Tuesday, August 7, 2012

The Vile Menagerie: KORGE


Alter Ego KORGE!
God of RAGE!
Marital Status SINGLE!
Known Relatives NONE!
Group Affiliation NONE!
Base planet VONN!
Justice League DEBUT! Original Series 115! January/February 1975!
Fifty Feet TALL!
Bright Red IRISES! Pale Orange SCLERA!
Long White HAIR!

History
After the planet Mars was rendered uninhabitable, survivors fled to a far distant world that was little more hospitable called Vonn. While exploring the planet, science leader J'onn J'onzz and his party came upon a pair of bolted metal doors set into a mountainside. Curiosity led the Martian Detective to deduce a means of unlocking the doors, from which sprang a giant pale hand. A towering figure emerged, claiming to be a god of rage imprisoned for eons, who began brutalizing the Martians. When the Martians began to fight back, this Korge somehow knew that they had an inherent vulnerability to open flames, which he produced to herd them back to their settlement. Once there, Korge read J'onzz's mind, and demanded he bring his former associates in the Justice League of America to Vonn under penalty of one Martian death per day until their arrival.

Two days later, the Martian Manhunter reached the JLA satellite in orbit around Earth via a vessel supplied by Korge, and the group agreed to teleport back to Vonn. In turn, Korge defeated the Flash, Green Lantern, Superman in single combat. Recognizing their inability to face Korge individually with powers the Angry God had already countered, the Atom rewired Korge's "Space Warp" device to transfer the present Leaguers' minds and powers into one another's bodies and face him en masse. The element of surprise and the confusion of multiple attackers overwhelmed Korge, Martian Manhunter delivered the final blow, and Korge was undone.

Powers & Weapons:
Beyond his great size and its accompanying strength, Korge was virtually invulnerable to direct assault. Any being that came into contact with Korge's skin transferred unto him the secret of their greatest vulnerability, which he could then spontaneously manifest. The means of this revelation appear to be telepathic, although evidence suggests Korge's range was limited, and may have required a tactile component. Korge's defensive power appears to be based in transmutation, allowing him to create fire from thin air, turn himself and all objects in contact with his skin yellow, turn surfaces slippery, and irradiate a rock into green kryptonite. Korge appears to be dependent on external stimuli to produce these defenses, and it is not known if his alterations are permanent or whether they can be manifested by will alone.

Inside Korge's tomb was kept a "space-warper," a teleportation device for multiple humanoids of standard height. The device could transmit up to five beings' essence across untold distances of space, and then "follow" them to their destination for additional usage. Physicist Ray Palmer proclaimed its circuits centuries ahead of Earth science.

Weaknesses:
Korge's defenses lock on an individual body's abilities after direct contact. Should the "essence" and abilities of one individual be transferred to another, or an attack launched from an unfamiliar source from a distance outside of the reach of Korge's powers, the last angry god would be left vulnerable.

Distinguishing Features:
Korge stands multiple stories tall, and has white skin with jaundiced patches. His hands have four digits, including three fingers and an opposing thumb. These digits appear to be wrinkled and very coarse, and each has a brown clawed fingernail measurable by feet. He has twin fanged teeth like a vampire, and unique two-toned eyes. Korge also spoke solely in three word broken sentences, with greatest emphasis always placed on the last word.

Quote: "With each VICTORY! Korge's power INCREASES!"

Created by Denny O'Neil and Dick Dillin

Monday, August 6, 2012

2012 “Ms. Martian 1” sketch card art by Brendon & Brian Fraim

Click To Enlarge
"We're back doing DC sketch cards! This one will be FOR SALE on EBAY from 1/10/12 to 1/17/12. Drawn on 2.5x3.5 bristol board with fade resistant markers. If you like what you see here, and are interested in getting an illustration done by us, be sure to check out our commissions and rates at http://comicartcommissions.com/Fraim.html."

Sunday, August 5, 2012

SurVILEvor Island: Cabal

Spit covered Libra as the true Vile Menagerie offered an appropriate send-off for the temporary murderer of J'Onn J'Onzz as he made the walk of shame off SurVILEvor Island. Across the two March Madness competitions to date, Libra had two first round losses to Brimstone and the wizard Diabolu, each by a landslide. Par for this course, Libra garnered only 22% of 18 votes...

Jemm is a problematic character. He was created as a Martian Prince to star in his own mini-series where J'onn J'onzz was to be relegated to the role of semi-adversarial supporting player. Given that this is a Martian Manhunter fan blog, that's a rather treasonous intention. However, DC editors put the kibosh on that, Jemm became a Saturnian, and was then consigned to the scrapheap of history. This leads to a second problem for fans, as Jemm's story was a continuation of Bronze Age Martian lore with only superficial adjustments made. All of the Martian Manhunter stories from 1968-1984 were later expunged from his canon, leaving only Jemm as a touchstone to that fallen continuity. Metaphorically, it made sense for Grant Morrison to use Jemm as a foil for the Alien Atlas amidst his Injustice Gang in 1999, but as conceived by his creators, Jemm was a Christlike figure whose heart bled for the injustices of the world. Barring his becoming the extraterrestrial Ozymandias, the Son of Saturn was almost a better person than J'Onn J'Onzz, so villainy really didn't suit him. The 1998 series got some mileage out of misunderstanding and a 4th wall bending flogging of Jemm for attempting to usurp the Sleuth from Outer Space. Still, things got difficult when Jemm's skewed version of Mar's Bronze Age continuity got dragged into J'Onn's then-Modern Age reinterpretation.

