Friday, January 9, 2009
1997 Fleer/Skybox JLA Overpower Martian Manhunter "Martian Vision" Special Card
The great thing about this card is that it works for the remainder of the game. People will often take an Any-Power hit, especially one of low point Value, because they're not afraid of a Spectrum KO. If your team is otherwise lacking in Energy, no one will see this coming until it's too late. You can lay the card on an opponent's character in battle, and that new found Energy hit will just sit there until you can finish the Character off with other Power types. Lethal!
As for Sal Velluto and the arm hair-- I don't know. That's how Sal drew him throughout his JLTF run. I don't want to think about why J'Onn has no hair anywhere else on his body, and I especially don't want to consider his "bikini area," that other Velluto quirk...
Posted by Diabolu Frank at 7:00 PM
Labels: 1990s, Cards (Trading; Post; etc.), JLA, Martian Manhunter
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LOL ya know, I have never had my attention drawn so much to a comic characters groin area than the last few days with these cards...Snicker.
Pretty cool power card though, I admit. The hairy arms are a little weird to see on him....
I do think about these things... these terrible, awful, hideous things...
I'm reminded of Mallrats, when Broady is talking to stan lee about the sex lives of various superheroes.....
Yeah, one of the side effects of outgrowing a juvenile medium is applying logic to it. This of course only applies to arrested development cases like Brody and myself, since proper adults dismiss such concerns by simply understanding "it's a comic book!"
Include me on that too! I'm the one having long discussions on martians and if they have true gender with my hubby! LOL
You can always console yourself by taking a sociological perspective...
It isn't that I take super-heroes too seriously, you see. I'm just intrigued by how it should be illogical that Martians have fixed gender roles, but that a conservative publishing company and its readers forced them on characters all the same. What about our culture drives DC and its readers toward this complicity in manufacturing nuclear families on alien worlds and maintaining the notion for decades.
Love it! I'm using that one next time one of my fellow librarians says "Are you still talking about comic book people?" LOL
These Overpower cards are great. I never played a game of Overpower against anyone other than my brother, and then only the first Marvel wave, not DC. I may have to steal this idea for content at the Bunker at some point.
Martian Strength is a pretty badass card, thighs not withstanding. Martian Vision is a nice "gotcha" type attack, and really, there's not much you can do to defend against it except hope that your opponent gets a bum draw and you can take out the Manhunter before the team can inflict too much Any damage.
Hot damn, ccgs. It's like I am in high school again.
Luke, Overpower became a completely different game after Intellect was introduced. It made a huge difference in the gameplay... how character stats were approached... everything. Even from the first DC set to JLA was a quantum jump* in quality and versatility. Also, complexity, which took some of the fun out of it for folks when they just wanted a good ol' fashioned slugfest. Still, mostly to the good, except when Marvel starred scrapping wood chips off the bottom of the barrel in the character department.
(* In-joke. Quantum Jump was a Captain Atom Special card.
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