the lot of them to jail.

Powers & Weapons:
Argus Weede appeared to be a man of great resources, possessing a wealth of advanced equipment of unknown origin. With the Wand of Wodessa, Weede could animated objects like statues of Civil War mounted soldiers, a humanoid champion made of raw electricity, and a smoke creature to do his bidding. The Wand of Wodessa could also levitated, collapse, explode, and otherwise broadly manipulate objects with enough force as to briefly contain a powerful Martian hero.

Quote: "I've got as many tricks up my sleeve as the Manhunter has!"

Created by Jack Miller & Joe Certa

Saturday, September 24, 2016

2013 Martian Manhunter “The Challenge of the Alien Robots” color art by Enrique “Quique” Alcatena

Click To Enlarge


Cuando el Detective Marciano, acompañado por su amiguito interdimensional Zook, corría sus aventuras en las últimas páginas de Detective Comics primero, y de House of Mystery después. Cuando era el gran Joe Certa el que ilustraba los guiones de Jack Miller...

When the Martian Manhunter, assisted by his interdimensional tiny sidekick Zook, lived his adventures in the back pages of Detective Comics first, and house of Mystery afterwards. When the great Joe Certa illustrated Jack Miller´s scripts...
Enrique “Quique” Alcatena

Friday, September 23, 2016

2015 The Alien Robots Space City Comic Con Jam Sketch Detail by Antoine Mayes



Up until this month's Amazing! Houston Comic Convention, this was the last piece of Antoine Mayes art I had to offer on the blog, and my favorite of his many contributions to the jam. Featured are the villainous automatons of “The Challenge of the Alien Robots” from Detective Comics No. 317, July 1963. I really like the architectural boxiness (with foundational cracks) that gives way to an animation-type anthropomorphization with the slanted, louring "eyebrows." Plus, that one in the foreground is spitting fire. Unlike the loose arrangement of rectangular modules from Joe Certa's original story, Mayes creates a modern day armature of evil that looks physically functional and ready to go Chopping Mall with its long (bladed?) fingers and dynamic pivot points for maximum aggressive response. Mayes chose all of his own subjects from a copy of Showcase Presents and went wild with the scale and chimeric variety of old school rampaging menaces, shaping the totality of the piece and selecting fun creatures I might otherwise have neglected in my fatiguing pursuit of the same handful of Skittle Martians I keep doling out for.

Friday, September 9, 2016

2015 Patrolwoman Diane Meade Space City Comic Con Jam Sketch Detail by Edgar Vega

Edgar Ulrico Vega is the artist on the free digital comic Rage Against the Jackal and all-around cool guy who drew one of my favorite John Jones supporting characters, Diane Meade! Here she's clearly in Silver Age mode in her pretty policewoman outfit. I need to do a bio on her, but she made more appearances in the strip than anybody save Captain Harding and maybe Zook, none of whom have a biography either. Look, it's way easier to knock out characters that only have one or two appearances, the average for characters in these stories.

Edgar Vega

Friday, September 2, 2016

The Vile Menagerie: PORTO



Alter Ego: Porto
Other Aliases: “The Man of 1,000 Disguises”, “The Human Fly”, “Bird-Man”
Occupation: Stage Performer/Gang Leader
Marital Status: Single
Known Relatives: None
Group Affiliation: Leader of unnamed crime ring
Base of Operations: Mobile
First Appearance: Detective Comics 315 (May, 1963)
Height: Tall
Eyes: Blue
Hair: Red

History:
The famous impersonator Porto had a traveling stage show where he would thrill audiences by rapidly changing into outrageous costumes and performing stunts involving impressive special effects. Among his roles was a "Human Fly," wherein he would dress as a known burglar and adhere to surfaces through unrevealed means. As it happened, the otherdimensional being Zook had been present during the Human Fly's last quarter-million dollar heist in Middletown, and during Porto's performance, Zook's powers verified that they were one and the same. "The Human Fly" was assisted by cohorts who had imperiled innocent bystanders with a runaway 20 ton truck as a distraction to the pursuing Manhunter from Mars. While Zook and J'onn J'onzz were on to Porto, they still needed to draw out his criminal assistants. To this end, they captured Porto and secured him in an isolated shack while the Sleuth from Outer Space used his shapeshifting powers to assume the actor's form. As Porto, J'onzz would perform the stage act and await contact from his gang.

Porto wore a functional silver bullet charm necklace, which he was able to deconstruct and withdraw the gunpowder within. Zook had been assigned as a guard outside the shack, so when Porto smashed a window, the alien hero raced toward him while using his powers to emanate heat. Porto threw the gunpowder at the red hot Zook, sparking a small explosion that knocked the imp out. Porto then met with his game and conspired to assassinate J'onn J'onzz while he was in Porto's vulnerable form.