When Saturnians were annexed into Post-Crisis Martian history as enslaved clones who retained the racial strife of their makers, the individual characters from the '80s Jemm mini-series were handled poorly. Part of what defined Jemm as the Saturnian messiah was his being the only person born with the Mark of Jargon, a gemstone of power fused to his forehead unseen since ancient times. Then the story arc "Rings of Saturn" had two other characters running around with them without explanation. With the exception of the exceptionally skilled Koolars and Jemm, Saturnians were basically just humans with extra strength and durability. The Koolars could merge their beings with stationary objects to animate them as extensions of their own bodies. Meanwhile, members of the Red royal family alone had the power of flight, which translated practically into just Jemm and his cousin Jogarr. Finally, Jemm's birthstone allowed him to send and receive empathic energies, as well as concentrate his power to create energy blasts and forcefields. Jemm alone seemed the only Saturnian who could elongate his body at will, but none were ever shown to use this minor application of shapeshifting for something as elaborate as disguise (as Martians are wont to do.)

In the 1998 series, Saturnians were just lesser Martians, with all the basic powers and weaknesses except intangibility. A key plot point of "Rings of Saturn" was that six Saturnians of mixed race merged into a gestalt being called Cabal through shapeshifting. The purpose of Cabal was to kill a mixed race royal couple before they could be married. The plot hole was that the six people within the Cabal had helped to conceive and force the prospect of marriage against the objections of its star couple, and yet were also set on killing the pair to reignite the race war. Wouldn't it be a much shorter path to just start killing one another without all the complex machinations and forced nuptials? Kofi Annan just quit peace negotiations in Syria this week when he realized that despite everyone in the world saying they wanted things sorted out, the only ones doing anything at all were secretly opposed to ending the violently repressive current regime. Peace requires enormous finagling. War only asks for invective and a few willing participants to get the ball rolling. Further, the Cabal was made up of key figures from both races, which I suppose was meant to be ironic, but was just nonsensical. These guys could have simply refused to work together, and if either of their respective royals objected, they could be killed or forced into exile without the elaborate yet deeply flawed plot.

Setting aside what a stupefying train wreck the conspiracy was, it only gets worse if you read the Jemm mini-series and recognize the fundamental changes to the established characters in order to make the plot work. For instance, there was only one royal family in Son of Saturn, and it was made up of Red Saturnians descended from Jargon the Mighty. Besides simple racism, a key motivation for the White Saturnian uprising is that they do not recognize the monarchy nor wish to be ruled by Reds. The Whites were a disparate people united under a military dictatorship by General Synnar. Furthermore, all but a handful of their males died in a Great Holocaust, leaving the White Saturnians as an almost all female warrior race led by Commander Synn.

"Rings" introduces a new character named Johm, whose race is difficult to determine because he was drawn similarly to the Red Saturnian Jogarr and both characters were miscolored throughout the story arc as either Red or White, depending on the given issue. Assuming Johm was White, was he one of the eleven or so surviving males from the mini-series, or were more discovered? Either way, it is unlikely that the amazonian Koolars would submit to the leadership of a male, especially the overseer of the gender-based discrimination, Commander Synn. Of the White half of the Cabal, we have a royal that shouldn't exist, a male who if he did exist shouldn't be a figure of authority, and a misandrist fascist who would never work under either. It doesn't help that Synn was revealed to be a mother at the end of Son of Saturn, echoing the familial strife between the White Queen and Princess, but Synn's child was never mentioned again.

Now, the new Red government was founded by Jogarr to be a diplomatic republic modeled after those of Earth, and included a president. For some reason, this is replaced by a newly created prime minister for "Rings," and unfortunately Dall looked exactly like Jogarr and John to maximize confusion. However, an elected head would understandably feel undermined by a messianic royal, so his motivation is clear. Jogarr loathed the monarchy, fighting to suppress and exile Jemm, so his involvement in a conspiracy makes sense... except that he also worked toward the wholesale genocide of the White race. It is difficult to believe that he would scheme with Whites in general, but especially not the daughter of his archenemy General Synnar, who was responsible for the Great Holocaust. Finally, there was Prelate Balik, who was created despite it already having been established that the Ghani were the primary religious leaders on Saturn. Balik was initially colored as a White, which still fit the Ghani, but perhaps the Whites had their own religion that went unmentioned previously. However, Balik was colored as a Red for most of the story arc, presumably to balance out the racial formation of Cabal. The religious Saturnians seemed divided between monarchical loyalists and dissenters, so Balik seems consistent with the Ghani there, and perhaps was some sort of pope? He filled out the six member team, and was an opportunist, so there's not an issue there.

Having tried my best to explain the who and why of the Cabal, I can finally reach my point-- that they are made up entirely of Jemm's supporting cast, and their goal is to kill Jemm and his fiance. Besides the bad form of throwing so many important figures in Jemm's universe under the bus for one Martian Manhunter story arc, they're still Jemm's characters. Jemm's cousin and main supporting character for about half of the Son of Saturn mini-series got shot dead off panel while separated from Cabal. Commander Synn, the primary surviving villain of the mini-series, has her mind shattered in a psychic battle with a queen that shouldn't exist. The other participants in the Cabal similarly destroy themselves with only a telepathic nudge from Martian Manhunter and Princess Cha'rissa. Cabal managed to hand J'Onn his butt one time, then imploded on a second encounter with the slightest help from our heroes. How does that make them part of the rogues gallery of J'Onn J'Onzz as individuals, and how could they reform Cabal again with one part dead and the rest perpetually in conflict with one another? Even if they did, these guys all belong to Jemm's Saturn, which strikes me as similar to having the Flash Rogues become recurring Green Lantern villains.

My basic argument is that Cabal never made sense as a construct, took part in a pointlessly complicated but ultimately dumb conspiracy, was made up of ill-conceived constituents, and that the lot of them belong to another hero. While "Rings of Saturn" was a fun story arc, it compromised the integrity of Jemm's solo stories, and did not provide grist for any further Martian Manhunter stories to date. Cabal as a concept might be useful to the Sleuth from Outer Space, but doesn't work in the formation presented as an ongoing concern.

Saturday, August 4, 2012

Princess Cha'rissa


Alter Ego: Cha'rissa
Occupation: Princess
Marital Status: Betrothed
Known Relatives: Queen Tareesha (mother,) Jacoth (father, deceased)
Group Affiliation: White Clan Rahdar
Base of Operations: Tromfar, H'ronmeerca'andra
First Appearance: Martian Manhunter #13 (December, 1999)
Height: Approx. 5'7"
Eyes: Red
Hair: Black

History:
The White Saturnian Princess Cha'rissa had always been distant from her mother, Queen Tareesha. It was her father that she most loved and admired. Jacoth was a great man who initiated a peace treaty intended to unite his race and that of the Red Saturnians through the marriage of his daughter to Prince Jemm. Even after his assassination, Cha'rissa remained committed to seeing his dream become a reality, despite her misgivings about the Red royals. While Cha'rissa had reservations about entering a loveless marriage, her mother pointed out that hers was no different, and would sooner see her daughter dead than have her fail to make the sacrifices necessary to strengthen H'ronmeerca'andra. However, Prince Jemm was driven into exile, and lost on the planet Earth for some time. In the starship Va'jacoth, named for her father, Princess Cha'rissa searched for her lost prince.

Eventually, the Va'jacoth made its way to the JLA Watchtower on the moon, where Jemm's empathic emanations had been detected. Jemm was teleported aboard the starship, and when the crew found that he had suffered physical and mental torture at alien hands, Saturnian forces launched an attack. The conflict was halted by the arrival of J'Onn J'Onzz, a Green Martian whose superiority was recognized by the Saturnians as one of their "Makers." However, Princess Cha'rissa had seen images in Jemm's mind of this Martian Manhunter torturing her fiancé, and attempted to kill the Maker. J'Onzz easily deflected her attack, and explained that it was his twin brother Ma'alefa'ak who was truly responsible for the abuse Jemm had suffered. When Cha'rissa demanded that Malefic be turned over for punishment, J'Onzz explained that he had already cast his brother into the sun for his crimes.



After the initial misunderstanding was dispelled, Princess Cha'rissa felt an almost immediate attraction toward J'Onn J'Onzz. The Maker worked to heal Jemm while in his natural form, and expressed embarrassment when Cha'rissa gazed upon it. He also demonstrated discomfort when asked about his inability to explore true physical intimacy with humans, and with Cha'rissa's suggestion that the mating habits of her people were similar enough to Martians to be "much easier."

When the Va'jacoth was attacked by pirates demanding the royal couple, J'Onn J'Onzz impersonated Prince Jemm and vowed to protect Princess Cha'rissa as they submitted to the pirates' demands. Both were powerful enough to escape their bonds at will, but Cha'rissa feigned compliance and otherwise covered for the Martian Manhunter as he secretly investigated their captors. After terrorizing a group of jailers with her battle prowess, Cha'rissa confessed to J'Onzz that she had been injured by a stun club, and sought comfort in his arms. Cha'rissa had been pressing J'Onzz throughout their time together, and he finally succumbed to the Princess' charms to share minds and bodies.