Zook recovered and traced Porto to the theater in time to create a barrier of heat between the disguised Martian Manhunter and silenced bullets fired against them. Zook then attempted to tackle Porto, who successfully brushed him off and made his way to a dressing room. There, Porto changed into a "Bird-Man" outfit and tried to fly through a skylight in the theater. His escape was halted by the Martian Manhunter, who then took Porto and his men into custody.

Powers & Weapons:
Porto possessed a number of costumes that appeared to afford him superhuman abilities through unrevealed means, although they appeared to be technologically based and embedded in the individual costumed. As "The Human Fly," Porto could scale exterior walls with ease, theorized as being enabled through powerful unseen suction cups by John Jones. As "Bird Man," Porto wore a jet pack strapped to his back that allowed him to fly, and he was also capable of flight through a small rocket ship while in astronaut garb.

Quote: "And now-- now we're going to that theater- and finish off that Martian lawman while he's still on stage, stealing my act!"

Created by Jack Miller & Joe Certa

Tuesday, May 17, 2016

Podcast- JLA: Day Minus-One (1977)

Episode #24



Look for us on iTunes, ShoutEngine or directly download an art-tagged MP3 from the Internet Archive



The Manhunter from Mars offers a supplement to JLMay-- The JLA: Year One Podcast Crossover Event! In the second edition of JLA: Day One Diabolu Frank discusses his (and apparently Comics Should Be Good's Brian Cronin's) favorite origin story for the team from Justice League of America #144 (July, 1977)! Another very important tale of the Sleuth from Outer Space, "The Origin of the Justice League - Minus One!" offers a prequel to the better known Silver Age story that firmly grounds the team (but especially J'onn J'onzz) in the paranoid 1950s McCarthy era America! This setting and the influence of the Steve Englehart/Dick Dillon story have permeated the Alien Atlas' modern interpretation, arguably having more impact on how the character is perceived by fans today than any comic that preceded it!

From here follow JLMay to these fantastic podcasts! Each will cover different issues of JLA: YEAR ONE and each will come out in May! And don’t forget to use the hashtag #JLMay when discussing on social media!
  1. Justice League of America #9 (February, 1962)
    -1. Justice League of America #144 (July, 1977)
    0. Justice League America #92 (September, 1994)
  2. Secret Origins Podcast #32 (1988)
  3. JLA: Year One #1 & #2 on Aquaman and Firestorm: The Fire and Water Podcast ep. 163
  4. JLA: Year One #3 & #4 on The Power of Fishnets 6
  5. JLA: Year One #5 & #6 on Waiting for Doom Episode 57
  6. JLA: Year One #7 & #8 on The LanternCast
  7. JLA: Year One #9 on Super Mates 54
  8. JLA: Year One #10 on The Idol-Head of Diabolu 25
  9. JLA: Year One #11 on Comic Reflections
    b)onus JLMay background episode!
  10. JLA: Year One #12 on Views from the Longbox Episode 238

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Tuesday, May 3, 2016

Podcast- JLA: Day One (1961)

Episode #23



Look for us on iTunes, ShoutEngine or directly download an art-tagged MP3 from the Internet Archive



The Manhunter from Mars offers a supplement to JLMay-- The JLA: Year One Podcast Crossover Event! In the first edition of JLA: Day One (1961) Diabolu Frank discusses one of the single most important tales of the Sleuth from Outer Space, "The Unmasking of J'Onn J'Onzz," the solo story that made it possible for the Alien Atlas to join the JLA! We also look at the first version of the team's origin from Justice League of America #9 (February, 1962) with extensive critical commentary on the early years of the team and key revisions such as 1988's Secret Origins #32!

From here follow JLMay to these fantastic podcasts! Each will cover different issues of JLA: YEAR ONE and each will come out in May! And don’t forget to use the hashtag #JLMay when discussing on social media!
  1. Justice League of America #9 (February, 1962)
    -1. Justice League of America #144 (July, 1977)
    0. Justice League America #92 (September, 1994)
  2. Secret Origins Podcast #32 (1988)
  3. JLA: Year One #1 & #2 on Aquaman and Firestorm: The Fire and Water Podcast ep. 163
  4. JLA: Year One #3 & #4 on The Power of Fishnets 6
  5. JLA: Year One #5 & #6 on Waiting for Doom Episode 57
  6. JLA: Year One #7 & #8 on The LanternCast
  7. JLA: Year One #9 on Super Mates 54
  8. JLA: Year One #10 on The Idol-Head of Diabolu 25
  9. JLA: Year One #11 on Comic Reflections
    b)onus JLMay background episode!
  10. JLA: Year One #12 on Views from the Longbox Episode 238