Cha'rissa returned to Jemm's side in the capitol city of Tromfar, but secretly longed for the embrace of J'Onn J'Onzz. The Martian Manhunter returned to Cha'rissa after suffering severe injury at the will of the entity called Cabal, who was behind the murder plot. By temporarily merging with J'Onzz, Cha'rissa was able to reintegrate his mind and body. The pair then hatched a plot to draw out Cabal that required Cha'rissa to appear to make an attempt on Jemm's life. Cha'rissa herself appeared to die, and in so doing cause Jemm to have a nervous breakdown, but instead they both joined J'Onzz in taking apart Cabal. Cha'rissa learned that her own mother was part of the conspiracy intent on taking the royal couple's lives. Cha'rissa merged with Jemm to use their soul gem to cause the members of Cabal to wage a psychic war with one another. Although Cabal was defeated, the murderous betrayals had ravaged the soul of the already fragile Jemm. Despite her strong feelings for J'Onn J'Onzz, Cha'rissa vowed to stay with Jemm and salve his wounded heart. When last seen, Princess Cha'rissa was preparing for her marriage and coronation ceremony.



Powers:
Cha'rissa has demonstrated superhuman strength and resilience, a degree of telepathy, empathic senses, and the ability to project laser beams from her eyes. Cha'rissa can shapeshift, allowing her to assume at least two innate forms, as well as to merge physically and mentally with willing Martians and Saturnians. Whether the stone on her brow holds any powers similar to Jemm's has not been revealed, nor whether Cha'rissa had abilities not possessed by other Saturnians. While in combat, Cha'rissa assumes a form similar to a White Martian.

Weaknesses:
Although not shown, Cha'rissa presumably suffers the same fatal vulnerability to prolonged exposure to flames shared by most Saturnians.

Quote: "I am of the royal blood of the White Clan Rahdar of Hronmeerca'andra! I am the delicate flower of battle! And you pigs dare to set hands upon my person?!"

Created by John Ostrander & Tom Mandrake

Friday, August 3, 2012

Jargon the Mighty



Alter Ego: Jargon
Occupation: Monarch
Marital Status: Presumed Married
Known Relatives: Jaxx, Jogarr, Jemm (blood descendants)
Group Affiliation: Ruler of H'ronmeerca'andra (Saturn)
Base of Operations: Garden of Bhok, Saturn
First Appearance: Jemm, Son of Saturn #2 (October, 1984)
Height: Approx. 6'6"
Build: Athletic
Eyes: Yellow Sclera lacking visible pupils or irises
Hair: Black (facial)

History:
Centuries ago there lived Jargon, a red-skinned Desert Dweller who resided on one of the artificial globes circling the planet Saturn. During this time, there was civil war amongst the Red Desert Dwellers and White Polar People over the Garden of Bhok. Thanks to his powers and spirit, Jargon recognized that all Saturnians were one people, and led an integrated force in attempting to forge a lasting peace amongst the races. With the aid of a mysterious and rare organic birthstone on his brow, later dubbed the Mark of Jargon, the leader waged war on anyone who could not abide his fellow Saturnians. Jargon the Mighty eventually drove out all dissenters from the Garden of Bhok, and erected "a great wall around the fertile land so that conflict might never foul its beauty." Years later, starvation ravaged Saturnians living outside the walled garden. Jargon used their hunger to leverage peace and his crowning as king in return for renewed access to the vegetation of the Garden. This made Jargon the first uncontested monarch of all Saturnians, Red & White. While racial strife continued, outright war was abolished until long after the time of Jargon.

Powers & Weapons:
Jargon the Mighty was born with a "strange, organic jewel which was a part of his own body. With it, he could read others' emotions."

Created by Greg Potter & Gene Colan

Thursday, August 2, 2012

2012 Jemm, Son of Saturn 4 “covered” art by Alejandro Bruzzese

Click To Enlarge


I love this fantastic piece of (re)design. Dare to enlarge and compare to the original at Covered.

Wednesday, August 1, 2012

2012 The Human Flame Comicpalooza Commission by Rob Reilly



Best (Martian Manhunter) Art Ever (This Week) continues! Rob Reilly has done work for Red 5 Comics and Image, as well as self publishing his own AKA with writer Steven Walters. That last one, a violent ode to '70s exploitation cinema and enormous mustaches, led me to select Reilly as the best possible artist to depict The Man Who Killed The Martian Manhunter (not pictured: and his army of helpers.) That's right folks, it's time for the limelight to land on one Mike Miller, the mother-lovin' Human Flame.

For those not in the know (in part because I've been terrible about covering the loser here,) the Human Flame was only the second proper super-villain to ever battle the Manhunter from Mars in his solo series. To be fair, J'onn J'onzz had already gone through nearly fifty stories involving gangsters, mad scientists, and extraterrestrial nogoodniks, but he was never exactly flush with stereotypical crazy crooks in costumes that plague most other super-heroes. When I came up with the term "Vile Menagerie" for Manhunter's enemies, I just wanted something that sounded cool. I never expected that once it came down to analyzing those villains as a valid collective, they really would end up better resembling a bizarre bestiary than a rogues gallery. Anyhow, after The Falcon came the Human Flame, a seemingly average schlub who built a suit that could project flames in order to impress his friends and rob banks. Flames, it cannot be emphasized enough, that came out of his nipples. The whole hilarious sage can be read here.

Despite his role in Final Crisis and a subsequent spinoff mini-series, Rob Reilly was completely unaware that this was an actual character published by DC Comics. "Fans own character: The Human Flame. I love how afterwards I realized I drew Bill the Butcher. I love those types of mustaches and yes, he had one!" You can compare the lip coif of Reilly's first finished commission of the con and the reference I provided here, but the short of it is that Mike Miller's original tame tickler just was not fit to cut a rug, so I went to an artist capable of providing the Human Flame with a love broom truly worthy of his magnitude. I think the expressive eyes are fantastic, and only regret that I didn't get a full figure drawing.

As usual, the color in my photocopied scan shows poor fidelity to the original art. The reds should be lighter, while what registers as a pink hue to the face is actually a more proper flesh tone with gray shading. Speaking of which, shadows on the arms dropped out almost entirely, doing the artist's detailing a grievous disservice. The ones in the elbow pits are mostly gone, the ones on the hands nigh imperceptible, and the ones on the back of the palm completely vanished. I wrestled with this scan for a long time, so I apologize to the artist for this shoddy representation of his work, but it was the best I could do with the tools at hand. It makes me glad that so many artists snap a picture and tweet their work, so you can see it in a different light than the way it managed to scan.

At $50.00, you may wonder why I didn't get a daily piece from Reilly at the con, instead of letting all these other guys get theirs. Once again, the curse of affordable accessibility strikes. Here's a quote list and the artist's online store, allowing me to place an order whenever I like in the future. I like, and do so plan, but I ended up spending con cash on more immediate and less web-attainable pieces. Reilly's a cool guy with an expressive style, so I recommend giving him a shout, and I'll catch up with him myself when I have the bread for more goods!

Upcoming commissions:

Previous Comicpalooza 2012 Commission Posts:

Tuesday, July 31, 2012

2012 WHO’S WHO: The Definitive Podcast of the DC Universe, Volumes I-II



Back in the 1980s, I tended to favor Marvel Comics, and still prefer the format of The Official Handbook of the Marvel Universe over all other comic book references. That said, I have plenty of affection for DC's answer to it, Who's Who: The Definitive Directory of the DC Universe. Marvel's books were more text based, with a single static image of a character useful as an artist's reference, and licensing friendly uniform inking by Josef Rubinstein. Who's Who was more about showing the variety of character types and artists across the five decades of history they were celebrating mid-decade. While I enjoyed the '80s incarnation, I didn't really immerse myself in DC lore until the Post-Crisis period. I tend to like the early '90s looseleaf editions better, thanks to characters and artists I was into at the time. They were also enhanced by supplements published by Mayfair Games that offered more quantifiable powers/abilities and other pertinent details along the lines of the Marvel Handbook (which became garbage in their own skimpy looseleaf version.)



Anyway, Who's Who is a lot of fun to revisit, and since DC apparently will never get around to a long-promised Showcase Presents collection, WHO’S WHO: The Definitive Podcast of the DC Universe offers the next best thing to eBay/illegally downloaded PDFs. Rob Kelly of Aquaman Shrine and Shag Matthews of Firestorm Fan spend better than an hour discussing each issue of the series from A to Z and back again. Volume I covers Abel through Auron, while Volume II handles Automan through Blackhawk Island (with an emphasis on Batman.) They're well worth your time as you trot down Nostalgia Avenue to a simpler, more innocent time of Earths conquered by the Nazis, guys getting caught in nuclear meltdowns while trying to get laid, toddlers suffocated by maniacs attempting to create an undersea kingdom for black people, and whatever the hell Thriller was supposed to be.



I will warn you though that one of the biggest lies DC ever told was that Who's Who was any kind of "Definitive Directory." They were extremely subjective and not a little random in who they spotlighted, and it should come as no surprise that the Martian Manhunter's expanded universe was literally represented solely by the Martian Manhunter getting his own entry. This blog might not have to exist if DC had bothered to include even 5% of what we handle, but they didn't, so here's some links from the creeping inevitability that is our own Martian Fanhunter encyclopedia, including rationales on why DC should have honored them...
  • Alex Dunster: Thieving scientist who stole Professor Erdel's robot brain and used it to teleport before being captured in "Escape To The Stars" from Detective Comics #228 (1956.)
  • Aldo Szuzi: A French millionaire who despite being friends with Marco Xavier was targeted by Vulture in "Marco Vs. Manhunter” from House of Mystery #164 (1967.)
  • Andy Fletcher: The jewel thief who was foiled in "The Dog With A Martian Master" from Detective Comics #232 (1956.)
  • The Beings in the Color Rings: Creatures from another plane that tried to steal all the color from Middletown in "The Beings in the Color Rings" from House of Mystery #148 (1965.)
  • B'enn B'urnzz: A Green Martian criminal escaped from the year 2062 who fought J'onn J'onzz to a standstill in "J’onn J’onzz vs. Futureman" Detective Comics #305 (1962.)
  • B'rett: The yellow-skinned Martian who revealed J'onn J'onzz's existence on Earth, leading to his joining the Justice League of America. Appeared in "The Unmasking of J’onn J’onzz" from Detective Comics #273 (1959.)
  • Baron Voto: A bad guy from the nation of Lavonia who used a magic ring against the Martian Manhunter in "The Day John Jones Vanished" from Detective Comics #308 (1962.)
  • Bel Juz: The femme fatale who tried to sell out the survivors of Mars to evil aliens in "...And So My World Begins" from World's Finest Comics #212 (1972.) Initiated "The War of the Worlds: 1984," which caused the destruction of the iconic Justice League Satellite and instigated the disbanding of the associated incarnation of that team. She absolutely should have appeared in Who's Who.