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Tuesday, March 22, 2016

Podcast: 60 Years of Martian Manhunter - 1957

Episode #22



Look for us on iTunes, ShoutEngine or directly download an art-tagged MP3 from the Internet Archive



After nearly a year, you'd be forgiven for thinking we were covering our retrospective of John Jones' publication history in real time. Blame our coverage of the current but increasingly finite ongoing Martian Manhunter maxi-series? 1957 offers a lot of repeats with slight variations on John Jones stories, but also the debuts of pretty probationary policewoman Diane Meade and TOR, Robot Criminal from Mars! Also, we look at the Sleuth from Outer Space's international publication history, which started quite early in Mexico and Australia, the latter proving the Martian Detective his first ever cover appearance (a phenomena well known to Aquaman, who turned up on lots of foreign editions in original illustrations before fronting a book in his native country.) Also, ads for our friend podcasts, Pulp 2 Pixel's Secret Sagas of the Multiverse and Count Drunkula's The Power of Fishnets. Please stick around to rank the Detective Comics stories from 1955-1957...

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Friday, September 25, 2015

1992 “Along Came J'onzz” text piece by Mark Waid



Originally presented in DC Silver Age Classics Detective Comics #225, an article from one of J'onn J'onzz's best writers...
“The enduring heroes are the ones who are products of their time. Superman, protector of the weak and oppressed, was conceived during the Great Depression, when the American Spirit was at its lowest ebb and peo­ple longed desperately to embrace a symbol of justice. Batman, the righ­teous vigilante, was birthed by the feelings of helplessness within the common folk, who were faced with the reality of urban crime when the Industrial Revolution created dark, crowded cities around them.

The mid-1950s, by contrast, were a lighter time. As a nation, America had been tempered by victories in World War II and Korea. People throughout the country entertained a new prosperity...and a weird, paranoid fear that someone was going to take it away from them. Senator Joe McCarthy had everyone believing that "evil Communists" skulked around every corner, posing as normal Americans while threatening our moral fibre. Likewise, science-fiction movie mak­ers ran with that paranoia and used it to fuel films like Invasion of the Body Snatchers and I Married a Monster from Outer Space, which enforced a "Keep Watching the Skies" mentality and personified the "enemy" as an Alien Threat. The message was clear: your life could easily be touched by aliens from that stellar infinity known (redundantly) as "outer space." Why, anyone you knew could secretly be an alien. That nice, new neighbor couple down the block...that remarkably clean-cut young man your daughter married just last week...anyone.

Little green men from Mars walked among us, undetected. They, could be barbers, politicians, insurance salesmen...or, in DC's case, a police detective.

In 1955, DETECTIVE COMICS was edited by a man named Jack Schiff, whom I believe—now that I've followed this "product of their times" theory out—was shrewder than I ever gave him credit for. Picking up on the mindset of the generation, Schiff commissioned writer Joe Samachson and artist Joe Certa to create a new science-fiction series for the book, one that used the element of paranoia to terrific effect. "John Jones, Manhunter from Mars" premiered in DETECTIVE #225...and to say it was a depar­ture from the norm would be a radical understatement.

While DETECTIVE'S star. Batman, had been enjoying steady success for over fifteen years, his co-stars hadn't been nearly as fortunate. During its Golden Age heyday, DETECTIVE played host to such exciting cos­tumed characters as The Crimson Avenger, Air Wave, and Robotman. As the 1940s gave way to the 1950s, however (and as the super-hero genre waned), they were systematically replaced by features that were— to be kind—substantially more mundane. During the '50s, the pages of DETECTIVE were popu­lated by Batman...and a whole slew of run-of-the-mill lawmen. A dime spent on DETECTIVE brought you the adventures of Pow-Wow Smith, DC's Native American crimebuster, who cor­ralled his share of prairie criminals; the seafaring sleuth known as Captain Compass, who bat­tled crime on the high seas (and just how much crime is there on the high seas?); and Mysto the Detective (my own personal favorite), who employed stage magic to bring criminals to jus­tice ("Hey, Rocky—watch me pull an embezzler out of my hat! Nothing up my sleeve...").

Now, mock them though I do, I'll personally attest to the fact that there's nothing really wrong with any of these characters. Not even Mysto. There's a certain inarguable level of craft that their artists and writers invested into their stories. They're not bad...but there's a numbing sameness to them all. It's almost as if Pow-Wow Smith, Captain Compass, Mysto, and the rest were really all the same guy.