Monday, July 30, 2012

2011 Miss Martian art by Ron “Doctor Pretorius” Nelson

Click To Enlarge


He lists Adam Hughes as his favorite artist. You could tell, right?

Doctor Pretorius Art

Sunday, July 29, 2012

SurVILEvor Island: Gorilla Grodd



Professor Arnold Hugo smirked as he strutted past all the also-rans and pretenders. For the first time ever on SurVILEvor Island, Hugo received 100% support from 19 voters. Not only was he among the great Martian Manhunter foes, but he could claim the likes of Batman, Superman, Aquaman and Robin as "lesser foes." It was a good day to be the Wizard of 1,000 Menaces...

The first and most obvious problem with Gorilla Grodd being a Martian Manhunter villain is that he's already, inarguably a Flash rogue. After Barry Allen took up the classic mantle and started the Silver Age of Comics in 1956, he headlined four issues of Showcase before graduating to his own ongoing series. The book picked up the numbering of the Golden Age series where it left off years earlier, beginning with #105. The menace of Super-Gorilla Grodd began with #106, spanning three consecutive issues, and resurfacing in more than a dozen issues thereafter. It took more than three years for Grodd to confront Allen's successor Wally West, but that encounter spanned three issues, and resulted in several dozen more. Since Barry's return, another half dozen comics have chronicled their enmity. Grodd even went after Allen's grandson Bart quite a few times.



During a fallow period in the 1970s, Grodd helped form and lead the Secret Society of Super-Villains, which initially included fellow Flash rogues Mirror Master, Captain Boomerang, and Captain Cold. Several other key DC nemeses were also part of the original group, and this line-up likely informed the 1978 creation of The Legion of Doom for the Challenge of the Super Friends cartoon show. The Legion were all devoted villains of the Super Friends Aquaman (Black Manta,) Green Lantern (Sinestro,) Wonder Woman (Cheetah & Giganta) Batman (Riddler & Scarecrow) and Superman (four foes.) Captain Cold joined Grodd in representing the Flash rogues, plus there was the random inclusion of Solomon Grundy. Typical for the Bronze Age, there were no Martian Manhunter villains to be seen, as the hero himself was not a concern.



Looking over Gorilla Grodd's half century of publishing, these two courses tie into the vast majority of his appearances. Grodd is either a Flash fiend, or part of a team like the Secret Society. His string of appearances in Titans-related comics were tied into his membership to the short-lived group Tartarus, which in turn played into Birds of Prey and Nightwing guest spots. His three turns in Green Lantern were part of a team-up with Hector Hammond against the Emerald Gladiator and Scarlet Speedster. Grodd's "Gorilla Fighters" mixed up with the Outsiders as part of a plot that also involved Dr. Sivana, the Joker, and Lex Luthor. Extreme Justice closed out their series with a four issue battle against a comic book version of the Legion of Doom that included Grodd. A new Society have been active and involved Grodd prominently since 2005's run up to Infinite Crisis.



The concept of Gorilla Grodd as a Martian Manhunter villain relies on a small handful of comics dating back to just 1999. In the "JLApe" annual event, Grodd turned the team into simians. The plot launched in the JLA Annual, continued into those of each of the "Magnificent Seven" Leaguers' and concluded with Grodd's defeat by Martian Manhunter in his second annual. The Alien Atlas retroactively overwhelmed the Super-Gorilla in 2001's JLA: Incarnations #2, meant to take place in roughly the second year of the League's existence. Both times, J'Onn J'Onzz used his extraterrestrial telepathy to overwhelm the gorilla's psychic prowess. J'Onzz was part of the team countering Grodd in JLA: Classified #1-3 from 2005, but there was no significant one-on-one action. Perhaps their most memorable encounter was in the painted mini-series Justice, in which Alex Ross played out his childhood love of the Super Friends with fanfic writ large incorporating the Legion of Doom. Since Ross had respect for the Silver Age and appreciation of the '80s, Ross made use of the Martian Manhunter, and repurposed Grodd as his specialty enemy (while Flash tangled with Captain Cold.) That book came out bimonthly for two years, concluding in 2007. Grodd was also among the crooks in the bar where J'Onzz was murdered the following year to launch the Final Crisis.



I've played devil's advocate on many of these SurVILEvors; prosecuting characters I like, hard selling characters I'm not particularly concerned about, and so forth. Of the lot, I'm most ambivalent about Gorilla Grodd. He's one of my favorite villains, and there's solid material for the characters to play off. Both characters are non-human telepaths from hidden societies far more advanced than science would ever believe. Both were born early in the Silver Age, and went on to help found and sustain large teams of exalted super-associates. They've had some strong interactions in the past thirteen years, and I look forward to reading more. On the other hand, Grodd will always be a Flash foe foremost, and he managed to go through forty years of relatively regular appearances without having anything to do with J'Onn J'Onzz. I'm glad this goes up for popular vote, because I don't particularly want to wrestle with the decision on this one.

Saturday, July 28, 2012

Jemm, Son of Saturn #5 (January, 1985)


"For the wise man, kindness is an act of bravery. The learned know that kind acts are not always returned in kind." --from the teachings of Rahani

Held captive by White Saturnians, Jemm and Bouncer were separately bound, tortured and interrogated. Along with Luther Mannkin, the group was held on the flagship of the New White Saturnian Army, "guarded by an entire legion of... Koolars and Robot Warriors." Supreme Commander Synn informed Jemm that special bonds negated all of his powers, and attempted to extract knowledge about any other surviving Red Saturnians. When torture failed, Synn tried seduction, only for the ever silent Jemm to spit in her face. "You... Red... PIG!!!" Synn wiped herself and lashed out with a tremendous blow to Jemm's midsection. "...You'll either tell me what I seek to learn or I'll bring that young Earth-boy in here... the one you seem so fond of... and I'll dissect him before your very eyes!

A Koolar lieutenant requested the boy, only for a subordinate to inform her that Luther had managed to slip away when her back was turned for a moment. Mannkin found himself in Synn's private quarters, where he was hidden by her sex slave, Farr. A Koolar searching the area beat Farr when his unbearable arrogance saw him speak to her without first being spoken to. Synn arrived soon afterward to dismiss the Koolar but continue Farr's disciplining. "Never again make a public display of the liberties which I allow you in the privacy of my chamber! Don't you know that any Koolar may order your execution at any time she pleases? I wouldn't want to... lose you, Farr."



Superman hovered in the sky over New Bhok, located on a moon of Jupiter. The Man of Steel waited for someone important amidst the crowds wagging their alien tongues to show up and greet him. That someone turned out to be Jogarr, who had studied Earth's history, language and heroes in his youth. "I know that any visit from Superman is a great and humbling honor!"

Jemm wasn't in the habit of spitting on people, but had intentionally provoked Synn in hopes of weakening his bonds. Soon enough, he had worked a fault to break free, then escaped into the industrial-sized garbage drains that carried the ship's detritus into outer space. Using his birthstone, Jemm sought Luther, while the Koolars detected their system's breach and gave chase. In route, Jemm felt the hatred and fear in each of the Koolars through the Mark of Jargon. The sewage was infested with pengii, a Saturnian vermin that was like a cross between rats and piranha, and could tear apart large prey in seconds. Luckily, Jemm could fly over the biting beasts until he crashed into Synn's quarters. Catching the Commander by surprise, Jemm wrapped Synn is his cape and slammed her against a wall. Luther ran out from under the bed to hug Jemm, who extended his hand to Farr. "Come with us and know freedom!" Farr asked if Synn was dead. "I do not kill my own kind." In that case, Farr refused, as he needed the intimacies he shared with Synn. Koolars burst into the room, just ahead of the pengii falling in on them. Even though Farr was still chained to a bed, Jemm and Luther bolted, leaving the mess to the Koolars.



Running down a corridor, Jemm sensed Bruiser, and liberates him from his cell over Luther's concerned objection. Jemm likewise had reservations, but could feel Bruiser's shame, remorse, and childlike terror. "Can these be the emotions of a killer?" The Koolars Teeka and Bruzz were playing checkers instead of properly guarding the shuttlecraft bay, so Jemm made short work of them. The trio of escapees filed onto a small away ship, Jemm beckoning for the timid Bruiser, and then departed.

Superman had located New Bhok using an "Ascorbatron" on loan from Hawkman, completely butchering its proper name of "Absorbascon." Motivated by guilt over his treatment of Tull's alien and overcoming his assumption that there had been no one living on Saturn, Superman was now seeking to make amends. Jogarr had thought that every single survivor of the Great Holocaust was on New Bhok, and when Superman described Jemm, Jogarr confided his lack of relief. "I thought he was dead. He is my cousin, you see. And though I've never met him... I truly despise him!"



"Kin!" was by Greg Potter, Gene Colan and Klaus Janson. A mistake identified this story as "Chapter Three" on the splash page. Already an especially grim n' gritty book, even by today's standards, Jemm really went over the top with all the kinky violence beginning in this issue. The rampant BDSM in this issue makes it clear how a relative unknown with a string of abysmal sales failures got to write the 1987 Wonder Woman relaunch for a hot minute before his swift ouster barely into the run. I could see how a gender ratio of 1:125 would allow for puny male White Saturnians to be enslaved and molested by female warriors, but the part where they could be executed at will doesn't make a lick of sense, given their value and scarcity. That's just dark for darkness' sake, and the set-up is so skeevy I can't recall seeing its like in any other mainstream comic (although Eros Comix and the like would be another story.) Superman's effortlessly locating New Bhok was surely another artifact from the days when it was supposed to be Mars II, which he had visited numerous times.