And then along came Jones.

Acknowledged as the first of DC's Silver Age super-heroes, he had a lot of the same things going for him that Superman did. He was, after all, a strange visitor from another planet with powers and abilities far beyond those of mortal men—but that's where the similarities ended. Unlike the Man of Steel, who col­lected accolades by using his powers openly and freely, Jones was forced by his otherworldly appearance to work in secret performing his deeds invisibly rather than risk exposing himself to a distrusting world.

Fortunately for John, those times are long gone. Today, he lives in an era where many of his fellow heroes are more horrific-looking than the criminals they pursue. Next to, say, Lobo, the Manhunter from Mars looks downright innocuous. It's been over thirty years...but John Jones has endured. And he has finally come of age. Our age.”

Tuesday, September 22, 2015

The Robot Brain and the Observatory-Lab



The Observatory-Lab was the workplace of Professor Mark Erdel and his lab assistant, Fred Schneider. It appeared to be developed from out of a lighthouse, based on its unusual shape and location near a cliff. Within the lab, Erdel constructed "The Robot Brain," a "strange, humming contraption, dotted with twinkling lights," which "crackles and buzzes" when in full operation. The bulky equipment filled much of a room, with its purpose being to explore "the cosmos... other dimensions... reach into space-- time-- or the fourth dimension..." How close it came to fulfilling its directives is unknown, but it most famously plucked out a scientist from just one planet over, teleporting J'onn J'onzz from Mars to Earth over long moments in a vivid flash. Erdel suffered a fatal heart attack soon after, and J'onzz struggled for years to decipher the Robot Brain's workings.

While the Observatory-Lab's location was long kept vague, it eventually became clear that it was near Middletown, U.S.A., serving as the home of J'onn J'onzz for several years during his stint in the identity of local police detective John Jones. The lab suffered a terrific fire in 1959 during an altercation between J'onzz and the forces of his archenemy, Commander Blanx. The Robot Brain appeared to be rendered slag, although J'onzz later made use of a similar device, so it was presumably rebuilt for his 1960s adventures.

The Observatory-Lab was also restored at some point, but had been long abandoned before being revisited by Hawkman and Hawkgirl in 1981. The former Thanagarian policeman Katar Hol had decided to investigate discrepancies in the death of Mark Erdel. He eventually learned that Erdel had in fact been murdered by the Robot Brain, which had gained some semblance of sentience. Desiring to teleport its intelligence "to roam the universe at will," the Robot Brain sent an electrical shock to trigger Erdel's heart attack to allow itself unfettered access to travel. It is unknown how J'onn J'onzz's work on the brain had impacted its designs, or why it proved more inhibited in addressing the Martian.

Regardless, the Robot Brain teleported a wyrdbeast from Alpha Centauri to kill the Hawks, but the intelligence was instead seemingly destroyed by Hawkman's mace, which caused the wyrdbeast to disappear.

Powers & Weapons:
According to Erdel, the Robot Brain required a "thinking plot" to be directed toward a specific location. After blindly teleporting J'onn J'onzz to Earth, Erdel feared it would take "weeks-- months-- even years" to change the thinking plot and return J'onzz home.

Friday, April 17, 2015

Podcast: 60 Years of Martian Manhunter - 1956

Episode #8



Look for us on iTunes, ShoutEngine or directly download an art-tagged MP3 from the Internet Archive



After a hiatus of four episodes and three months, we finally return to our year-by-year overview of the Sleuth from Outer Space's early adventures, 1956 being his first full year of publication with a dozen cases to cover. Co-creator and initial writer Joe Samachson is replaced first by Dick Wood before the arrival of the longest consistent scripter of the strip, Jack Miller. Joe Certa carries on with his own lengthy run on art, here mostly on Detective John Jones as a plainclothes policeman with extraordinary powers who only occasionally runs across challenges of a truly supernormal nature.

1956 Cover Dated Story Synopses


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Saturday, January 3, 2015

Podcast: 60 Years of Martian Manhunter - 1955

Episode #3

Look for us on iTunes, or elsewhere

  Three episodes in, we finally cover the debut comics of J'Onn J'Onzz, the Manhunter from Mars. The Batman and Roy Raymond TV Detective stories from Detective Comics #225 are given brief nods before diving into a synopsis of "The Strange Experiment of Dr. Erdel" (01:46). A rather overwrought analysis of this first story of Detective John Jones (05:54) precedes coverage of the second "half" of the origin, the run-of-the-mill mostly standalone tale "The Case of the Magic Baseball" (18:46). Finally, "Martian Morphing Mail" (21:10) has already morphed away from the previous episode's audio, and is a bit livelier this round. Coming in at a stout 31:24, look for the show to lean back up again now that the heavy lifting of our subject's introduction is out of the way (and hopefully less painful voice "acting.")