Friday, July 27, 2012

2010-2011 The Justice League of America 100 Project charity art by Nick Bradshaw

Click To Expand & Enlarge


Since November of last year, after being alerted by a post from Firestorm Fan, the Idol-Head began running a post most Fridays promoting a custom comic cover auction for The Hero Initiative. Once those wrapped up in February, the blog continued using the art spotlight posts as excellent filler material. Sadly for lazy me, I've finally run out of these ready made posts, and will start a new scam in August. Today, we look back at nine months worth of glorious ballast, complete with their final selling prices...

The piece above SOLD FOR $200.

Thursday, July 26, 2012

2012 “Saturday Morning in front of La Salle De Justice” by Rey Taira

Click To Enlarge


A comic book homage to Georges Seurat's “Sunday Afternoon on the Island of La Grande Jatte.” This digital print on canvas is featured at the Darkness & Light exhibition currently touring the United States as part of DC Entertainment's We Can Be Heroes initiative to combat hunger in the Horn of Africa. It features the New 52 versions (where applicable) of Apollo, Aquaman, Batgirl, Batman, Batwoman, Beppo the Super-Monkey, Booster Gold, Captain Atom, Catwoman, Deadman, Dex-Starr, Fire, Firestorm, the Flash (Barry Allen,) Godiva, Green Arrow, Green Lantern Hal Jordan, Grifter, Hawkman, Ice, Krypto, Martian Manhunter, Mera, Midnighter, Nightwing, Poison Ivy, Red Hood, Robin (Damian Wayne,) Superman, and Wonder Woman. There's a companion piece, “Saturday Evening by the Legion of Doom,” featuring villainous counterparts (unfortunately offering Libra in place of J'Onn J'Onzz.) Some web galleries worth pursuing can be found at Comics Alliance and Comic Vine.

Wednesday, July 25, 2012

2012 Scorch Comicpalooza Commission by Johnny J. Segura III



Best (Martian Manhunter) Art Ever (This Week) offers its first repeat artist! Johnny Segura did such a swell job on Professor Arnold Hugo that I was back at his table the next day for commission #2. I already had a list compiled of characters suited for his manga stylings, and having already gotten a Human Flame elsewhere, that left Scorch and the Saturnian. I'd also seriously considered B'rett and The Mercurian, but I ended up coming back to a blog request.

I never get much of a response when I try to open up the comments section to requests, but Anj of Supergirl Comic Box Commentary and our "clubhouse" blog DC Bloodlines wanted to see Segura do Scorch. She's one of the only villains shared by the Alien Atlas and Anj's favored Maid of Might, and Segura channels a lot of the same energy as Scorch's co-creator Ed McGuinness. I'd already gotten a commission by Roderick Thornton the previous year that I was carrying around this con, trying to get inked. By Saturday, it wasn't looking good for that to happen, as I talked in circles with the only serious contender until I gave up commissioning from him at all (though my girlfriend did, and we're still waiting for his piece two months later.) Not only was Segura stylistically appropriate for Scorch, but I can't tell you what a relief it is to get a large, full color piece turned around within a few hours without any headaches. Forget commissions-- I'd call on this guy to draw actual comics if I could!

I gave Segura a very brief description of the character, and he ran with it. As usual with the 11" x 17" art boards that I have to make reduced photocopies of at FedEx Office to fit on my scanner, there's a shift into the red spectrum. In this instance, it kind of works for Scorch, being a devil girl and all. The original art is more of a peachy tone, though. The scan loses a lot of detail on the quasi "color hold" of the cigarette smoke done solely in marker. There are swaths of subtle flesh tones that are rendered plain white here. Finally, about a centimeter and a half are trimmed off the bottom, since even ex-Kinko's copiers can't quite handle this much image space. To get a better look at the unadulterated art, check out this photo, although the lighting foils it, as well.

What I love is that Segura wasn't even familiar with the character, so he had no way of knowing that she was a smoker with exactly the kind of nasty attitude to flip the bird at the world. I had an excellent verbal rapport with the artist, and we always seemed to be on the same frequency without my having to elaborate excessively. He just "got" what I was looking for every time, which is very exciting and, again, a great relief. I knew every time I came back for a piece, it would be better than I imagined, and brimming with personality.

Check out more at Johnny J. Segura III's deviantART gallery, and if you'd like some work of your own, order his $40.00 8.5 x 11" or $120.00 11 x 17" eBay commissions!

Tuesday, July 24, 2012

2011 Marvel Two-in-One: The Lost Issues: The Thing and Manhunter



It's been a while since I spotlighted either the Paul Kirk Manhunter or Marvel Two-In-One: The Lost Issues, so why not knock out both on this fine Tuesday morning? Hell, how about I even throw in Kate Spencer? Maybe it'll serve as a reminder to the New 52 that there are plenty of different characters who once used the Manhunter name in the old continuity. They could now be revived as more viable IPs by giving them new codenames to avoid confusion and watering down the value of their most valuable Manhunter, the one from Mars!

...The Lost Team-Up Issues...