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Thursday, July 17, 2014

The Vast Stadium



A baseball stadium in Middletown which has hosted games featuring the Flamingos and Wonders big league teams. Presumably, the Flamingos were the local team, although it was never explicitly stated. Pictured are a Wonders batter amidst the Flamingos, including rookie pitcher Big Bob Michaels. Appeared in Detective Comics #226 (December, 1955).

Sunday, July 13, 2014

Big Bob Michaels



While serving a little publicized term for an unrevealed crime, Big Bob Michaels developed into a remarkable pitcher on the prison baseball team. Following his release, Michaels joined a minor league ball club, until the majors came calling. Michaels signed with the Flamingos, but they weren't the only ones with Michaels' number, as criminals attempted to extort a sour performance out of him during a match against the Wonders. "Lose the game, and you'll get a lot of dough," or win and have his dark past revealed to the fans. Michaels refused to play along, but the stress adversely affected his performance, which was compensated for through the mind-over-matter powers of guardian angel Middletown Police Detective John Jones. The blackmailers were arrested by same, after an "assisted" home run for Michaels won the previously 0-0 game. Appeared in Detective Comics #226 (December, 1955).

Monday, June 30, 2014

The Saturnian Lawmen



History:
When a Saturnian Criminal escaped custody and fled to Earth, peace officers from his planet gave chase. Two Saturnian Lawmen tracked their prey to Middletown, U.S.A., where they contacted local authorities for assistance. As it happened, the criminal had attempted to murder Detective John Jones, then stole his identification and shape-shifted into his form. The false John Jones was located by Patrolwoman Diane Meade and taken to headquarters, where Captain Harding "introduced" him to the lawmen, who were unaware of the charade. The false Detective Jones was asked to take the lead on the manhunt for the Saturnian criminal, but instead set a trap for the lawmen in the Pascack area. The Lawmen, believing they were being guided to a hideout, instead fell into a concealed pit filled with oil from a ruptured underground pipeline. Incapacitated and facing gradual death, the Saturnian Lawmen lay trapped in the pit, waiting for Middletown police and the heroic Manhunter from Mars to subdue the criminal and rescue them. The Lawmen thanked the Manhunter profusely, then blasted off in their alien ship with prisoner in tow.

Powers & Weapons:
It is unknown if the Saturnian Lawmen possessed any superhuman powers of the sort displayed by the criminal they pursued or other representatives of Saturn, though the criminal alluded to their having some. They appeared to carry some form of handgun, but they never left their holster. The Lawmen carried bracelets impregnated with oil to wrap around the wrists of Saturnian prisoners to keep them docile.

Weaknesses:
A singular weakness "of all Saturnians" is oil, which causes them to lose their powers if exposed to even a tiny amount, and will cause them to perish under extended contact.

First Appearance: Detective Comics #314 (April, 1963)

Quote: "The Earth Detective is beckoning to us to follow-- that must be where the hideout is!"

Created by Jack Miller & Joe Certa

Saturday, February 8, 2014

That Glowing Menace!



History:
When Vince Durskin stole the Diabolu Idol-Head from John R. Collins, he released the first of its many menaces to plague the modern era. Durskin was impregnated with a supernatural energy that destroyed anything he gazed upon, then a "strange ominous form" emerged from the idol-head. This glowing cloud-like presence appeared to consume anything that it came into contact with-- small structures, train cars, a steel tower, and more. "The Voracious Monster" was absorbing anything in its path, triggering efforts from the Middletown Police Department to arrest its rampage. At a local airport, the alien hero Martian Manhunter "fed" the thing a fleet of airplanes that temporarily satiated the entity. The Manhunter had bought himself time to investigate Vince Durskin while in his secret identity as Detective John Jones, and work out a means to finish "that destructive glowing menace!"

Middletown P.D. eventually located Durskin, but not before "that glowing menace" returned within the city proper, and nearly devoured a young boy before "John Jones" appeared to perish in his stead. "The terrifying creature" turned toward the shocked and grieving Chief Harding, but the Manhunter from Mars had faked Jones' death with a plan of action. The Manhunter found Vince Durskin and forced him to use his destructive vision on "that glowing Diabolu menace." The figure vanished and Durskin lost his powers, while John Jones remained "deceased" to allow J'onn J'onzz his lengthy pursuit of the missing, activated idol-head and its menagerie of menaces.

First Appearance: Detective Comics #326 (April, 1964)

Created by Jack Miller & Joe Certa